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  1. #11
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    The debuff which can already stop you from finishing leves, and the looooong way you have to walk again after getting killed on a journey are already enough for me to be kind of careful not to die.
    At least it spares me the disappointment and anger from losing exp.

    I'd never play a game like Resident Evil, but suspense is a good thing and not totally new to FF.
    I remember running around in a dungeon in FF III, on the 10th of 11 floors, severly hurt, without any items which could heal you, with only enough MP left to once heal the party up and I thought something like "Please don't let some random mob pop up now, let me make it to the boss room without random fights, please don't let some random mob pop up now,.."
    Because if you failed, you had to start all over again from where you saved for the last time (which you couldn't do inside the dungeon).

    In FF XIV though, this kind of suspence is missing.
    I'm fine with it the way it is, but I don't mind it being changed either.
    (1)

  2. #12
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i have to disagree. a severe death penalty promotes cautious and less exciting play. a penalty too strict leads to people fighting mobs that have no chance of beating them so that they don't have a chance to die. i prefer to fight tougher mobs knowing that it will take everything going well to win.
    I loved being a galka beastmaster in ff11 and my chr being so darn awful that i risked dying even trying to charm a dc mob in the 60s in The Boyhda Tree lol.
    (1)

  3. #13
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wolfie View Post
    Yes, thank you. For most of my time in FFXI, nobody wanted to do some of the more obscure NMs (like Vuloptuous Vivian) and people stuck to leveling on crabs and tame, boring mobs through most levels. It wasn't fun at all, because more than half of the game world went unused and unexplored. The risk was too big for rewards that were too small.

    I lost like 6 lvls on blm once tryin to kill Jorg in the most retarded way ever and i know i lost at least 4 lvls trying to kill P warden lol then i would get asinine comments from ls members asking me why my blm and pld were not 75 anymore ....... durp durp zombieing HNMS to death noob lses.
    (0)

  4. #14
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    i have to disagree. a severe death penalty promotes cautious and less exciting play. a penalty too strict leads to people fighting mobs that have no chance of beating them so that they don't have a chance to die. i prefer to fight tougher mobs knowing that it will take everything going well to win.
    well you dont have to have a party in ffxiv.
    (0)

  5. #15
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Current death penalty is worthless.. I didn't like how much XP you lost in FFXI... but losing XP doesn't bother me.. just not as much as XI. SOMETHING other then a 3 minute cool down needs to be done...
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    837
    Wow, really? Your argument for this MMO being lifeless is that there is no death penalty?

    Next.
    (3)

  7. #17
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by indira View Post
    well you dont have to have a party in ffxiv.
    oh wow and do what walk right over mobs that are 10 levels above me. that is the cap of what i get sp on. not to mention did i day a word about a party? i can solo the r60's as my r50's without the help of a party.

    the point is if then penalty becomes too tough more people stop fighting the tougher mobs to test themselves and go over to the tried and true been there and done that mobs. that does not add excitement. it adds boredom.

    the penalty may be a little too light at this point, but there is also a fine line between where it is now and too much of a penalty.
    (0)


    http://crystalknights.guildwork.com/

  8. #18
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Verecund View Post
    Wow, really? Your argument for this MMO being lifeless is that there is no death penalty?

    Next.
    Yep. The inconvenience that death provides now is more than enough. Durability penalty, sitting on your butt for 3-5 minutes, and/or having to run back is plenty enough. Not to mention the possibility of losing out on your NM/claim if you're doing open world stuff.

    Actually setting your character back is awful design that has thankfully disappeared.
    (1)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    401
    Quote Originally Posted by darkstarpoet1 View Post
    i have to disagree. a severe death penalty promotes cautious and less exciting play. a penalty too strict leads to people fighting mobs that have no chance of beating them so that they don't have a chance to die. i prefer to fight tougher mobs knowing that it will take everything going well to win.
    this

    /10chars
    (0)

  10. #20
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Oh my god! Please for the love of something! Please stop making Death Penalty threads. If the developers ever changed their minds and make it so you de-rank/de-level, because of enough people complain about something insignificant right now. I'll go crazy.

    Look at the other damn threads made. Everyone complains about. How's its good enough, too lenient, too strict. Atleast I give an example, no one ever comments on it.

    So with another thread started I shall post my idea again.

    Copying and pasting from another thread.

    Idea for a penalty if you all really want one.

    1. 75% Movement speed reduction.
    2. Blood Rite effect
    3. All Abilities used in weakness become 10 Minute cool-downs.
    4. Anima cost returning upon death -10 Anima cost.
    5. All stats reduced to 1 under weakness.
    6. Enmity greatly increased when near an engaged enemy over time.

    This will make zerging hard, and death warping negated.

    With the blood rite effect if you have 100 hp and you attack the mob, you'll lose 10 hp. If you have 10 hp left and you attack again, boom your dead again even if the mob doesn't attack. If you're bleeding a lot and you move around, what happens, you make the injury worse.

    Making cooldown last longer when weakened, will definitely keep anyone from zerging a monster. And with stats reduced to one why bother attack anyway. Just by standing near the mob it will know you're weak and will want to kill you, so after standing near it long enough it will turn towards you even if the tank has had hate for a while.

    Seriously, for you all that complain for a penalty that you lose sp and rank. I hope, HOPE, everyone who asks for it gets their rank reduced to rank 1 again, and lose all your items/gil. Because the idea of this rank loss is flipping retarded. I mean I have seen some pretty bad ideas in threads or people saying really dumb (I do too, I am not leaving myself out of this). SP/Rank loss, anyone who agrees with this, you need help.

    Make it a debt at worst. You die enough you get like a 600k sp debt. You get 300 sp, 150 goes to your rank, the other goes to the debt. And before anyone says "Oh what about max ranked people, it won't affect them". It won't right now, but if they bring a merit system for the max ranked people they will suffer from it as well.

    If my example of debt sucks, and you can't understand it. Look up Everquest online Adventures for the PS2 not Everquest I or II for the pc. Read how there debt system worked.
    (1)

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