Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 33
  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by lololink View Post
    Monk have a dispel actually, it's not really useful since most of the bosses' buff can't be removed, only place where it works at lvl 50 is against Haukke manor last boss where you can remove stone skin that the arhiman puts on the boss.
    You're right. Sorry. Wasn't thinking about removing beneficials from enemies for some reason, only negatives from friendlies. As far as removing magic buffs from an enemy though, that also feels more ACN than BLM in their current versions.

    I think I've used OIP more in the Four Winds fate than anywhere else. Someone always ends up stunning the stoneskin cast when I'm in Haukke HM.
    (0)

  2. #12
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Honestly I'm quite disappointed with BLM. Don't get me wrong, it's a fun class. But most classes felt a fair bit different once they took on their Job. BLM got... Convert and Flare. Apoc is alright to toss on the tank now and then but insanely sad as a BLM Job skill, Freeze is bordering on useless (I've used it a grand total of 3 times in dungeons, with a bad group to root them after Sleep wore off, and Manawall... While being one of my favourite abilities, has nothing to do with a BLM. It should have just come at 47 THM or something, seeing as they get Manaward anyways.

    Every other class I've played at 50 so far has Job specific abilities that completely change the way you play your class. The only change for BLM is we use Flare instead (or sometimes in addition to) Fire 2.
    (1)

  3. #13
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by peaches View Post
    and Manawall... While being one of my favourite abilities, has nothing to do with a BLM.
    But... but it makes you immune to Landslide
    (0)

  4. #14
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nestama View Post
    But... but it makes you immune to Landslide
    And to be completely honest, it is the entire reason I made a BLM I saw a BLM standing in Landslide about 4 times in Titan HM and as a healer I was cringing every time and then scratching my head when he didn't go flying. First and only time I've ever seen that from a BLM in Titan. Then I get all cocky and try it. I eat a Landslide no problem, then I think "Hey, I'll stand in this exploding rock and get another 2 or so Fire casts in!" ... Little did I know, rocks are apparently magic damage. Oops

    But it could just as easily be a THM ability
    (0)

  5. #15
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    Quake for a group AoE damage and group slow effect.

    Just because!
    (0)

  6. #16
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Id like to see the spells that were removed from 1.0 make a return here. Absorb-STR, dex, INT, etc etc. Also with it there was the ability to transfer those absorbs to another player. I loved that dynamic, and it would actually be kinda cool in ARR. You could absorb some good stats, and transfer(Skill: Initiation) it to one of your DDs while they stack their buffs to do some quick damage. Or absorb VIT, and transfer to your tank right before he gets mountain buster. I miss those spells in particular for some reason. Also would love to see the return of the Re-raise skill to CNJ. Drain and Aspir(Siphon), as well as the various Spikes(blaze, Stygian, etc) Contagion was cool on THM, you could transfer w/e debuffs you had to the monster.
    (0)

  7. #17
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Drako View Post
    Id like to see the spells that were removed from 1.0 make a return here. Absorb-STR, dex, INT, etc etc. Also with it there was the ability to transfer those absorbs to another player. I loved that dynamic, and it would actually be kinda cool in ARR. You could absorb some good stats, and transfer(Skill: Initiation) it to one of your DDs while they stack their buffs to do some quick damage. Or absorb VIT, and transfer to your tank right before he gets mountain buster. I miss those spells in particular for some reason. Also would love to see the return of the Re-raise skill to CNJ. Drain and Aspir(Siphon), as well as the various Spikes(blaze, Stygian, etc) Contagion was cool on THM, you could transfer w/e debuffs you had to the monster.
    To stressful. Remember that Yoshida thought that an extra click in fishing was stressful, so your idea would go way, way beyond that.
    (1)

  8. #18
    Player
    Nouran's Avatar
    Join Date
    Mar 2012
    Posts
    172
    Character
    Zait Zaitoon
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Shurrikhan View Post
    Tornado - No; Wind element. Though I'd love to see it on a dps CNJ job... (Geomancer? Storm mage?)
    Quake - No; earth element. Same as above.
    Burst - Maybe, except that there are no element-specific resistances in use presently.
    Break - Unlikely, it's debuffing characteristic puts at equal grounds for Arcanist and Earth Element for Conjurer
    Comet - LB1
    Ultima - Main story move; doubt we get to mimic an arena-destroying spell
    Metor - LB3
    Stun - Unlikely, since no ranged class has a stun presently
    Drain - More likely to be ACN
    Death - More likely to be ACN and altogether unlikely
    Gravity - fractional damage; unlikely to be seen in this MMO
    Demi - same ability as above
    Dispel - All cleanses are currently limited to healers
    So if what ur saying is true, then BLM is not getting any new spells when they raise the cap ?? >.>
    (0)
    =/

  9. #19
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    The 1.0 version had the 'ancient magic' set as Conjurer spells including Quake, Tornado, Flare, Flood, Burst, and Freeze. They functioned very differently to their FFXI counterparts though, and instead inflicted a strong DoT instead of dealing damage directly. It's almost hard to believe, looking back, that Conjurer was effectively the 'Black Mage' and the 'White Mage' rolled into one, while Thaumaturge was more based on drain-based heals and stat steals.

    Honestly, while I'd like to see them return with a bit better function I feel that elements need to play a stronger role in the game before they will be worthwhile. At the moment, the only thing that defines the elements is what class has which spells. It means nothing to a Black Mage to spam FIREBALLS on a FIRE Primal or a WHM to cast AERO on a WIND primal. Which is just sad. If you tried that in FFXI you'd be expecting Ifrit to absorb the damage, or at the very least take zero damage from it.

    Of course, I understand that they needed to make battles a bit more fast-paced and this meant streamlining player skills to a select few which they will use more often rather than FFXI's exhaustive spell list, 80% which are useless by the level cap. Still, I feel elements could still play a stronger role than they do currently and I hope that BLM gets updates to take advantage of that in the future.

    Tactical fighting is far more entertaining than simply spamming the same skill cycle for every single target.
    (2)

  10. #20
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Gravity - fractional damage; unlikely to be seen in this MMO
    Demi - same ability as above
    XI did fractional/HP/etc based magic and abilities like this just fine. So if they don't listen to the "ew xi in xiv!" we'll see it sooner than later, especially if Musketeer is interesting in any way.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast