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  1. #1
    Player
    AlternateTrigger's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    20
    Character
    Kit Dunmore
    World
    Zalera
    Main Class
    Lancer Lv 50

    Speed runs aren't actually that speedy

    So I feel like I need to bring something to the attention of the community. I'm getting really tired of people obsessed over trying to skip mobs in end game dungeons. Especially since sneaking past these mobs is actually slower half the time. In duty finder, half the people don't even know how to sneak past the enemies and end up triggering the fight anyway. If we wipe, then we have to sneak past those same mobs all over again.

    Not only that, but it makes the tank look week. As a tank, it's your job to be a super hero and a leader of the group, smashing your mighty axe into an enemies skull. Instead most tanks sneak around and try avoid taking damage. I had an awesome tank last night namded Solidsnake MGS who engaged every mob like a boss and looked bad ass doing it. Don't you guys want to look awesome like SOLID FREAKIN' SNAKE! YOU'RE DAMN RIGHT YOU DO!

    Sorry, just wanted to rant about that.
    (9)

  2. #2
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    So what you're saying is people bad at speed running... are bad at speed running? I had no idea.
    (19)

    XI: Zeroblade, Titan Server

  3. #3
    Player
    AlternateTrigger's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    20
    Character
    Kit Dunmore
    World
    Zalera
    Main Class
    Lancer Lv 50
    I'm saying speed runs are pointless in the long run. The side effects of speed running far out way the benefits in my opinion.
    (1)

  4. #4
    Player
    Alcyon1's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Alcyon Eldara
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by AlternateTrigger View Post
    I'm saying speed runs are pointless in the long run. The side effects of speed running far out way the benefits in my opinion.
    ........... How many packs d you skip in :
    -WP
    -AK
    -PS
    -CM
    -HM
    -Castrum
    -Praetorium

    Then, how many times do you wipe ?

    If by skipping these packs, you are, in average, losing time, 3 letters are enough : L2P. The majority of speedruns are a fail when the tank and/or the healer are bad, when the tank takes 3 packs with low ilevel gear, or the healer is undergeared (the tank is just stupid) or when the healer is just bad. A few months ago, a "normal" run of WP was 25-30 and a speedrun was 15-20. A speedrun was still faster if the group didn't wipe 2/3 times.
    (3)
    Last edited by Alcyon1; 03-23-2014 at 03:01 AM.

  5. #5
    Player
    krazyrs's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    344
    Character
    Krazy Kat
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Don't usually sr in df but in FC/ls we can do 12ish min wp and 22ish min hk verse spending 25~45 in df for same dungeons
    (2)

  6. #6
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by krazyrs View Post
    Don't usually sr in df but in FC/ls we can do 12ish min wp and 22ish min hk verse spending 25~45 in df for same dungeons
    Are you splitting up packs in haukke? 22m doesn't sound right to me for a speed run.
    (0)

  7. #7
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    I do agree that in a way, speed run (SR) in ARR are pointless now. Plus, some ppl actually like to trash mobs for gil farming instead rushing through. Reasons like farming phils/myths currencies are not valid anymore since there are other ways to farm them faster, like treasure hunting (can cap myths in just 1 day only by spamming TH).

    Back in 1.0, speed run does have a purpose. Darklight armors. which are considered the best in 1.0, have greater chance of dropping by doing speed run or even what we used to call "Super" speed run (SSR).
    Even for relic reborn quest back then guarantee those material drops from AV/CC if party can manage to do super speed run. Doing only speed run brings it down to rare drops, and normal run makes it near abysmal to get.

    Too bad that it seems majority vote from back then didn't like these SR/SSR, so SE abolished the need for doing them in ARR. Doing SR nowadays only serves as personal contest only.

    I have played on both server region, and it is actually quite amusing. Alot of NA/EU server proud of being able to speed run things. JP server however, doesn't like this kind of practice. Once, I even got complain from jp players when I tanked WP in speed run manner, since they want to farm gil and not skipping them. Even got players dropping out from dungeon in protest of skipping them. lol
    (1)

  8. #8
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by AlternateTrigger View Post
    I had an awesome tank last night namded Solidsnake MGS who engaged every mob
    That guy must be really bad at MGS
    (11)

  9. #9
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    I personally like speed runs: a good team can finish a dungeon in 30, or even 25 minutes, while a bad team will need 50-80 minutes to finish it, - i see nothing bad in doing dungeons faster.
    But i see there is a confusion of opinions regarding what the speed run is.
    A fast team:
    - usually is well geared;
    - buffs fast and gets ready for the first pull asap;
    - makes a big pull and uses all aoe to kill faster;
    - moves fast between pulls;
    - does their best dps at the boss, and aoe's adds;
    - does not mess at pulls (attacking before tankers, healing before flash, standing in red zones, not using cds);
    - does not mess at boss (stealing hate from tankers, standing in red zones, ignoring adds/mechanics);
    - skips side rooms/areas.
    A slow team:
    - usually is poorly geared;
    - starts chatting;
    - starts playing hide&seek to skip 2-3 mobs that can be killed in few seconds;
    - messes up a lot so team cannot make big pulls and healer cannot enter CS;
    - does not use aoe (including holy/bane);
    - does not do good dps at boss;
    - wipes a lot;
    - explores all side rooms/areas.
    A fast team will obviously finish the dungeon much faster than a slow one.
    (2)

  10. #10
    Player
    ariannef's Avatar
    Join Date
    Nov 2013
    Posts
    11
    Character
    Cassandra Starrhunter
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    Agree

    I think it stems from fact that for some a SR means x-large pulls, aoe, no side rooms, and tanking to the seal just before boss fights (that's what I enjoy and what I mean by speed run), and for others it means sleeping and sneaking.

    Small rant :

    Last week, PuG through roulette (I'm BLM), landed in WP, agreed to do a SR. After the 2nd pull, I had a tank berate me for using aoe. S/he wanted me to sleep the trash and just burn the tonberries, which frankly, when you have more than 1 tonberry takes an equivalent amount of time since you can only use fire 1 & 3, but no flare. Turns out the reason was because s/he couldn't hold aggro from multiple mobs for the life of him/her - I guess s/he just never figured out how to do it -the healer must have died 3-4 times because the tank would either simply not pick up or lose a mob (which is completely normal and forgivable), and not notice (that however is bad) as the healer would be trying to keep him/herself alive and spamming cure, hence pulling more mobs off the tank, until they both died within seconds, and of course since I humored the tank at first, all the trash was up and they had trouble making it back to us. It was a mess. Healer was so-so but more than adequate for WP, tank was ilvl70-90 with relic but an utter mess - s/he used up the lb on the 1st boss and I had to explain that lb should be left for the DPS during boss fights, and later would run to the valve mechanism and try repeatedly to activate it when the oil was lying on the ground in that very room. Other DPS & I OTed the rest of the run to keep aggro off the healer. I still wonder if we were being trolled but the tank was courteous at first and then as I explained aggro, oil & lb use, became downright offensive by the end, so I'm leaning towards embarrassment-driven anger brought on by simple ineptitude. When I thanked the other DPS at the end of the run, the tank threw a hissy fit about how the other DPS 'sucked' and I shouldn't be thanking him.

    For the record, on hundreds of runs, I can count the times I've had an offensive party member (tank or other) on one hand, so it's definitely the exception, not the rule.

    Conversely, 30 minutes before maintenance the other day, roulette-ed into Haukke HM and blew through it with 8 minutes to spare with everyone on point even though we were a PuG and I (in Asia) and another member (in Australia) were lagging, sometimes badly - it was kind of epic because we were against the clock and we knew that 1 wipe could mean losing the entire run!
    (0)

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