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  1. #51
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Thank you SE! Any chance we'll see the ability to disable combat music in the world? It kills the immersion.

    As well, please give Diabolos a line or two in the Ruins of Amdapor... he feels like just a simple creature. He ought to come off more villainous/evil somehow... like a "lesser Primal".

    A bonus nice touch would be having a group of Ascians overseeing the fight from above the arena around the outside, muttering incantations or something.
    (0)

  2. #52
    Player
    Darkhaund's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    391
    Character
    Darkhaund Krull
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I also have to agree and THANK SE.
    Having ORIGINAL MUSIC on dungeos and that LOOPS is amazing.
    (0)

  3. #53
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    In general, I think your bosses could use more immersive details like sound fx/vo's. Siren was a phenomenal example: the eerie sounds, her cutscene, her preintroduction in the world... perfect.

    Pre-finale bosses ought to enter the boss arena in an epic fashion w/o the use of a breakaway cutscene. E.g. Crash in through a barrier, materialize, swoop down, & etc.
    (1)

  4. #54
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Hvinire View Post
    We're glad so many of you liked the music and atmosphere of The Lost City of Amdapor! While we won't be making any changes to the way music plays in previous dungeons, we will be looking into having dungeon music design to loop in new dungeons going forward.
    D: .....Are you....are you sure....?
    (4)

  5. #55
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Yamimarik View Post
    I'd just like to say, Thank you SE. Thank you for this wonderfully fun dungeon! Thank you for FINALLY looping such wonderfully beautiful music! (seriously, PS's music needs looped! lol) It was a blast! I enjoy it so much! It's now my favorite dungeon ! I could just sit in there all day listening to the music <3
    Yoshi-P, you need to get back to work as well. Stop playing around in the game and stop thanking the company for something you direct.




    -Yoshi-P.


    These are going to look weird down the road when the April Fools Ninjutsu wear off...
    (1)

  6. #56
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'll agree I just loved looking at the the ruins of Amdapor. I'd like to know more about the lore too.

    I'd have to say that it is definitely one of the hardest boss fights, since timing is everything. Was disappointed the leviathan was easy in comparison.
    (0)

  7. #57
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Hvinire View Post
    We're glad so many of you liked the music and atmosphere of The Lost City of Amdapor! While we won't be making any changes to the way music plays in previous dungeons, we will be looking into having dungeon music design to loop in new dungeons going forward.

    I hope you can reconsider implementing this at least for Pharos Sirius, the music at the start of that dungeon is really good and the dungeon deserves a full version that loops.
    (8)

  8. #58
    Player
    Treble's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Treble Elysian
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinko View Post
    I hope you can reconsider implementing this at least for Pharos Sirius, the music at the start of that dungeon is really good and the dungeon deserves a full version that loops.
    This plzzzzzzzzzzzz
    (3)

  9. #59
    Player
    Pooky's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    233
    Character
    Skeksis Poloma
    World
    Leviathan
    Main Class
    Archer Lv 90
    Quote Originally Posted by Hvinire View Post
    We're glad so many of you liked the music and atmosphere of The Lost City of Amdapor! While we won't be making any changes to the way music plays in previous dungeons, we will be looking into having dungeon music design to loop in new dungeons going forward.
    That kinda sucks. The music created for places like Pharos deserve to be heard for more than 2 seconds. Dungeons having their own music be memorable really enhances a dungeon. Lost City is going to be memorable simply cause we all will remember how the music matches the atmosphere well. I hope you guys rethink the decision to not implement this for older dungeons. And absolutely not just "look into" doing it for future dungeons. This should always happen.
    (1)

  10. #60
    Player
    Aeora's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    187
    Character
    Shae'ah Solaris
    World
    Exodus
    Main Class
    Pugilist Lv 50
    I do love this dungeon, mainly because the week before 2.2 was announced I was saying: "I can't believe there haven't been any Mimic Chests in the game yet" - Squeenix Psychic Ability +1
    (0)

    I commend your effort with language!

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