Hah yea. You will just set the AOE cure they add and not even worry about the single. big fix ey?
Hah yea. You will just set the AOE cure they add and not even worry about the single. big fix ey?
You can't hate on something that is not implemented yet with the new battle changes coming. I am entitled to my own opinion so would you kindly back the **** off.. thanks.How is removing the toggle and making AoE spells and single-target spells separate actions even going to resolve this issue of "I find it boring to spam AoE cure all the time"? If I have an AoE cure I'm still going to favor that in a party situation over single. Its no different than leaving the toggle on.
The issue isn't AoE vs. Single Target its the fact that the application of AoE vs. Single Target has the same requirements and effects. That is what needs to be changed; and as I've said time-and-time again any changes to enmity, MP cost, cool down, etc. could be achieve while leaving the toggle in place. It may not be a trivial change, depending on what the code structure looks like, but it is possible.
Because with the changes in algorithms, battle changes, the party size.... it will change things. A single heal can heal for a lot more, while a party heal will heal for less, cost more mp, and have more hate. That's what I'm looking for but you obviously don't think too far when trying to come up with a quick "like me" comment.
You are, and I am mine. I just feel that people have substituted the removal of the toggle for the real problem (adjusting hate, MP cost, etc.) for AoE-vs.-Single target casting. I'm also waiting for patch 1.18 (or whenever this change is implemented) to reserve final judgment of the decision made by SE.
To be honest though, I'm not sure what you took offense to in the above post...
... All this still could have been done without removing the toggle button. That's all I'm saying.Because with the changes in algorithms, battle changes, the party size.... it will change things. A single heal can heal for a lot more, while a party heal will heal for less, cost more mp, and have more hate. That's what I'm looking for but you obviously don't think too far when trying to come up with a quick "like me" comment.
I dont think too far? the whole ANTI- AOE toggle rage came from not thinking far enough, friend. Remove is the most quickest thought of bad fix you can ever think of.Because with the changes in algorithms, battle changes, the party size.... it will change things. A single heal can heal for a lot more, while a party heal will heal for less, cost more mp, and have more hate. That's what I'm looking for but you obviously don't think too far when trying to come up with a quick "like me" comment.
Yes let's remove toggle aoe because casuals have no understanding about when to cast a single or aoe spell in battle.
Moronic.
Seriously wtf.
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Yes and these casuals wont be able to handle things when it turns into real MMO requiring teamwork and OMG moving in combat.
Popular phrase: "For the love of god, don't stand in fire!"
Believe me... that is HARD for a lot of people to comprehend.
Personally, I swap between AoE off/on all the time right now. If I am crammed in a heap of mobs during a leve, I turn it off. I don't want to have to try and sleep 6 mobs, I like being alive. It's great, and I don't need 2 spells on my skill-bar to do it currently.
I guess I'll just have to adapt since SE ha decided it must go. I'm not going to sit here and debate it by calling people names or insulting them. I'll adapt to the changes. If they aren't good once I try it, then I might have a reason to complain.
Double false. The spells have never been exclusively AoE until XI,and maybe some of the PS FFs, can't remember how they handled AoE. Pretty much every FF lets you TOGGLE your spells by pressing R, or by moving the cursor past the mobs."Ending with either a number or a -ga" was related to BOTH Single AND AoE Spells...
This doesn't change the fact that spells always were split between single target and group target spells in all FFs. With XIV they tried it with an AoE toggle thats usable for ALL spells. Sorry...this is not gonna work...there will NEVER be balance on spells if ALL spells can either be cast single, or AoE, whenever you feel like it. Plus having a set spell for Single and AoE targets will introduce more tactic to the game as well once the battle system is fixed. Imagine having a group of enemies charging at you...now you can either Sleep one(SleepI/II), Sleep all(SleepgaI/II), Paralyze one, Slow one etc or just try to fight them all together. This ADDS to the actual combat involvement if spells are strictly split between single and AoE, cause then you actually have to THINK and decide on a case by case basis what spell you're gonna use instead of just "oh, lots of enemies*click AoE toggle on*, "oh, single enemy*click AoE toggle off*...problem solved...
Adding AoE spells doesn't change anything up. Instead of saying "Oh, I'll press toggle to use AoE" we'll just be saying "oh, I'll press 3 on my action bar because this unintuitive battle system forces me to waste space on my action bar for something that I could have done with toggle!". Requires the same amount of forethought or "skill" as using toggle, but is less intuitive.
You're right, it isn't unique to XIV as a game, because it was in NEARLY EVERY OTHER FF IN THE SERIES. It's just new to FF MMOs, which is where people are getting confused (because all they played was XI, or PS era FFs, where magic doesn't even matter).AoE toggle is nothing unique, adds NOTHING to combat, it just limits spells and mages in all possible ways you can imagine plus it causes balance issues that can't be just fixed by adjusting the spell, cause adjusting the spell will affect Single and AoE version of it...
SO, what you're saying is that we'll have to think about pressing 2, instead of pressing Z when casting our spells. Wow, that's such a flippin' game changer (/sarcasm).
It's the same EXACT THING. Except one doesn't limit the amount of spells that I can put on my bar, and the other does.
Adding -aga spells in favor of toggle only serves to limit mages, and is a major nerf. Note this is just hypothetical, since we don't know what SE is thinking right now.
Last edited by Tsuga; 06-25-2011 at 01:34 AM.
including lines like "That's what I'm looking for but you obviously don't think too far when trying to come up with a quick "like me" comment." Makes you part of the problem... making personal attacks is never the right answer.
Last edited by Emdub; 06-29-2011 at 07:15 AM. Reason: Removed previously deleted comment from quote
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