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  1. #1
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80

    Twintania EX idea

    As fun as the current Twintania can be, I began thinking of a way to make it more difficult for a future (possible) rematch. To start off:

    Phase 1:
    1x Twintania 5x Scourge of Meracydia

    Same thing as the first fight before first Neurolink drops, but the adds do the 5x machine-gun style Liquid Hell just like Twintania does in the last phase of the current fight. Death Sentence will inflict Infirmity throughout the fight (and stack up to a maximum of 5) and Plummet will simply hit harder. Continues until 85%.

    Phase 2:
    1x Twintania 4x Hygeia
    After first Neurolink drops, 4 Hygeia spawn and must be killed. Unlike the original ones, these will buff any nearby Hygeia with a defense/mag. defense buff that will make them take longer to kill. 100 seconds later, the first (yes there will be multiple) Aetheric Profusion will kill anyone not standing in a Neurolink.

    Phase 3:
    1x Twintania
    The fireball/conflag phase returns but with a nasty twist. Two people will get targeted for Conflaguration at the same time and must be far enough apart from the other so they don't overlap. If that happens, the time to dps the conflags down is cut in half and wipes anyone standing in them after time runs out. Fireball will remain unchanged, but Death Sentence will occasionally be replaced by an ability called Deadly Proclamation which will also inflict a temporary defense down buff in addition to the stacking Infirmity debuff. This continues until 50% before the 2nd Neurolink drops.

    Phase 4:
    1x Twintania 4x Asclepius 1x Meracydian Hydra
    The Divebomb phase will take place in this phase with one set of five Divebombs. The 5th Divebomb will have a wider hit radius and leave behind a trail of Twisters that are placed regardless of elevation and won't dissapear until after the next Aetheric Profusion. Afterwards the 4x Asclepius will spawn alongside a Meracydian Hydra that will have the hydra attacks from the A Relic Reborn battle but with three targetable heads. The Asclepius will give the Disseminate debuff to the Hydra's heads while killing one of the Hydra's heads will give the debuff to the surrounding Asclepius (either way, those debuffs can hit the players for a risky but possible 7 debfuff stacks). The party will have two and a half minutes to dps everything down before Twintania touches back down for a second Aetheric Profusion.

    Phase 5:
    1x Twintania
    The Hatch/Liquid Hell phase (I decided not to enhance or include the Dreadknight phase, sorry) returns with a couple of catches. The first is that Hatch will occasionally be a double Hatch that will unleash a second Hatch to another target even after the first one hits its mark. The second is that Liquid Hell will be replaced by Hellacious Napalm that has a larger radius, hits harder, will be fired 7 times towards the same target, and explode upon vanishing dealing massive damage to anyone inside. This will continue until Twintania drops the third and final Neurolink at 15%.

    Phase 6: (Not finalized)
    1x Twintania
    The three Neurolinks that were placed will expand into three seperate voids that will weaken player damage and strengthen Twintania's defense while her hp regens 1% per tic (not applicable if Twintania isn't hovering over a void). If the voids overlap, the effects will stack while Twintania's charging time for her next attack will be cut accordingly. During this phase, Twintania will charge a special Aetheric Profusion that will wipe the party if not killed in 75 seconds. As the ability charges, the surrounding area will begin to increase in brightness until Twintania is killed or the attack wipes the party in epic fashion.

    So what do you guys think of this version of Twintania? Think it can get any more evil or think I should cut a little more slack?
    (5)
    Last edited by Antanias; 05-29-2014 at 05:28 AM. Reason: 1000 character limit
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  2. #2
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    It would be a good idea, but an EX Twintania? Nah. Either way, I'm sure BG would kill it within a month.
    (5)

  3. #3
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Antanias View Post
    that were placed will expand into three seperate voids that will weaken player damage and strengthen Twintania's defense while her hp regens 1% per tic. If the voids overlap, the effects will stack while Twintania's charging time for her next attack will be cut accordingly. During this phase, Twintania will charge a special Aetheric Profusion that will wipe the party if not killed in 75 seconds. As the ability charges, the surrounding area will begin to increase in brightness until Twintania is killed or the attack wipes the party in epic fashion.
    Literally unkillable. even if she has the same HP as before (roughly 500k) that would be 5k HP regened per tick. If that's the normal 3s global tick, then she'd be regening more damage than an entire party can output every 3 seconds. Even worse with defense stacks on her.
    No regen but defense buffs is pushing that 75 second thing without this phase triggering at 5% or something. Even if this were some i200 fight I don't think the damage creep will go anywhere near that high so soon.
    (1)

  4. #4
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    A month, eh?
    Quote Originally Posted by Madoka View Post
    Literally unkillable. even if she has the same HP as before (roughly 500k) that would be 5k HP regened per tick. If that's the normal 3s global tick, then she'd be regening more damage than an entire party can output every 3 seconds. Even worse with defense stacks on her.
    No regen but defense buffs is pushing that 75 second thing without this phase triggering at 5% or something. Even if this were some i200 fight I don't think the damage creep will go anywhere near that high so soon.
    Twintania has to be dps'ed off of the voids (guess it would help if I described how big they were or if Twintania had a few secods to move so that dps'ing her could be made possible lol)
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  5. #5
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Yeah, how about no. There is Cannon involved with Coil and the fights are released at EX mode. Which is why there is a Buff to allow others to catch up an beat it now in the first place.
    (1)

  6. #6
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    You had me hooked until the last mechanic. As Madoka said, unkillable.
    (0)

  7. #7
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AmyNeudaiz View Post
    You had me hooked until the last mechanic. As Madoka said, unkillable.
    Hmm, suppose I could change it to where the voids could spawn Dreadknights that could be dps'ed down which would cause their respective voids to dissapear and reset Twintania's charging of the final Aetheric Profusion or change it to where Twintania teleports to the center to begin charging so that neurolinks could be pre-placed so that players aren't standing in them nor is Twintania standing in any of them.
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  8. #8
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    The first phase quite literally needs the area to be larger, 5 Scourges spamming 5x Liquids is just too much for the current size of the area. Or they need to do damage that can be survived long enough by others, so they can stack them as much as possible.
    (1)
    Last edited by Sove92; 05-29-2014 at 05:25 AM.

  9. #9
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Sove92 View Post
    The first phase quite literally needs the area to be larger, 5 Scourges spamming 5x Liquids is just too much for the current size of the area. Or they need to do damage that can be survived long enough by others, so they can stack them as much as possible.
    Well, they don't have to happen at the same time. Of course, they could happen randomly and make the fight more interesting.

    Also I'd like to offer a few alternatives to phase 6 (I've marked it "not finalized" so that it can be adjusted accordingly):

    Alternative 1:
    1x Twintania
    The three Neurolinks that were placed will gradually expand into three seperate voids that will weaken player damage and strengthen Twintania's defense while her hp regens 1% per tic (not applicable if Twintania isn't hovering over a void). If the voids overlap, the effects will stack while Twintania's charging time for her next attack will be cut accordingly. During this phase, Twintania will conduct her normal attacks of Plummet, Death Sentence, Deadly Proclamation, and Hellacious Magma (x7) while charging a special Aetheric Profusion that will wipe the party if not killed in 100 seconds. As the ability charges, the surrounding area will begin to increase in brightness until Twintania is killed or the attack wipes the party in epic fashion.
    This alternative will ease the difficulty of the final phase while retaining the challenge that the fight itself presents...but then how would Twintania continue to battle AND charge Aetheric Profusion at the same time? The only way I can see this happening is by making its standard attacks instantaneous.

    Alternative 2:
    1x Twintania
    The three Neurolinks that were placed will gradually expand into three seperate voids that will weaken player damage and strengthen Twintania's defense while her hp regens 1% per tic (not applicable if Twintania isn't hovering over a void). If the voids overlap, the effects will stack while Twintania's charging time for her next attack will be cut accordingly. Dreadknights will spawn and must be dps'ed down to rid the battlefield of its respective void and reset the charging time of Aetheric Profusion

    During this phase, Twintania will conduct her normal attacks of Plummet, Death Sentence, Deadly Proclamation, and Hellacious Magma (x7) while charging a special Aetheric Profusion that will wipe the party if not killed in 100 seconds. As the ability charges, the surrounding area will begin to increase in brightness until Twintania is killed or the attack wipes the party in epic fashion.
    This alternative adds to the first one with the special attacks and increases the difficulty with adds that deal damage in addition to Twintania's phase 6 attacks. Killing the adds resets the Aetheric charging time artificially lengthening the last phase.

    Alternative 3:
    1-2x Twintania
    The three Neurolinks that were placed will gradually expand into three seperate voids that will weaken player damage and strengthen Twintania's defense while her hp regens 1% per tic (not applicable if Twintania isn't hovering over a void). If the voids overlap, the effects will stack while Twintania's charging time for her next attack will be cut accordingly. During this phase, Twintania will split into two smaller Twintanias (each having half of the original Twintania hp a'la coil 1 boss) with each conducting their normal attacks of Plummet, Death Sentence, Deadly Proclamation, and Hellacious Magma (x7). Once one is taken down or both reach 5% hp left, the other (or both if they possess 5% hp or less) will begin charging a special Aetheric Profusion that will wipe the party if not killed in 100 seconds. As the ability charges, the surrounding area will begin to increase in brightness until Twintania is killed or the attack wipes the party in epic fashion.
    Alternative 3 eliminates the adds altogether and forces both tanks to hold their own Twintania away from the voids while dealing with the phase 5 mechanics (minus the hatch and double hatch attacks). This alternative more or less plays with Twintania's namesake lol.
    (0)
    Last edited by Antanias; 05-29-2014 at 06:27 AM. Reason: 1000 character limit
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  10. #10
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    No.
    I am tired of recycled bosses.
    (8)

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