Back before most people had beaten Twin, around the time that BG had done it for the first time, I saw an image with a log of how much Death Sentence did for a given fight. They had 4 people with Eye for an Eye, and they had it used in a rotation. 10% seems small, but when that 10% can save your tank from dying, it's more useful than you might think. And due to the way it works, you can keep the debuff on the enemy longer than the buff is on the player.Then maybe I'm missing something, but it doesn't seem like it matters almost at all. 30s Duration is not bad, but only 20% chance of blocking 10% damage? If it were guaranteed, or even 60+% chance of 10% damage reduction, I would be saying otherwise, but 20% chance just makes it OK. Also 3min recast. I'd say the mobility (can cast Medica while running) and instant cast of Swiftcast is vastly more important. Still a better option than other abilities, I agree, just not that great.
I think it's the 20% chance of it going off is what people are talking about, not the damage reduction itself.Back before most people had beaten Twin, around the time that BG had done it for the first time, I saw an image with a log of how much Death Sentence did for a given fight. They had 4 people with Eye for an Eye, and they had it used in a rotation. 10% seems small, but when that 10% can save your tank from dying, it's more useful than you might think. And due to the way it works, you can keep the debuff on the enemy longer than the buff is on the player.
As a WHM I haven't yet experienced a FATE I couldn't solo while atma farming. I can also tank them, as in keep myself alive while the boss is on me as long as its needed. What bugs me is when either DDs or tanks pull the boss off me and then expect to be healed (although I don't think they're usually doing it on purpose as I really don't go overboard trying to maintain the hate). And there are also the people who claim everything to get gold and then expect other people to kill the stuff for them and keep them alive.
I do try to save people on FATEs if I see someone on low HP (assuming they don't have 10 mobs after them in case I'd just kill myself) and if there's a tank, I'll toss them a regen every once in a while. But I'm really not there for others any more than the others are there for me.
You're not paying attention to the important part of what I'm saying. The 10% is great, I don't disagree. It's the 20% chance of it actually procing that bothers me. I wouldn't even say it needs to be 100% chance, but at least better than 50%.Back before most people had beaten Twin, around the time that BG had done it for the first time, I saw an image with a log of how much Death Sentence did for a given fight. They had 4 people with Eye for an Eye, and they had it used in a rotation. 10% seems small, but when that 10% can save your tank from dying, it's more useful than you might think. And due to the way it works, you can keep the debuff on the enemy longer than the buff is on the player.
Last edited by Clavaat; 04-17-2014 at 11:37 PM.
This so much. I see a lot of people saying Bards, but dudes and dudettes, in my experience, HEALERS do it FAR MORE OFTEN.
White Mages who think they are DPS and blow all of their MP on holy spam and then demand ballad because they have none left for healing. You know, the ones that ignore the entire reason their job exists.
Anyone who AoEs when there's only one or two targets where single target spells/abilities will be far more damaging and effective. And I'm not talking about the BLMs who use up their remaining bit of MP on a flare before popping transcendence or convert. I'm talking about the BLMs that fire/bliz 2 everything, the bards who rain of death incessantly with TP song up no matter what they're fighting, and so on.
Bards who don't use blunt arrow... at all. Or those who use it for extra dmg on fights where it's needed to silence something.
Bards who refuse to play songs, even when asked, because it cuts into their DPS.
Trolls. Period.
Last edited by Marael; 04-18-2014 at 03:42 AM.
What you're missing is that each attack has a 20% chance of procing the debuff over a 30 second period. The actual chance of Eye for an Eye activating on a given monster is ~89% if the monster attacks every 3 seconds.Then maybe I'm missing something, but it doesn't seem like it matters almost at all. 30s Duration is not bad, but only 20% chance of blocking 10% damage? If it were guaranteed, or even 60+% chance of 10% damage reduction, I would be saying otherwise, but 20% chance just makes it OK. Also 3min recast. I'd say the mobility (can cast Medica while running) and instant cast of Swiftcast is vastly more important. Still a better option than other abilities, I agree, just not that great.
As for what annoys me. Nothing really, I'm far to self conscious. If anything, I probably annoy people more often than I am annoyed, though I try my best not to.
20% might not seem like a lot, but it's actually a high percentage. Remember there is a 20% chance for any action that strikes the barrier in a very generous 30 seconds window. A very good place to REALLY notice the difference and any healer can easily notice this is the massive pulls in Brayflox (Hard). A Roused Faerie with an Eye to Eyed tank makes those pulls cake.
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