Quote Originally Posted by reality_check View Post
-Casters should pivot to face moving targets as they cast a spell. You can bind a key to turn your character as you cast -- there's no reason that this shouldn't be done automatically.
Uh, no. Why should it be made easier, when it's already easy to do as is?

Quote Originally Posted by reality_check View Post
-Damage of Time spells need to not combine and be clearly marked. It is far too difficult to tell how DoT clipping is affecting your DPS. I can't even tell how much damage my DoTs are even doing in party settings because they just roll into everyone else's.
As much as this would be nice, it's not going to happen due to how the game itself is designed. First of all, your DoTs don't lump with other people's DoTs, only your own. And the reason for this is the tick time is server controlled at a fixed 3 seconds. ie, ever single HoT and DoT on a mob/player will always tick at the exact same time, always. This is also why we won't see Spell/Skill Speed reduce the time between DoT ticks, because it's a hard coded timer.