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  1. #1
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60

    I'm Actually liking the Venture system

    It's like I have my own mini-character that I can craft gear for an level up. I know this is not what is said on this forum, but I can kinda see the $2 price tag. It's a bit more than just "extra bag space".
    (2)

  2. #2
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Meh don't like it. I will probably wont use as much.

    i was hoping to give Dark light stuff at level 1 so i can clear inventory.
    (1)
    Goodbye, Final Fantasy...

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Synapse View Post
    Meh don't like it. I will probably wont use as much.

    i was hoping to give Dark light stuff at level 1 so i can clear inventory.
    It very useful for crafters like leathersmiths and weavers since it allows you to start farming mats for them rather than going around and killing enemies while depending on random drops hoping the drop is HQ.

    Here you know that the Venter will provide HQ mats if your retainer is properly geared.

    Similar to have us players have to be properly geared in our gathering gear if we want a decent chance to farm HQ mats.
    (0)

  4. #4
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Xairos View Post
    It's like I have my own mini-character that I can craft gear for an level up. I know this is not what is said on this forum, but I can kinda see the $2 price tag. It's a bit more than just "extra bag space".
    I like it a lot, Glad I'm not the only one. I made a PUG and ACN. IDK if I'm doing something wrong or if I miss read it 2 days in a row, But when you do Beastmen Dailies you get 5 Ventures per turn in? If so there must be a cap or something cause I have 14 in my inventory and 10 on each one but I should have like 60.
    (1)

  5. #5
    Player
    Teykos's Avatar
    Join Date
    Mar 2013
    Posts
    102
    Character
    Somna Sleepwalker
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    The Venture system, among other things, is basically additional reasons to have more retainers.

    Since you can't change class on the retainer without resetting the level back to 1, you're "encouraged" to have the cap of 4 if you want to cover all harvesting classes + 1 DoW/DoM class of your choice.

    I really like the fact that I can gear the retainers, but it's a real shame that there's zero spiritbinding of the equipment when it happens, yet the equipment becomes bound.
    (0)

  6. #6
    Player
    muwa's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Lita Nambu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arkista View Post
    I like it a lot, Glad I'm not the only one. I made a PUG and ACN. IDK if I'm doing something wrong or if I miss read it 2 days in a row, But when you do Beastmen Dailies you get 5 Ventures per turn in? If so there must be a cap or something cause I have 14 in my inventory and 10 on each one but I should have like 60.
    The reward display is a bit misleading, you get 5 reputation and 1 venture per quest.
    I don't think there's a cap on how many ventures you can have, I bought 90 from the grand company this morning (1k seals/5).
    (0)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arkista View Post
    IDK if I'm doing something wrong or if I miss read it 2 days in a row, But when you do Beastmen Dailies you get 5 Ventures per turn in? If so there must be a cap or something cause I have 14 in my inventory and 10 on each one but I should have like 60.
    1 venture per dailie quest. The 5 is for your beastmen rank points.
    (0)

  8. #8
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Quote Originally Posted by Felis View Post
    1 venture per dailie quest. The 5 is for your beastmen rank points.
    True that!
    (0)

  9. #9
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by muwa View Post
    The reward display is a bit misleading, you get 5 reputation and 1 venture per quest.
    I don't think there's a cap on how many ventures you can have, I bought 90 from the grand company this morning (1k seals/5).
    Well that would be why then. Nice to know you can buy from GC ty.


    It would be really cool if we could use our Retainers as Companions in the future.

    Quote Originally Posted by Giantbane View Post
    I'm just annoyed it's tied to your character's actual level. If you want to send your retainer out as a miner and max him out you also need to level miner to 50
    Yeah I was like I'll do a fisher...slap a fishing pole on her, And Venture DENIED!
    (1)
    Last edited by Arkista; 03-29-2014 at 08:42 AM.

  10. #10
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    I'm just annoyed it's tied to your character's actual level. If you want to send your retainer out as a miner and max him out you also need to level miner to 50
    (3)

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