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  1. #71
    Player
    KenzieLynch's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    349
    Character
    Kenzie Lynch
    World
    Leviathan
    Main Class
    Archer Lv 50
    Yes, it's a casual MMO.

    We've known this for quite some time, so why not just go and find a game you like and leave us to enjoy it?
    (5)

  2. #72
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by TrystWildkey View Post

    In my personal opinion, that is what's going to eventually kill the game. It's exclusive reliance on patterns, rotations and an ever increasing linear item level.
    Do you have an example of a Boss fight in any MMO that doesn't rely on this to some extent?
    (6)

  3. #73
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    If the game is easy... why havn't majority of people beaten all three extreme primals or Twintania.... ? Titan's pattern for extreme is 25 abilities long. I beat titan on my scholar last week and I don't have anything memorized.. I just react and know where to stand depending on the pattern. Twintania is not pattern memorization, it plays like ANY other raid boss in other games. It has abilities and phases and you develope strategies to beat it.

    I like the encounters. I've done CT two dozen times. Primals dozens and dozens of times. I think the challenge is there. It's challenging but not frustrating and that's all a developer can hope for... my 2 cents.
    (2)

  4. #74
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zell View Post
    I really don't get this. The average mmo player has to wipe on primals and coil dozens and dozens of times, weeks upon weeks of wiping before beating it. Even progression guilds do not one shot anything in the game. I can understand if other games have harder mechanics, but to say this game is the easiest is really misleading and a flat out lie.
    I think people are interpreting FFXIV's accessibility as low difficulty. I've wiped several more times to content in XIV than I ever did in XI, for example, but XI didn't let you retry much of any content if you failed. From my perspective XI was a much easier game that required a lot more time to do anything.

    Perhaps they went overboard with XIV requiring virtually no startup time to get into any previously unlocked content. In XI we had 2 days in Sky. One for farming pop items, the other for fighting bosses with those pop sets. Both days required logging in 30 minutes or so in advance to actually get to the required location if you didn't log out there. In XIV and analogous activity would not require logging in any sooner than your desired start time and cuts the farming day off entirely. To me that's great, but others will say it's just one step away from handing the gear to you when you log in.
    (8)

  5. #75
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    @Nutz

    You make the clearest distinction. People mistake accessibility with easiness. You don't have to fight hundreds of trash mobs just to get to Titan Extreme. Within a given hour, you can try out Titan Extreme a dozen times, whereas in other games it would take you 2 to 3 times as long to clear trash each time. Those games create an artificial semblance of difficulty by putting "stuff" between you and the boss.

    The reason I think FFXIV doesn't suffer from not doing that approach is because of the deep and involving story leading up to the content. I like this approach. Last night, I had only 1 hour to do something before going to bed for a 6 am wake up for work. I was able to do Haukke Hard for High Level Duty Roullete followed by Garuda Extreme win for my weekly primal weapon. I have the rest of the week for Ifrit and Titan. I prefer this... in another game, I may have only had an opportunity to do either Garuda or the dungeons.
    (5)

  6. #76
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by rhemi1 View Post
    This game is the easiest mmo I and loads of other mmoers have ever played.
    Yet it took the best FC this game has over a month to down Twintania after clearing the other turns within a couple weeks. And they're no slouches either. And they beat it before any nerfs were made to the fight.

    I don't think many other games have encounters that are this challenging to figure out.

    Quote Originally Posted by TrystWildkey View Post
    In my personal opinion, that is what's going to eventually kill the game. It's exclusive reliance on patterns, rotations and an ever increasing linear item level.
    Hasn't killed WoW yet, why would it kill this game?
    (4)

  7. #77
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Orophin View Post
    Yet it took the best FC this game has over a month to down Twintania after clearing the other turns within a couple weeks. And they're no slouches either. And they beat it before any nerfs were made to the fight.

    I don't think many other games have encounters that are this challenging to figure out.


    Hasn't killed WoW yet, why would it kill this game?
    ONE fight does not determine the game's entire difficulty please stop trying to bring up the one fight lol. The game is easy no matter how you slice it.


    Because this game isn't WoW.
    (3)
    Last edited by Lumiin; 03-05-2014 at 07:27 AM.

  8. #78
    Player
    Quattrob's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Lockon Snipe
    World
    Jenova
    Main Class
    Lancer Lv 80
    I think it's the variety of endgame content that's lacking, what do we have in 2.2? More Primal battles, HM dungeons and New Coil turns. So basically it's the same thing we're doing now, complete EX primals, do HM dungeons for new tomes/cap, do T6-T9 and logout. So it's the same thing over and over and please don't compare this game to another MMO, to counter my point. I'm only talking about this game and what we are seeing in the near future.

    They definitely need more endgame content variety, otherwise this game will stay as a lobby game where pple just stand around in mordhona or Wineport/main cities to queue up for things. Lack of exploration incentive.
    (4)

  9. #79
    Player
    Zhi's Avatar
    Join Date
    Aug 2013
    Posts
    303
    Character
    Zhi Azraelia
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Orophin View Post
    Yet it took the best FC this game has over a month to down Twintania after clearing the other turns within a couple weeks. And they're no slouches either.
    Ya I mean it's not like they disabled turn 5 for nearly a month or anything and not like they almost cleared it immediately after turn 5 was reopened or anything
    (3)

  10. #80
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    I don't know if any of you watch the gamebreaker show for FFXIV every tuesday, but Mr. Happy made a really good point. HE said FFXIV is the only game currently that has the HARDEST content reserved for smaller groups (Coil, Primal Extremes) and the easier content for raids (CT). It's the opposite in other games. Why is this potentially a great thing? Because you can still carry, far easier, 4-5 people in a raid full of 40 or 30 people. Trying carrying 2 people on Twintania, Turn 4, Titan Extreme etc. Pick any 2 combination of classes you have to carry and it's far more difficult in FFXIV than other games.


    Two dps suck on Titan Extreme, you wno't make it past heart phase. Two healers suck on Titan Extreme, you won't pass mini-titan spawns. By making the hardest content for 8 mans, allows them to tightly tune the content so that everyone has to carry their own weight. Once the echo is released it won't matter but the content will remain challenging for when it's first introduced.
    (5)

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