I'm sure T4 will be farmed for this :P with echo buff eventually hitting, that fight is 5 minutes or less.
I'm sure T4 will be farmed for this :P with echo buff eventually hitting, that fight is 5 minutes or less.
I don't always pug, but when i do, it's with Pretty Ugly Guys
Probably Garuda X with 5 dps. MAYBE Ifrit.
Possibly T4 - the rest of the turns are too slow.
I think its bs you had to be cnj 30 to get the unicorn mount, but you have to do these duties as a tank. Its just such a time sink, and really for most of us, it will only come from coil, cause there is no reason to be running ex primals all the time. Oh well at least coil can be queued up in df now.
Achievements are supposed to be long term goal, not something players should rush into it.
But aside that, I have another issue with the mount, especially the white lion. The NM was just introduced not long ago in XI as one of latest Wildkeeper Reive boss and later on, newest Delve. The lion itself even actually has quite important part in current Adoulin expansion's main story, though I won't gonna spoil since the story still brand new.
So I wonder... why newest NM from XI being cross-overed so quickly into the world of XIV? Does the white lion were also part of XI-XIV collaboration event or something? What's next? Maybe the Shadow Lord himself would pay visit to the land of Eorzea too? Or perhaps princess Arciella from the land of Adoulin would make a personal appearance instead?
I'm just gonna leave this latest XI patch notes to ponder:
http://sqex.to/gqM
or for quick reference from that note:
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Last edited by BobbinT; 03-27-2014 at 03:40 AM.
i hope you all realise the main purpose of this is to keep those who main a tank to keep them motivated to keep playing a tank. i dunno if you have all realised the game is lacking tanks ppl that like to play multiple classes such as war sch and mnk or something like to rotate how often they use classes so they dont get bored the achievements however i personally think for those who will go for the mounts will get a better idea of tanking and possibly decide to make it a main. having said this tanking would be alot nicer to play if people didnt rage if a tank lost aggro tho comments like "you suck go learn your job" doesnt make many players want to play it i personally dont get this problem but i have been in multiple runs where a blm or brd would die from aoe on grouped mobs that the tank has not handled properly. i forsee alot of ppl being annoyed because of 50 tanks that dont know there class are going to be playing it while they just fate to 50 then not use it instead of taking the time to learn the job but im not bothered with this i find it a challenge and i cannot wait to see how many people take up the tank roll and to see over the course of a couple of months how this will effect ques from the lack of tanks
t2 enrage with +25% stats. Just stand there 200 times.
yes because those who say they get bored every week havent realised its because they rush content as much as possible to the point where they dont need to do it anymore aka all classes i90+ meaning no more
t1-5 unless helping those who still need so yaa personally imma be running dungeons especially brayflox and halatali HM sure ill spam abit of coil so i can get atleast 3 classes i90 asap for me would be drg sch and pld(already i90) that way i can be a dps healer or tank in coil runs to make the most of my utility for fc groups incase someone drops out or just cant make it to a run
lemme know on your thoughts every1 about the coil rush and how much you wanna bet people will end up saying there is nothing to do(should pace yourself :P)
Yeah i guess those things will become almost as easy as t2 enrage except maybe titan for pugs. But to get echo you must whipe a couple times, any pug can do t2 blindfolded even now.
Crap, excluding Turn 3? So much for Tank Mount Runs there.As of patch 2.2, the following trials and raids will count toward achievements requiring the completion of high-level duties with a full party:
The Howling Eye (Extreme) / The Navel (Extreme) / The Bowl of Embers (Extreme) / The Whorl Eater (Extreme) / Thornmarch (Extreme) / The Binding Coil of Bahamut (excluding Turn 3) / The Second Coil of Bahamut
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