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  1. #11
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by JeniLinsky View Post
    Trot my happy butt out to Horizon, equip my miner suit, and mine my own.
    And this is why this system is stupid. It doesn't encourage crafting, it discourages people from buying crafted gear and encourages them to instead just make their own or get a friend to make something.

    Which is all well and good, but there are things to buy in this game that require money, and only a limited number of ways to make said money. People craft to make money to buy the things in the game that cost money. It's infinitely more difficult to make money when the structure of the market system itself makes it harder to actually make considerable sales. Allowing players the option to buy only as many as they want naturally leads to more sales, which leads to more money actually being spent through the market, which is better for the economy.
    (1)

  2. #12
    Player
    M60-Maniac's Avatar
    Join Date
    Nov 2013
    Posts
    146
    Character
    Madara Uchiha'
    World
    Omega
    Main Class
    Blacksmith Lv 62
    Exactly, I know what sells from most npc's and where, people who buy ore on the boards are just lazy
    (0)

  3. #13
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    No no no. Bad idea. It would homogenize the market. A seller puts up 99 at a cheaper price than a single for the reason of "bulk discount." We only have so many retainer spaces. For each item we sell, that takes up a slot. There is an opportunity cost of selling 1 item at a higher price. Buyers need to see it is a convenience fee.

    If buyers could specify how many they want to buy, prices would all settle to the same price... even lower than the current price of a stack of 99. This really wouldn't help anybody. Even "buyers" are ultimately sellers eventually.

    No change is needed. It allows for a niche market for people that don't have 20 or 50 or 99 of an item to sell 2-3 of an item singly and turn a handsome, if not overall smaller, profit.
    (1)

  4. #14
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    This is why I sell mid-market and sell in small stacks. I sell in 10- or 25-piece stacks at a good market price, and the ores and lumber and such I put up, pretty much sell like funnel cakes at a State Fair.

    It's easy catering to the up-and-coming crafters this way. People who don't have piles and piles of gil, but need to make just one Iron Cross Pein Hammer, and one Thunderstorm Axe, to fill out their crafting logs...

    This is the "make gil slowly" method
    (1)

  5. #15
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I like the idea of personal bazaars, like in FFXI (a merchant class might be fun). That way everyone could have their "sell single" option, without bothering the bulk sellers on the Market Board. Sellers would just have to find the right location to provide their wares. I always wondered how well it might work if sellers could make themselves available in locations without the Market Board (Dragonhead, Mor Dhona, etc).

    A custom Quest board would be nice too, where players could set up their own quests and rewards. Fun times
    (1)

  6. #16
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Most likely the quantity is fixed because it affects tax calculation and sellers' overhead.
    Moreover, since sellers can adjust the listing price but not the quantity for any listing item,
    it seems that in the system every listing item is considered as an single unit which is not splitable.

    IMO most sellers may not satisfy OP's suggestion bcoz they want item sold but not partly sold.
    (0)

  7. #17
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by DarkDedede View Post
    I like the idea of personal bazaars, like in FFXI (a merchant class might be fun). That way everyone could have their "sell single" option, without bothering the bulk sellers on the Market Board. Sellers would just have to find the right location to provide their wares. I always wondered how well it might work if sellers could make themselves available in locations without the Market Board (Dragonhead, Mor Dhona, etc).

    A custom Quest board would be nice too, where players could set up their own quests and rewards. Fun times
    I think this one is good and of course, buyers can adjust quantity.
    Was there any bazaars function in 1.0?
    Before 2.2 we even would be kicked for 15min idle, apparently server load could be the reason that bazaar is not available.
    I read some players suggested let them selling at their house, in fact barzaar can fulfill that, too.
    (0)

  8. #18
    Player
    AlyssaFhey's Avatar
    Join Date
    Apr 2014
    Posts
    90
    Character
    Alyssa Fhey
    World
    Leviathan
    Main Class
    Carpenter Lv 50
    This is exactly what Guild Wars 2 does. Frankly the FF14 devs could learn a lot from that game.
    (1)

  9. #19
    Player
    Orth's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    N'saibe Orth
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by dspguy View Post
    It would homogenize the market. A seller puts up 99 at a cheaper price than a single for the reason of "bulk discount." We only have so many retainer spaces. For each item we sell, that takes up a slot. There is an opportunity cost of selling 1 item at a higher price. Buyers need to see it is a convenience fee.

    If buyers could specify how many they want to buy, prices would all settle to the same price.. even lower than the current price of a stack of 99. This really wouldn't help anybody. Even "buyers" are ultimately sellers eventually.
    This is exactly why I would oppose. I believe the market would plummet after everyone undercuts with huge stacks on items that only sell few at a time. I slowly make Gil by providing that 1 item people need among the bulk and sell them at a premium. They can't undercut me cause theirs is already lower and this slows the decline of prices a lot. I just have to be diligent in replacing after it's sold with another 1.
    (1)

  10. #20
    Player LeonBlade's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    201
    Character
    Yuki Shiku
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    This is completely stupid...

    First off, if the item is far out of the way, and in order to just get even a few you have to pay more money than it would be to teleport and mine/gather it yourself, then why the hell are you complaining? Is it because you are lazy? Then fine, be lazy, but don't expect to be able to get exactly what you want because you are too lazy to get it yourself.

    Is it frustrating seeing things in stacks at 10k+ gil when you want a few? Yes... of course, but that's the whole reason why you WOULD sell it like that. The market is full of things like this, that's how people make gil... from people like you who want only a few items, so you charge them for more per item with only a few in the stack knowing they will buy yours because the overall cost is less.

    Also... here's a tip... if you want only 6 out of a stack, then take the 6 out and sell the rest of it back yourself!
    (0)

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