Q: In 2.0, will head and face gear slots be separated so that players can equip a hat and glasses at the same time? Also, will back gear and dual wielding be available?
A: Regarding separating head and face gear slots, this may be a bit tricky due to memory restrictions. This is not in our plans for the release of version 2.0. However whether it is doable or not in the long term, it's a bit hard to confirm at the moment.
The problem with capes is deciding what quality to settle with. In a FINAL FANTASY world, both we and our players expect the highest quality in graphics. This means that if we do decide to implement capes, we have to make sure the animations are as smooth as possible. Honestly, implementing capes in that manner will be a very, very difficult task for an MMO. This might be a little technical, but if we create high quality animation using shape animation, the CPU will end up taking a hit. Even if we do decide to go with rods, who knows how many rods it will take to achieve our goal. If everyone can settle for a stiff board-like cape, then we can do it.
I have some good news regarding two-handers and dual-wielding. Regarding two-handers, we're currently discussing a system where a gladiator can swap between one- and two-handed swords depending on the situation. Regarding dual-wielding, we're discussing whether we want to implement a class that branches out from the gladiator, or implementing a stealthy scout-type class (e.g. thief) that can perform sneak attacks. If we decide to go with the latter, we may set the job as ninja. The only problem is that gladiators are currently able to equip daggers, but not many rely on them. What we might end up doing is making the dagger available only for the scout-type class and make it able to dual-wield daggers. We have been discussing additional classes, but looking at the current roster, there's a lack of casters. Therefore, we're going to prioritize implementing a new mage class before we implement anything else.