What I find funny about all this Atma and Zodiac weapon thing is that the Manderville quest line has a way more elaborate storyline and execution. That's telling a lot.
It's statistically fair- It's just a terrible design because of the vast variance in player experience.
I could also say that all players have an RNG based chance at renewing their subs- do YOU think SE would appreciate that their success rest solely in the hands of RNG?
I doubt it.
What sucks and is when a buddy been off the game for weeks. Then comes on and gets 12 atma in a few hrs. While you are still working on the last one you need spending 20hrs+ on. And he all ready got a few for the second relic. Yea that happen to me. Like wtf . Couldn't even laugh.
It is not, the law of large numbers does not even begin to apply until your sample size=>1000. Since atma drops give a discrete yes/no result, you should be able to use the binomial distribution and work out exactly how many FATEs you have to do before your atma drop rate converges on the expected ~2%. It's probably a few hundred FATEs just to get the drop rate to converge within 1% of the expectation. I.e. one person could easily be seeing 3 times the drops of another after many hundreds of fates.
I think people are looking a little too far into the purpose and symbolism that FFXIV intends with the relic quests. They have historical value, but aren't exactly the end-all be-all that people make them out to be for this game. I mean, consider the AF pieces. They traditionally have a similar purpose and role, like their weapon equivalent, but no one really cares about that anymore. There were complaints originally, but like anything people get up-in-arms about, they forget or don't care about it over time. And people wonder why devs shouldn't listen to players about long-term changes to every little thing.
With Hildibrand, it's purely a story related thing and has no symbolic meaning to it beyond FFXIV 1.0. They can essentially have fun with it and no one can argue otherwise. Creative freedom is a beautiful thing when you don't have to worry about unruly consumers.
Just had an idea for atma droprates to entice more weapons being earned- Just like when you hit your first 50 class, you get a +50% bonus on all exp forever more thanks to armory bonus, do the same for atma droprate once you earn your first Animus MH. It's so simple o.o
Let's face it guys, ATMA is basically Yoshi-P and/or SE slapping everyone in the face. He's just playing dumb in these interviews to politely sweep it under the rug. The whole quest chain could easily take a month or two of dedicated playing to complete. Even then, the end result is a tier two weapon that may take another month or two to upgrade again in future patches.
You need 33 hrs to even get the 13,500 myth tomes, assuming 100 every 15 mins. And that's the easy part. Plug in the avg time spend on atma, then downtime waiting for book related fate spawns. Essentially, for anyone that plays less than 4hrs a day (that's a LOT for anyone with any kind of life), this tier 2 weapon (maybe tier 3? compare to tidal wave and high allagen?) is still very far from reach. There you have it, progression for casual players, gone.
I never believed in the conspiracy theories floating around. Good to see them put to rest. Now those people who create them can just focus on farming their atma's instead.
Meh, relics are most likely never going to be the best weapon out there. Given the Levi weapons included in 2.2, I'd wager that relic weapons will become like AF pieces. A filler/alternative for endgame raiders and primarily intended for "everyone". That is, it's there as an option for everyone and should satisfy non-raiders. Besides the "relic" identity it has, I doubt there's any legitimate reason complainers, that have access to better weapons, are trying to obtain them. Maybe it's for the "what-if" potential in future patches... okay, that's fine. If so, why the rush for something that may never happen and currently has no value compared to the alternatives? The players are the ones who are suckered into the "must have" mentality, evident by the fact there are better options available with (potentially) significantly less RNG/time needed.Let's face it guys, ATMA is basically Yoshi-P and/or SE slapping everyone in the face. He's just playing dumb in these interviews to politely sweep it under the rug. The whole quest chain could easily take a month or two of dedicated playing to complete. Even then, the end result is a tier two weapon that may take another month or two to upgrade again in future patches.
You need 33 hrs to even get the 13,500 myth tomes, assuming 100 every 15 mins. And that's the easy part. Plug in the avg time spend on atma, then downtime waiting for book related fate spawns. Essentially, for anyone that plays less than 4hrs a day (that's a LOT for anyone with any kind of life), this tier 2 weapon (maybe tier 3? compare to tidal wave and high allagen?) is still very far from reach. There you have it, progression for casual players, gone.
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