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  1. #11
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Pretty good write-up there, OP. All common sense things as a healer main (or should be), but these insights should help some people. The part about not kiting is probably where most healers go wrong the easiest - easier for the tank to reclaim aggro if you don't move, so they can actually get actions on the mob instead of chasing it. Especially if you kite with sprint.
    (1)

  2. #12
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MoraClaret View Post
    If you wanted to do damage, you could cast Stone 2 for 20 additional potency.
    Except that Fluid Aura costs no MP and has no casting time. I agree in that CNJs/WHMs should not be knocking enemies around without a good reason, but this spell is great for extra damage for when you know it's going to be the killing blow, or on Knockback-immune creatures.
    (0)

  3. #13
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by MoraClaret View Post
    Snip
    Thats because 95% of the time the whms u run with don't know how to use it, it's an instant attack ( not affected by silence ) and it costs no mp. It has a short cool down and adds bind.

    Also you can help dps if a baddie is attacking em as you can push them back while the dps have time to get away and for the tank to "finally" notice that there is a monster hitting their squishy caster dps .

    How to squeeze out a whm dps rotation for a 1 on 1 fight?
    [cs] fluid aura -> stone 1 -> aero 2 -> aero 1 -> stone 2 -> stone 2 till fluid goes back up.
    Stone 1 only for the slow effect if possible. Other than that it's better to have your 2 dots up and then stone spam.
    Imo whms need to learn how to tank so they can keep their cool when something attacks them.
    We have swiftcast and stoneskin HoTs, shroud and fluid aura/ blizzard and virus/ eye for eye.
    (2)

  4. #14
    Player
    MoraClaret's Avatar
    Join Date
    Feb 2014
    Posts
    80
    Character
    Mora Claret
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Astralos View Post
    Except that Fluid Aura costs no MP and has no casting time. I agree in that CNJs/WHMs should not be knocking enemies around without a good reason, but this spell is great for extra damage for when you know it's going to be the killing blow, or on Knockback-immune creatures.
    I'm not sure how people think this is even worth it, but whatever. Making enemies randomly lurch around isn't good for party flow, period.

    In my opinion, healers should strive for a controlled flow and help their party stay calm, not add to the chaos.
    (2)
    Last edited by MoraClaret; 04-10-2014 at 04:01 AM.

  5. #15
    Player
    Wicc's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Novari Frilaix
    World
    Excalibur
    Main Class
    Archer Lv 50
    Honestly, as a SCH ( and suprisingly the other server I have played my bard on has never even heard of this) I let my fairy heal the DPS. They get minor bumps and bruises along the way, but I focus my hardcore attention on the tanks (especially end game)

    if everyone is in good standing, I throw some dots around to help out. The quicker the mob goes down, the less I have to heal.
    Now if your DPS likes to stand in every red cone/circle/aoe everywhere,then I'll toss some physicks their way. I never had a problem c:
    (1)
    So.. I just recently started actively posting in forums.....
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  6. #16
    Player
    MoraClaret's Avatar
    Join Date
    Feb 2014
    Posts
    80
    Character
    Mora Claret
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Yumi_umi View Post
    Snop
    Not really sure what point you're trying to make.

    First of all, I assume this thread is about typical party play -not- advice on how to 1 on 1 effectively with whm.

    Second, if you're tank is competent none of this is necessary as they will typically have the aggro off you after 1 or 2 hits which can usually be absorbed by Stoneskin.

    Fluid Aura is obviously useful in a solo setting, or if your tank is totally oblivious, but that's not at all what I was talking about.
    (2)

  7. #17
    Player
    Wicc's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Novari Frilaix
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by MoraClaret View Post
    I'm not sure how people think this is even worth it, but whatever. Making enemies randomly lurch around isn't good for party flow, period.

    In my opinion, healers should strive for a controlled flow and help their party stay calm, not add to the chaos.
    I'll have to agree with you. When a WHM uses fluid aura and I'm the tank, I have to pause in my rotation and chase after it. While that is happening, DPS is still pounding away and will get hate on everything else. Especially at lower levels.
    (4)
    So.. I just recently started actively posting in forums.....
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  8. #18
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MoraClaret View Post
    I'm not sure how people think this is even worth it, but whatever. Making enemies randomly lurch around isn't good for party flow, period.

    In my opinion, healers should strive for a controlled flow and help their party stay calm, not add to the chaos.
    I agree with not "making enemies randomly lurch around", which is why I stated the exceptions.
    (0)

  9. #19
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    On the topic of Fluid Aura, it's a great chess tool for well versed WHMs:

    Benefits
    -Free (no MP, off GCD, 30s recast)
    -Can be used with Silence
    -Binds/Knockback targets

    This can be used in a variety of ways. The most obvious is the fact this adds to your DPS at no cost to the WHM. This is great to do the finishing blow on a target were the knock back will not hamper anyone's ability or add confusion (but humorous to watch a dead body flying across the scream). Or use it on mobs that are not affected by the knock back as a free attack.

    Secondary uses include using this as a "Get over here" or "get out of my face" card. When used on target that uses ranged attacks, this can be used to pushed the ranged target into the tank if position us bad. Alternatively, if the WHM moves beside the tank and uses Fluid Aura to bounce the last marked target away, that's still the potential of 3-10 seconds that this target is off the tank (depending if the target can be knock backed and binded) and still keep the target within the front arc of the tank for parry / shield blocks.

    It's got niche uses, but should be considered as a method to control the flow of a fight when used properly. When used improperly, well, let the chaos ensue, heh.

    Overall, great advice in the thread. Should probably be posted in the healers forum too for posterity sake
    (1)
    Last edited by Ghishlain; 04-10-2014 at 05:01 AM. Reason: 1k character limit

  10. #20
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    quick note: not all DPS are equal on rez priority.

    SMN>Other DPS
    BRD>Other DPS

    As between BRD and SMN, it depends on the situation (who will be rezzing WHM or SCH) and how many other dps are still down.
    (0)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

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