If they made a HM for Aurum Vale, it would probably be much easier because of all the overgearing and access to our L50 abilities.
If they made a HM for Aurum Vale, it would probably be much easier because of all the overgearing and access to our L50 abilities.
He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo
- Remember the Morbol Sproutlings? Give them access to Bad breath. Big Morbols get Very Bad Bread with a Doom countdown that needs to be esuna'd (Good luck getting it among all the debuffs!).
- Fruits don't respawn, and most groups will have to choose someone to meet a terrible fate.
- More of those frogs that like to pull people into an aggro-fest, and then push them around into more angry mobs. Particularly towards the after-mentioned morbols.
- Coincutters Eye-Beam now petrifies instead of Paralyzing. Rest stays the same.
Give Coincounter adds who cast paralyze AoE and go into aggro mode the moment someone move ^^
And ilevel requirement should be around 80 (100 or more if it come with 2.4 or later)
I hope AV hard get as hard again like it was during 1.0
Last edited by Felis; 05-13-2014 at 04:35 AM.
I would love a return of 1.0 mechanics in that dungeon
I especially want to see the old layout. I think it had a better feel than the current incarnation of AV
Just make it 1.0 AV, lol. Give the new guys a nice wake-up call and let them know what we had to go through.
Constant DoT in yellow rooms, Slugs on Coincounter, Roses/Slugs/Mushrooms on Mistress. :3
First boss:
- Simple Dodge fest where every hit applies a stacking (non-removable) dot
- Fruit given after the fight
Second Boss:
- Central boss with 12 extending tentacles
- Players must break off the tentacles and eat them to self apply a stack-able dot
- Every 30 seconds, boss will eat the party and take damage based off the current dots
Optional mini boss:
- gas room gauntlet (acts as a shortcut to boss)
- End of corridor has AK Wall Boss (made of vines)
Final boss:
- Frontal cleave cast that applies "Honey"
- Honey decreases the targets max HP by 30%
- Bee spawns attacking player with highest stack of honey
- Boss Applies honey every 15% of hp lost
- Water fountain spawns randomly in 1 of 4 locations to cleanse honey from a player every 30 seconds
Almost the whole floor is yellow poison so you are always taking damage with things knocking you back into it. Stuff collapsing on you from above like certain rooms of pharos sirius. Roaming cyclops enemies which you may have to fight at the same time as other mobs. Healer keeps getting silenced on the boss and random players getting trapped in gaols.
1.0 Aurum Vale
https://www.youtube.com/watch?v=OTi1hgiW_BU
AV gives me nightmares or did.
Final Boss: Miser (since normal boss is Misers Mistress)
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