As we all know, Yoshi-P's current list of changes and additions is set (by himself) to be complete at the end of Summer. 9-23-11. This will be an important date for FFXIV. Not only is it the deadline of the changes, but it's XIV's 1 year anniversary.
Now, we all know that most other MMOs would be at a very different state for their 1 year. However, we know that XIV is a bit of a "special case". It is what it is, and arguing about what could/would/should have been is a waste of time. SE screwed up, and they're working hard to get back on track.
What's the bar, though? What are we going to hold SE accountable to? Here is a (bit easier to read) summation of Yoshi-P's changes and what we should be holding SE to for the end of Summer.
* Tutorials
* New quests
* Storyline & World quests
* Company System in full force
* Job quests & system
* Summer seasonal event
* Chat log improved (In examination stage)
* Dialogue windows improved (To be examined
* Jump feature added (LOW priority/ to be examined)
* Improvements to camera
* Notification window improvements
* Target cursor improvements ( some features to be examined)
* Emote improvements
* Pop up help messages
* Config Menu improvements
* Improve UI for battle system changes
* Menu for achievement management
* Command Center UI for companies (being examined)
* "Materia" system (UI to be examined)
* improvements & additions to Guildleves
* Changes & improvements to Behest
* Adjustments to item Condition
* Item rank colorization / higher rank visibility
* Rank-requirement gear & ongoing adjustments to gear affinity
* Addition & ongoing adjustments to class specific gear
* Equipment attribute changes
* Optimize synth rank and ingredient requirements / improve history features
* Improvements to the repair system
* "Radical" market ward & retainer improvements.
* Final decision on Auction House
* Head gear toggle
* Addition & improvements to Auto attack system
* Changes & improvements to enmity calclations
* Crowd control adjustments
* changes to enemy group dynamics
* changes to enemy claiming & skill point acquisiton based on these changes
* Abolish anima cost for return
* Abolish Surplus system
* Changes to make classes more unique
* Adjustment of spell recast & MP cost
* AoE / Single target changes
* Unique battle motions
* Reexamination of stats
* Abolishment of Phys. Levels and EXP
* Changes to point allotment based on class rank
* Changes to requirements to setting actions
* Job system
* Repair system improvements
* JSE
* Ongoing Company content
* Frontier hubs
* Mob drop / attribute
* Beast tribe settlements
* Diversification of monster families
* Roaming monster / beast tribes
* Development of beastmen strongholds
* Ongoing environment collision improvements
* Enemy distribution / route changes
* Ongoing enemy size adjustments
* New NMs / NMs tied into quests
* Conversion of roaming mobs to NMs
* Improvements to Lodestone / Forums / Blogs
* Instanced raid dungeons
* Ifrit battle
* New achievement system
* Mount system
Ok typing all that out on my phone sucked. Anyway....
So this is the bar Yoshi-P has set for himself by the end of Summer. This is what we should hold them accountable for, and what we can expect up until 9-23. It will have taken exactly one year to get/recover the game to this point. People can bleat about these things being in game at launch, but it just didn't play out that way and crying over spilled milk isn't going to get us anywhere. It's also not all about 1.18 - but that's going to be an important start to all these changes.
After all this is in though, what should we expect to see next? Personally, I think SE needs a massive Welcome Back to Eorzea campaign with tons of advertising to bring people back to the game. After that? Content, content, content!