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  1. #1
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    It would be nice to get some 8 man dungeons, but the problem is, look at Prat, people were trying to skip everything, so it would be a waste for them to do it, if all it would turn into is people speed running and skipping 80% of the dungeon.
    (0)

  2. #2
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Quote Originally Posted by Hiroradius View Post
    It would be nice to get some 8 man dungeons, but the problem is, look at Prat, people were trying to skip everything, so it would be a waste for them to do it, if all it would turn into is people speed running and skipping 80% of the dungeon.
    You put in mechanics which make speed running it hard unless the group is really skilled. Like back in 1.0's CC the group split two ways and both groups had to kill a mob at the same time or you'd start at the beginning of the dungeon.

    You also increase the reward. Put rare low % drops on the final boss which can be used to craft vanity gear and make the soldiery reward worth it.

    There is lots of stuff they could do, 4 man is just getting boring and coil locks out 95% of the server until it's nerfed and then it's just boss rush anyway.


    I also think they should make new (non coil) 8 man dungeons based on the difficulty they originally planned for crystal tower. I think that would strike a good balance.
    So not as hardcore as coil but still challenging and fun.
    (2)
    Last edited by Kule; 05-14-2014 at 06:29 PM.