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  1. #71
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    As a paladin my major urge is to be able to fight while mounting my steed. I feel so un-knightly without a destrier!
    (0)

  2. #72
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Hi, tanker here...Wait, wait, correction, nooby tanker here.

    I played with both, paladin and warrior level 50 less and 50 further, and some dungeons and so... And... i have to say it, can't avoid to say it... The only cool stuff of paladins is their Af1 armor, just that. Seriously... It was awesomely boring to level them up to 50, at least in 50 they obtain Circle of Scorn and that's something, but stills... Warrior stills winning in funny thing much more...

    Paladins are all like... The same, there's no variant... While Warriors have a lot of differences between them, some people like to use certain malm combos more, others butcher block spam, some people uses the inner beast more than other steel cyclone, there are plenty of different gaming styles for Warrior, that it doesn't happen to Paladin.

    The only reason I used paladin job was because of Shield's oath, because, seriously, without that, I could better use gladiator and at least have a crazy variety of abilities.
    (0)

  3. #73
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cyrus-Wallace View Post
    I think some people are wanting to have a WoW Paladin here, but you must admit that cure is lame and not being able to resurrect during a battle, is lame as well.
    So you mean .. Exactly like a WoW Paladin then? Tank Paladins have access to all the Base healing spells the Healing Paladins have. Those spells are next to worthless there too for the Tank side though, as you arent gearing or speccing for healing attributes there. There is literally no way to make XIV PLDs heal themselves for a decent amount for as long as they have Infinite MP (Riot Blade).
    (0)

  4. #74
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Paladin's native MND stat is actually pretty good compared to other classes. Plus, they have Riot Blade for virtually unlimited MP recovery as long as enemies are around.

    I think the biggest problem is that SE came up with a stereotypical tank itemization (+VIT, +Parry) for the higher-level equipment instead of differentiating for each tank class.
    (1)

  5. #75
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    To anyone saying that PLD is just a knight, then why the hell does the job require CNJ15 out of all things to access?

    To me, that was the most clear indicator that the class was going to have some degree of white magic. The job is half a Conjurer, but has no CNJ skills whatsoever. SE also knew what the class entailed or they wouldn't have made it this way. Yet somewhere in the design process this concept was swept under the rug and PLD now is just a dude with a shield and Sword.

    Right now, if we where to go with how the class play, the job requirement should have been GLD30 MRD15. 4 of my 5 cross-class skills are from the MRD line anwyays, and save for SS, none of the CNJ ones are useful.
    (2)

  6. #76
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Okay, I'm about to go on a rant. To preface this, I've played lots of RPGs, some MMOs, and League of Legends for 4 years.

    The Paladin's kit and design if H O R R I F I C. So Jubez, why do you play then? I play because the DUNGEON mechanics carry this game. Not the class mechanics, the DUNGEON mechanics. Why do you think there's no interesting solo content in this game really? Because the class mechanics are weak.

    1. Aggro/hate/enmity. The Paladin gets aggro/hate/enmity way too easily. Shield Oath, Flash, Provoke, Halone. It's all too easy. The threat of losing aggro is nonexistent in this game. Provoke should have a longer cooldown, flash should cost mana scaling with how many enemies there are. The list goes on.

    2. Pala-what? A Paladin is supposed to be a HOLY warrior. With magical capabilities. I think SE kind of knew this when they gave us Riot Blade..but then never gave us a single spell to use. Imagine having to balance out your spells/MP/DPS/tanking all in one? Yea, that would be insanely fun and rewarding. But nope.

    3. Rage of Halone. This is the worst skill to ever be put in this game. Highest damage? Check. Best at gaining threat? Check. Some bonus utility? Check. It's an all-in-one skill. There is never any reason to ever not spam it really. SE should break the skill up into different combo paths. Do I need the extra hate? Do we need extra damage right now? Etc etc. More decision paths, more rewarding.

    4. 35 Mitigation Skills. Mitigation skills are BORING. Also, they are extremely intangible. Stone skin is good because you can physically SEE your health bar not going down. You feel good about using it. You pop convalescence, well, who knows if it actually saved you or not! It's more of a buff to your healer than a buff to you. Foresight (who even knows who does magic damage?), Awareness, Bullwark..which is the best to use and when? WHO KNOWS! Seriously, by the time I was getting enhanced Awareness as a trait I was like okay this is getting out of hand..

    6. Sword/Shield Oath lack Depth. Sword Oath could affect sword skills and Shield Oath your shield skills. Seeing as they cost mana to switch, it brings me back to my other point of having mana incorporated into the Paladin's kit.

    Okay Okay I've been a little rough on ole Pally, do I have anything good to say about him? Yes. One thing that is fun is Stun/Pacify/Silence canceling and management. One of the most fun and rewarding things about the class. However, it could be better. Successful Shield Bashes should grant attack speed buff or something of the sword. Some incentive to stay in the AoE in hopes of getting the cancel. Also, not a lot of big bosses can be canceled.


    But like I said, this game was more designed about boss mechanics. Imagine if people had to manage all of those things I mentioned AND dodge and do other stuff? No one would progress anywhere. I guess this is just how the game is by design, easy class mechanics, hard boss mechanics.
    (0)

  7. #77
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mcshiggs View Post
    ...this one gains potency from the gear of the person you are stoneskinning, so it is more effective if you toss it on a high hp warrior, than a low hp paladin...
    I'm just going to jump in here to correct this, stoneskin is just as effective on a warrior with defiance (extra hp) as it is on a paladin with shield oath (takes less damage). The amount of damage that is reduced by shield oath means that stoneskin will absorb the same amount of damage whether it is cast on a "low hp paladin" or a "high hp warrior".
    (0)

  8. #78
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    I just want a two handed sword. No it doesn't have to be gigantic or from FF7. >_>
    (0)
    Last edited by Recaldy; 04-22-2014 at 06:18 AM.

  9. #79
    Player
    infinitezero's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Varick Hellsgate
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jubez187 View Post
    3. Rage of Halone. This is the worst skill to ever be put in this game. Highest damage? Check. Best at gaining threat? Check. Some bonus utility? Check. It's an all-in-one skill. There is never any reason to ever not spam it really. SE should break the skill up into different combo paths. Do I need the extra hate? Do we need extra damage right now? Etc etc. More decision paths, more rewarding.
    I really, REALLY agree with this. Definitely the best out of all the points you made. I would love to see something like this happen. Before RoH unlocks, it plays like this with Fast Blade being the stronger of your 2 combo paths, but we lose that depth of choice at level 26. Shame really. What I think we need is for Fast Blade to have something after it with a higher potency over RoH. We will probably have to wait for the level cap to rise first though. ::sigh::
    (1)
    Last edited by infinitezero; 04-22-2014 at 06:38 AM.

  10. #80
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Blame the translators. They're putting way too much, I dunno what I would call it, maybe drama on everything. Like someone said before it's actually just Knight in the original. I dunno why they had to translate it to Paladin. They made some of the names of the skill sound holy-ish or something but they mostly do the same thing Knight Jobs in FFIII did.

    Also look at the dialogue in english. They try to make it sound so archaic that it feels really forced and corny. I've tried the other languages that I speak as the voice with english subtitles and I gotta say they sound way better and more natural with a slight to moderate mismatch to meaning. I get how you can't translate everything word for word but trust me, many of the dialogue could probably have been said in a better way in english than it is now

    2 cents
    (0)

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