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  1. #211
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    After he said he'd pull less, we just divided the enemies up into two groups and everything worked out perfectly fine. Still super fast, I think we did 8 runs in an hour.
    (0)

  2. #212
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NorthernLadMSP View Post
    I'm all down for speed runs in Brayflox, have done them many times as white mage, scholar and bard. But, to all the tanks out there that think a successful speed run means pulling EVERY single enemy up to the first boss, get a clue.

    I'm sure there is a tiny number of healers out there that can possibly handle that much, but most cannot, so stop.

    At this point, I will absolutely do normal speed runs, but am done running with any tank that tries to pull this. Happened again last night, luckily I politely said I'm going to bow out, and he willingly offered up to pull less.
    You also should probably be aiming this complaint at the other whms/sch as well.Unfortunately there are a lot of players that do keep up with that many mobs, and they down right demand it at times. It's really a unfortunately situation. There's tanks that want to go full on because that's what they are use to, there's tanks that would rather go 2 groups at a time instead of 1, just because they are sick of dieing and want to play it safe at first.. There's healers that drop because they are sick of tanks not pulling enough monsters. It's not just one job that is the cause of all of this. I usually always start off at 2 groups. I pull the first 3 sets of mobs, then the rest, and if a blm we skip the last 2 before first miniboss. After that I always pull all the goblins, I haven't met a single healer that's had a issue with that part. Unless they win the RNG and get jumped on. But doing this dungeon, I'm afraid to say, at least 50% of my runs the healer is like, why don't you pull everything up just past the bridge/ramp so there is no cannon, and we can take all the mobs??? Anyhow you got to understand once you've done these runs 200 times certain types of people will act one way or another. Some tanks, like the ones you don't like, will always try to plow through the group. Others will put stress on the tank, because they just want it over with, and think harassing them into speed running will help. Then that same tank joins your group, and does what he thought was right, then get griped at for doing it that way. A tank can't win. I just try to play it safe. And if its a PF group where its multiple runs, after 2-3 runs we've figured out what the whole group is comfortable with.

    TL;DR The tank isn't the only one pushing for these wild speed runs. Groups push them to do it at times.
    (2)

  3. #213
    Player
    Melinia's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Melinia Alieth
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zakalwe View Post
    I think the Atma book process, with its rediculous myth tome grind, has made speed running much more common. I don't really enjoy SRs that much. I prefer taking time to enjoy a run and chat with party members. But to hit that 1500 for the next book I find I typically devote a day a week to it. But only with FC mates or through PF.
    It's not really that. It's that Myth tomes are currently the "low end" tome, and if you want to gear up a character at all (as opposed to waiting on the fickleness of drops), then you need a lot of them in a hurry. With Philosophy tomes, Storyline instance runs would get you 300 for the first run of the day, and 100 for subsequent runs. There's nothing comparable for Myth Tomes now that they're the low-end tomestone.
    (1)

  4. #214
    Player
    PlanckZero's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Braxis Abraxas
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NorthernLadMSP View Post
    I'm all down for speed runs in Brayflox, have done them many times as white mage, scholar and bard. But, to all the tanks out there that think a successful speed run means pulling EVERY single enemy up to the first boss, get a clue.
    This.

    If you're in a pre made group with people who know what you're doing then pull to your hearts content, but in a duty finder pug tanks need to split their pulls in half at the start. Five seconds ago I just left a group that wiped when the tank decided he was going to do everything in one pull, his health was already at half as he took the last turn and he hits the ground with my benediction animation going off around his body. There was zero situational awareness going on since after buffing I was the last to leave the starting point and was trailing far enough behind him that even stopping shot of the last group would have involved a first few frantic spams of cure2.

    Worse are the tanks that attempt to speed run but decide to half ass it. I've had wonderful runs with tanks that use a hate generating move on EVERY SINGLE enemy they run past while others just sprint in front of everything holding the absolute minimum amount of hate possible so as soon as I toss out Eye for an Eye, let alone a cure, I'm getting whacked by half of the train. I just had a run where the tank pulled the entire first section but didn't bother securing hate along the way, two seconds in I'm frantically trying to keep them alive while a goblin is caving my head in.
    (1)
    Last edited by PlanckZero; 04-16-2014 at 09:04 AM.

  5. #215
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    TL;DR The tank isn't the only one pushing for these wild speed runs. Groups push them to do it at times.
    I had a healer once who was apparently dissatisfied with me splitting the first big pull into two relatively equal smaller pulls, because he kept telling me to pull more. So once time, I went ahead and did the whole pull... and promptly died. He then called me an idiot for pulling too much, and bailed.

    Yeah, ok, genius.
    (4)

  6. #216
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Since 2.2 I have been tanking almost exclusively. This speed run nonsense needs to stop. It was lame and frustrating for a lot of people back at launch when people abused CM this way. Today, that's happening all over again with Brayflox HM.

    Now, I can understand that maybe you want to get as many Myths as you can in a 1 hour period, and you create a premade group specifically for that goal. Cool. Go for it.

    But when I que up for my daily roulette runs, I am in no hurry. I am not planning to do multiple runs. I don't mind the 15 or so minutes it takes to clear the place normally as long as it gets done. I am even willing to go get all of those side chests when someone in the group says they want darklight.

    There's already enough frustrating things about this community without catching some bad attitude from someone over a couple minutes of dungeon time.


    It's long overdue for the devs to do something about this kind of thing. As I said, this is not a new issue. This kind of DF abuse has been here since launch. I am sure there are a lot of things they could do to combat these problems.

    - Do what WOW did and only allow players to run each HM dungeon once per day. No more chain running a single short dungeon over and over.

    - Move all the Tome rewards to the final boss kill. No more people demanding a vote kick or vote abandon before it's over.

    - Increase the difficulty of trash enemies. If we can mass pull them, they are way too easy.

    - Adjust Tome rewards to match the average clear time of a dungeon. Brayflox is clearly very short, so it should have a smaller reward than the other two dungeons.

    - Give an additional 10 Myth bonus for killing every single enemy in the instance.
    (2)
    Last edited by Synra; 04-16-2014 at 10:19 AM.

  7. #217
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Ive been tanking Brayflox HM since it came out, Multiple runs per day (I want my monkey). I dont speed run it to any degree unless the -healer- asks to do it.
    (0)

  8. #218
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    To Synra, I understand and agree with your frustration. But in pre-made groups 2-boss SRs have their place. Your suggested fixes would make the Atma/Animus upgrade process even more difficult, and it is bloody awful as it is. I agree SRs in DF have no place unless the whole group wants it. But don't throw out the baby with the bath water.
    (2)
    Last edited by Zakalwe; 04-16-2014 at 12:11 PM.

  9. #219
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    In DF the only way to make things work is when the most experienced in the group takes the lead. But sadly this does not include dps.
    It's always the healer or the tank who gets to decide what as everyone is capable of dealing damage, but not everyone is capable of healing or tanking.
    If the tank is submissive then the healer will most likely act like they r in charge, but if everyone else is quiet then the tank assumes lead.
    Dps is just dps >_>
    Their role in speed runs r almost too easy to play therefore making their say in the group almost invalid.
    (0)

  10. #220
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    567
    I'm a healer and don't always feel comfortable with large pulls because there is always this chance the pull will take too long, or a very necessary benediction or cure won't go off. Once a tank died on me and he said so much crap to me. I wanted to leave because I play for fun and not for receiving insults, but I ended up staying because of the poor dps who had to wait to get in.
    (1)

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