Results -9 to 0 of 152

Threaded View

  1. #10
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jerichai View Post
    I see you... basically telling people to grow up and like it.
    Not basically, not even kind of.
    What I have been saying is that it is this way, if you don't like it, then there are other options more compatible with your progression needs, and to consider that many of us do not want this feature taken away in its current portrayal. Just as many would not want High Allaghans trivialized by nerfing SCOB.

    The list that you so quoted was not a "deal with it" list. It was a list of things you can still take advantage of while slogging through the grind. To make the time more bearable- Call it a silver-lining.

    Also- My average droprate across 2000 fates was 3.25%, or roughly 30 fates per atma drop. Until I did the math, averaged it out across a large amount of farming, You or I could have said anything and it could be taken worth a grain of salt. That said, even a layman could readily admit that guranteeing any sort of atma drop every 30 fates exactly is far too exploitable.

    Quote Originally Posted by BreathlessTao View Post
    In about 450-500 FATEs, my chocobo got from rank 6 ... to rank 6.4.
    If you only did 500 kills (not whole fates), 100 per week, not counting base kill credit, would be an automatic 10% 15%, (edit:I double-checked) level gain thanks to the challenge log.

    It is actually a nice chunk of xp, my choco went from low rank 6 to mid rank 8 purely from atma farming.

    Quote Originally Posted by Luxx View Post
    I mean count things we had to do that was FATE related.
    Considering that the list is:

    1: Exp (one way of doing, ergo didn't 'have to do')
    2. Atma (one weapon out of 4 similar iLevel weapons, ergo didn't 'have to do')
    3. The occasional Beastmen tribe quest fate drop (uncommon to get, can always decline a fate quest in lieu of another one)
    4. CT (An optional raid dungeon)

    And The only one of these optional things that is a known prerequisite for future content is CT, well... The answer to your snarky question is in fact 1.
    And that's being generous.

    Quote Originally Posted by Luxx View Post
    @DudeBismarck: A lot of things in this games are optional. Please tell me any other way to unlock CT.
    I don't think there is none. So yes, in order to unlock CT. You HAVE to do FATE's.
    Um... I already acknowledged that CT is 1 thing that requires fates to move on to future areas. I stand by that. Does anything else fate related fit the bill?
    (0)
    Last edited by Duuude007; 05-26-2014 at 06:14 PM.