What they need to add is a report/block function by right clicking the players name in chat. Automatically blacklist/report with a simple click.
What they need to add is a report/block function by right clicking the players name in chat. Automatically blacklist/report with a simple click.
That doesn't work. I can sell you a copper ore for 2 million gil through the trade window. All that says is that basically you're an idiot for paying that much and 2 million gil changed hands. The problem is always the source because once their supply of gil is gone you can't buy it. It also doesn't help when items and services (FC housing, level 50 crafted gear, primal clears, etc.) are priced at astronomical levels generating a need for that high amount of money. In the 4 years I played WoW I saw maybe 3 gold sellers tells because the system was better to take out the source and gold was not the driving source of currency.A possible solution would be to instead of targeting the seller, target the receiver. Have a script in the background that scans a player wealth and compares it to the last scanned value and it there is a large change (in the millions) then a sub routine is invoked to check for market board sales. I the players retainers have no market sales to compare to the "sudden" wealth then the system locks the account pending SE review and or the player explain how they "magically" have such wealth.
Once players realize that buying gil targets them by the system the willingness to buy gil decreases, then the market for the gill sellers dries up and they move on to another easier to sell in game. Database scripting should not have that much overhead.
Not allow to wisp more than 10 (or 20) complete strangers (people who are not in your LS, Guild or friend and who does not wisp you first) per hour and per account.
I don't see any legit activity where you need to wisp more than 10/20 complete strangers per hour.
Put limit on world chan too, even if it's not for gold selling, guild spamming is annoying.
Perhaps that 'avoid restricting communication' attitude would best be directed somewhere else. Oh, say....instances.In a general sense, we would like to avoid restricting the ability for new players to communicate with others, so we don't currently have any plans to make changes along the suggested lines. However, we will continue to evolve as we take measures against RMT and in-game spam, and likewise continue to ask for your help in reporting these violations.
If you can't be bothered to make it easy for us why would you think we'd bother?
MAKE RIGHT-CLICK/BLOCK ALSO REPORT and maybe I'll start reporting again, like others have said in response to you I gave up because it's just a PITA to report it the way to demand we do right now.
Indeed, the irony of this justification for taking no action is unbelievable.
Last edited by KraggyKor; 03-07-2014 at 04:18 PM.
There has to be some way on the back end of the chat server to track the frequency of /tells within a short time period.
Once a certain threshold has been passed, disable /tells for a short time. Like 1-5 minutes. If the threshold is past again within the next x amount of minutes disable /tells for a greater amount of time 5-10 minutes, once broken again perma-ban.
You just have to punish griefers.
1. RMT tagging leads to temporary communication limitations.
2. If RMT tagging was found to be non-legitimate, punish the abuser.
You only have to punish a few abusers until people no longer take action.
Reporting is more hassle than it is worth. I want to play the game not sit there filling out endless forms with details that you already have.
To me it seems very easy to identify RMT spamm: Every time someone blacklists a person add it to a temporary list on the server. Then just filter it to people being blacklisted a lot in a short period of time : RMT ( even if it's not RMT, it still should be investigated)
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I'm getting fed-up of reporting them, my blacklist is always full, i'm lucky to get 2 deleted at most per week, also got fed up of reporting bots, only to still see them months later...
I like the idea to restrict /tells per zone, this should be implemented.
Or give us an option to hide us from the full search and/or specific zones.
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