That does look great!
That does look great!



This system made me realize for the first time that on the DL Caster robe the symbols on the sleeves weren't white but actually metalic sheets of metal! I could have swore they were just white patterns before, but perhaps I was wrong all this time.


I agree that they shouldn't let us dye JSE, however we should be able to dye everything else. I'm already loving seeing everyone in different outfits after they added the glamour system. Being able to use the amazing dye system on U/U gear as well, would be the icing on the cake.

And no one would stop you from rocking your iconic white and red look, but that doesn't mean everyone else should be restricted too. The whole point of vanity systems is to give you options and individuality. Besides, the whole notion of iconic looks is irrelevant when you have people of all classes rocking bikinis and snowman heads. Making your WHM robe black or pink instead of white is hardly a big deal.
http://sygboss.imgur.com
actually that color was in 1.0, there was an npc in gridania's adventurer guild with a full armor in that kind of red, im glad they finally added for us

makes me wish that the darklight for monk didn't look like a gimp/bondage suit.
http://www.sharktrust.org/- Help the study and conservation of Sharks
I didn't notice they'd finally added something based on my feedback/response.
Nice! Been waiting ages for this D:
http://forum.square-enix.com/ffxiv/t...-Shader-effect
I'm glad they went back and let us dye the Darklight. I hope in the future, all released gear will be dye-able as well as artifact armor.
Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

1.0 gear had a more metal feeling to it, 2.0 is more plastic
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