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  1. #51
    Player
    Dreufo's Avatar
    Join Date
    Mar 2014
    Posts
    90
    Character
    Kildean Damask
    World
    Exodus
    Main Class
    Gladiator Lv 80
    The only thing that would make sense at this point is if repairing your own gear also gave it some minor enhancements and randomly endowed it with permanent enhancements. Maybe increase those odds by letting your equipment get really low before applying Dark Matter.

    Otherwise we'd still be using the NPC 99% of the time even if everyone could repair anything with the requisite Dark Matter.

    Besides...this is Dark Matter, shouldn't it do more than just repair? C'mon...
    (1)

  2. #52
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Personally I think that the crafting repair system is broken. I have every crafting class at 50 but find it extremely inconvenient to ever repair my gear because I have to switch to a bunch of different classes to do it and there is no repair all button. The only way I would ever use this feature is if they made it more convenient, as it is right now I waste a lot less time simply going to the npc and clicking repair all.
    (1)

  3. #53
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Airikay View Post
    Takes like 20 seconds. There's only 3 crafts at most needed for endgame gear.
    My WAR:
    BSM - weapon
    ARM - head, body, gloves
    LTW - belt, boots, some jewelry
    WVR - pants
    GSM - other jewelry

    You usually need 2 crafts at least for your armor, probably at least one more for jewelry. So you only really need 3 if your weapon is repairable by one of the crafts needed by your armor & jewelry. This is the exception, not the rule.

    Then you have to dig through the repair UI to find the gear you want to repair. Since you must switch to a DoH class, you will not be wearing any DoW/DoM gear you want to repair, and must sort through the various categories for weapon, head/hands, etc. If you repair your gear via DoH before the 50% damaged mark, then you're not saving any gil compared to just going to the repair vendor, so in order to use this, you must leave semi damaged gear alone and not repair it. If you play other classes, this adds to the amount of gear that shows up in the repair list.

    It only takes 20s if you're lucky enough to actually only need 3 crafts to repair, and don't play any other classeses to clutter with gear to clutter the repair UI. Even then, to get any benefit out of it whatsoever, you must leave your gear in a broken state till it's at *least* less than 50%. And 50% is just the break even point, so in order to make the pittance of gil you save worthwhile you must let it drop lower. Doing so necessitates constant durability checking before doing dungeons/trials because if you forget, your gear might break mid run with no way to repair it.

    The system was appropriate for the general slower pace and more involved (albeit tedious in many areas) design of 1.0. This system is horrible for the usability precedent set by ARR, where UI tedium for the sake of tedium has no place.
    (2)
    Last edited by Giantbane; 05-14-2014 at 07:50 AM.

  4. #54
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    Well first, I equip my GSM mainhand, and it keeps all my accessories on so they take like 2 or 3 seconds to select repair for all of them. My weapon and head also are, so I go to weapon and go into armory, I know what it looks like even though I have like 23 or 24 weapons in my armory so it takes about a second or two to scroll to it. Way quicker then going to repair menu and scrolling a list. Same for head. Then I just put on LTW main hand and repeat and finally for WVR. I'll agree that it might take little longer for ARM and BSM but it still would only be about 30 seconds. Yes, it would be best if I could repair from any class, but people also overblow the time it takes.

    Also, 80 Gil repairs are a lot higher than 50%. Its more like 60%. Which is super easy to get. As a raider I've probably saved 100k Gil + easy from repairing my own stuff. It adds up.
    (0)
    Last edited by Airikay; 05-14-2014 at 08:45 AM.

  5. #55
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Airikay View Post
    Yes, it would be best if I could repair from any class, but people also overblow the time it takes.
    No.. it's not hard.
    No.. it's not convenient.
    No.. body will use it when there is a repair all button that costs less gil than you get running one dungeon.

    I get what you're saying.. it doesn't take that long and it's easy to do but the alternative saves you time and costs barely any money. The crafting repair system would get used a lot more if people could repair all their gear without switching classes, it's as simple as that. Until then, it will remain as useless as it currently is with very few people actually using it.
    (0)

  6. #56
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    They need to make Dark Matter Repair all Gear equipped. Basically give it a flat rate of like 1000gil-2000gil each.
    Also make so it doesn't require a crafting job. Basically use it as a potion. They could probably get away with having Dark Matter be a Material used to repair a small % of gear and also use it to craft a Repair All Drink.
    (0)
    Last edited by Beetle; 05-14-2014 at 09:01 AM.

  7. #57
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    IMHO there should be a lot less gil fountains, and there should be no item durability damage and/or need to repair. It doesn't serve any purpose or add anything worthwhile to the game.

    I've never had gear break down on me in duties. I just walk up to an NPC, and have them repair it after every duty. It's tedious, and a waste of time.

    Crafting serves a purpose: crafting. And that too doesn't really need any item durability system tacked on.
    (0)

  8. #58
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I hope they'll stay unimportant. It's a bad idea to try to make crafters important from the beginning.
    (0)
    Last edited by Evangela; 05-14-2014 at 05:25 PM.

  9. #59
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Evangela View Post
    I hope they'll stay unimportant. It's a bad idea to try to make crafters important from the beginning.
    Because god forbid SE try to make a significant part of the game, a feature they advertised heavily, a feature that many of the player base enjoy, actually important in any way. We need to remind all crafters that they are useless and not welcome in this game, am I right?
    (1)

  10. #60
    Player
    khovel's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Khovel Ryuho
    World
    Diabolos
    Main Class
    Red Mage Lv 70
    in a sense, they should turn the crafting/gathering as skills rather than their own class/job. Similar to FFXI's setup, with the exception that you can be a master of all. Make it so i dont have to change classes just to repair or craft. Instead make it just a requirement to own the tool of the trade. Keep the same level restrictions on the tools, Let us own the highest level of craft/gather gear but make it scale down to your skill level similar to a level sync. ( gear level would be restricted to highest DOM/DOW level )

    In this sense, you could be a lvl 50 PLD, own a saw that is lvl 20 for your lvl 20 carpenter, then all you need to do is swap out the armor/accessories to craft/repair. Your armor/accessories would scale down to the lvl 20 of your craft at the time of opening the craft window.

    In this sense, it would also give purpose to level at least one class to 50 for all those crafter/gatherers.
    (0)
    Last edited by khovel; 05-15-2014 at 04:17 AM. Reason: Additional Opinion

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