They landed easy in XI, you just needed to be skill cappedBut, all melee jobs have ranged attack weapons. And unlike FFXI, they actually land easily!
So lets assume we will attack with our fists(lame). Will damage be determined by our hand gear equiped? I always thought bows were 2 handed and it just seems odd to use one of those hands to punch things.
Which brings me back in the day when I would lvl throwing with pebbles and kill giants with them xD
most melee jobs had C-D, if that, rating for throwing/ranged weapons. No, they did not land very well on anything worth fighting. Anyways, you don't need to cap any skill in this to be good with ranged weapons on any melee job. Every class from Gladiator to Pugilist can equip ranged weapons from the get go and have very good accuracy with them.
I was just commenting to the person who said ARC shouldn't get a melee attack because melee don't have ranged attack, when in fact, they all do.
yes please give archers a weapon that fits. archer is like ranger in 11 and they used daggers.
you want a good excuse, here is a good excuse:
Archer is the ONLY class that is dependant on a limited amount of ammunition, once it runs out, you are down to a crappy stone throw that will maybe critical for 3 dmg. It is also one of the few classes where your damage and accuracy is affected by positioning. Auto Attack would burn through your ammunition at a fast pace, and would leave you no time to re-position if needed. Also, AA would cancel out the bind status caused by Shadowbind and close shot, meaning that the class would lose it's ability to solo.
There, THREE good reasons why ranged attacks should never be AA, don't like it, stick with your pointy stick thing. As for the unlimited quivers argument, FFXI had the same system, and I have yet to hear people whine about how it was unfair for rng to be one of the best dds and have a dependancy on ammunition to balance out that capability. Again, you don't like it, don't play it.
Says who?
Willy Wonka: The strawberries taste like strawberries, and the snozzberries taste like snozzberries.
Veruca Salt: Snozzberries? Who ever heard of a snozzberry?
Willy Wonka: *We* are the music makers... and *we* are the dreamers of dreams.
How to stand back when monster follows you during solo lol.
Can just give ARC a different dagger style. Has anybody noticed that GLA only uses daggers and not a kris, stiletto, knife, butcher's knife, kukri, etc.?? There are several types of daggers. I find it impossible for SE to not pick one and just design it to go with a bow/off-hand slot.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
Archers have several abilities that bind mobs. They have those abilities specifically so they can get distance between them and what they are trying to kill.How to stand back when monster follows you during solo lol.
Can just give ARC a different dagger style. Has anybody noticed that GLA only uses daggers and not a kris, stiletto, knife, butcher's knife, kukri, etc.?? There are several types of daggers. I find it impossible for SE to not pick one and just design it to go with a bow/off-hand slot.
I think you meant powerful class with a tradeoff of being a gil sink to balance it out...Calm down dude, and stop talking to yourself. Nowhere in this thread mentions anything you are complaining about. :P EX. nobody ever said they are forcing ARC's to be within melee range for AA. However, you're last two paragrpahs are worth a response.
Archer in AA mode would have no control over how many arrows they are using, thus, having to switch to passive mode to control their output. If you add Unlimited Arrows, i can see this working, but as it stands, Archer is already a powerful class due to its gil sink for arrows.
Honestly, I had thought that before the game came out, that arc would have had a basic melee with a knife or dagger, on the reasoning that ranger had decent melee to fall back on, and also since your typical medieval archer often carried one for finishing off the wounded. (Sorry, they didn't headshoot thier victims at point-blank range like in LotR.)
While we're on the subject of abilities, I know people whine about DoW having the ability to select spells, but if you ever played FFIII, you would know that archer in that game had access to basic white magic, so again, it's not unreasonable, especially since you can't AoE them.
Kind of got off track...
Anyway I think that Archer should be given the option to equip a subweapon such as a hunting knife. Even if we never use it in the field, they could give accuracy or dex bonuses. (like Hawker's knives/Trailer's Kukri)
I think ALL classes should be able to equip a sub-weapon, with the ability to quick-switch between them without changing class.
My name is a killing word.
(Seriously: "Caerith" was a forbidden name when I signed up on the forums.)
Eorzea should be a world, not a lobby.
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