
Originally Posted by
Spyrit
Humans have three modes, when we feel threatened (and we feel threatened when we don't feel safe) we will only engage one of two, reptilian thinking ( shutting down, unresponsiveness) lower mammalian, fight or flight, or the higher mammalian (primate) social mode, social mode cannot be engaged, unless the human feels safe in an environment, if the environment to a player has been proven to be hostile, one of two modes will be engaged, unless the other players in the group prove otherwise, you can't take the environment out of the human, past experience is what evolves humans, even on a minor scale.
I'll give you an example player A, had 5 dungeon runs, in every run there was infighting and hostility, not always directed at player A, some, but not always, so this player has decided to either shut down, or flight or fight, for every pug run they do. Player B, has 2 runs that were hostile, 3 that were pleasant, yet when engaging a pug, they are in fight or flight mode, until proven otherwise. Player C had 5 very pleasant groups, is willing to take advice and carry it out and betters themselves as a player.
The moral of that scenario, humans can't learn when they feel threatened, not even in the least, humans are only capable of learning while in social mode, and there's no getting around that.