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  1. #31
    Player
    Zaels's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Aeryn Zael
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Paladins that spam Rage of Halone as their rotation...
    (5)

  2. #32
    Player
    Cluebilly's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    231
    Character
    Roksha Alkdnar
    World
    Famfrit
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zaero View Post
    7) Scholars that let their fairies heal entire dungeons (doesn't work as well with WAR tank) so they can use Ruin.
    Really? I did a run of Toto-Rak as a SCH with 3 folks from my FC and they were all tanks.All was fine and no one even died once o.o
    (4)
    Last edited by Cluebilly; 04-17-2014 at 04:00 PM.

  3. #33
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Had a DRG the other day who outright refused to use Heavy Thrust.

    When I offered him some advice (I was playing SCH at the time), he got aggressive and told me to "keep my useless advice to myself, and stop telling him how to do his job".
    (6)

  4. #34
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by dejavutwo View Post
    From a monk point of view

    1. anyone that runs around while a mob has aggro on them, making them 100% un-hittable.
    2. Tanks that spin mobs for no reason.
    *Repeately slams head on desk* this this this this this this this
    It matters to Dragoons too, but please, if you can avoid rotating a mob unnecessarily or making them run like crazy, please do so. I know there's some AoEs you're going to dodge and that's fine, but try and move back right afterwards, because it really matters to our damage output!

    also: "why aren't you using arm of the destroyer"

    because it takes at least 4-5 mobs to even match the damage I'd do with a single Bootshine to the back of the head of one of the mobs for like 3x the TP cost is why, I'm not going to use it when there's just two enemies.

    Also: People that expect you to have every cross class skill available. Not everyone has had the time to grind them all out yet, and unless you're running like EX primals/binding coil you shouldn't really be expecting it.
    (9)
    Last edited by Garlyle; 04-17-2014 at 04:18 PM.

  5. #35
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Lyrinn View Post
    WHMs who spam Medica II. Stop it. It's terrible.
    thats just it. medica II is the most mp efficient spell for healing. spamming it is stupid tho.
    (3)

  6. #36
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Kaze3434 View Post
    thats just it. medica II is the most mp efficient spell for healing. spamming it is stupid tho.
    Medica II once to apply the HoT, then Medica if needed. Not Medica II, Medica II, Medica II, Medica II ...
    (8)

  7. #37
    Player
    Suki-'s Avatar
    Join Date
    Aug 2013
    Posts
    309
    Character
    Yui Yhisa
    World
    Mateus
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by dejavutwo View Post
    From a monk point of view

    1. anyone that runs around while a mob has aggro on them, making them 100% un-hittable.
    2. Tanks that spin mobs for no reason.
    Such a pet peeve XD if they're running in circles I try to run in the opposite direction/cut across the room & wait for them to run by. Doesn't usually work, shoulder tackle does but can't use it constantly .-.
    (3)

  8. #38
    Player
    Bamboofox's Avatar
    Join Date
    Nov 2013
    Posts
    139
    Character
    Rio D'khan
    World
    Goblin
    Main Class
    Warrior Lv 90
    When I'm the tank, DPS who weave their stun moves into their rotations for the extra damage when there are specific moves on the boss that I want to interrupt.

    When I'm a DPS, tanks who don't interrupt things that are interruptible.
    (13)

  9. #39
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Dragoons that don't know how to use Jumps properly and die to mechanics every time they use em.
    (5)

  10. #40
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SeekerScorpio View Post
    Recent trend I seen on tanks (more so been more dps and healing class focused then my main role as a tank) seeing them pull with provoke........ clear WoW tactics.... :/
    Pulling with Provoke in general is bad, but it has valid uses. Provoke is the farthest ranged skill a tank has. It can be used to pull an enemy out of a crowd (if it's wandering and not linked to the others) with significantly less risk of pulling the other enemies. It's also quite useful if the tank wants to get aggro, then kite the mob around the corner (usually to cluster ranged enemies that would otherwise be spread out). The long range allows the tank to pull sooner, so there's less time waiting for the mob to get pulled around the corner into position.

    Great places to use Provoke for pulling are Haukke (Handmaidens) and AK (Succubus / Dullahan).
    (8)

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