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  1. #31
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Camate View Post
    Greetings,

    When it comes to introducing new hairstyles and gear, we’ve been placing a lot of focus on creating diversity and our highest priority is to continue to introduce new varieties going forward.

    We understand the concerns about gear and hairstyle clipping; however, if we were to stick to designs that ensure that there is no clipping then it would limit the types of equipment we were able to create. Due to this the development team has decided to continue putting the designs ahead of the concerns about clipping.
    I wonder if you would ever consider using a physics system for the character models to make clipping less of an issue.
    (5)

  2. #32
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    I wonder if you would ever consider using a physics system for the character models to make clipping less of an issue.
    ff14 1.0 had it
    (5)

  3. #33
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ForteXX View Post
    ff14 1.0 had it
    (!) THE VERSION THAT SHALL NOT BE NAMED!

    Seriously as much as I wish it, the development team threw the baby out with the bathwater when they changed many thing in 1.0 to 2.0. Lowering the overal specs of the game may be to blame, but it's a shame to see that the system existed previously and were just removed, I feel bad for the people who worked to make those systems work well, just to watch them get cut even if they didn't need to be.
    (5)

  4. #34
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Camate View Post
    Greetings,

    When it comes to introducing new hairstyles and gear, we’ve been placing a lot of focus on creating diversity and our highest priority is to continue to introduce new varieties going forward.

    We understand the concerns about gear and hairstyle clipping; however, if we were to stick to designs that ensure that there is no clipping then it would limit the types of equipment we were able to create. Due to this the development team has decided to continue putting the designs ahead of the concerns about clipping.
    Awesome!

    Honestly I really don't care about clipping that much. If you eventually fix it then that's great but, personally I prefer variety over fixed clipping.

    I really like the newer hairstyles that's been added into the game. Would love to see more long hairstyles added as well, clipping be damned ;P
    (2)

  5. #35
    Player
    Axew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    16
    Character
    Rogue Cheney
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I'm a male Hyur with the same hair, it does the same to me toobut at the same time it gives it some sense of realism. Imagine a scenario where you did as much fighting as these guy do and your hair stayed perfect and didn't fall behind your clothes / armour at some point :P
    (0)

  6. #36
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Axew View Post
    gives it some sense of realism.
    Well gotta say that's a new one.

    I also often find parts of my body morphing outside of my cloths as well as my hair phasing in and out of my body. Somebody told me I should see a doctor though...
    (2)

  7. #37
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    Could just start designing the gear not to have any protruding parts past the same point that the longest hair length reaches.
    (2)

  8. #38
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by ForteXX View Post
    ff14 1.0 had it
    It still had issues of its own. Did you ever sit down in a long robe in 1.0? For me half the time it would flip over on itself so I basically flashed everybody. Also inner linings showing through the cloth, etc.

    I wonder if there is a way to render stuff so that if two objects intersect one of the objects stops rendering past that point. For example, if your long hair touches something else like the collar of armor it just stops rendering past that point.
    (1)

  9. #39
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    do it like Tera, problem solved

    (3)

  10. #40
    Player
    Kyoreore's Avatar
    Join Date
    Aug 2013
    Location
    The Federation of Windurst
    Posts
    142
    Character
    Kyoreore Arisato
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    lol the one on the right still has clipping
    (4)

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