Page 3 of 18 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 172
  1. #21
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MikeBoston26 View Post
    Yesterday I tanked Sunken Temple in 2 back to back runs using DF.
    That had nothing to do with being a tank since you were getting chewed out for clicking keystones (which anyone can/should do) as opposed to something that's actually the tank's responsibility. If anything, it should make you reconsider playing Qarn again, rather than tanking.
    (0)

  2. #22
    Player
    GuardianX's Avatar
    Join Date
    Oct 2013
    Posts
    106
    Character
    Robert Black
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Tanking shortage exist for 1 reason. Not everyone is willing to take leadership role and the stress that comes with it. If you happen to meet a very good tank, your expectations is set high for the next tank to play the same and when they don't, it's very noticeable and dps/ healers will notice.
    (1)

  3. #23
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I don't think tanking requires anymore leadership than "okay, here we go". Look at the role...

    Would you rather spend 20 minutes getting your face pounded in doing very little damage compared to other party members and then none of the glory (stupid f'n parsers) or would you rather be a DPS and rain death on the mobs in forms of punches, punctures and pyro.

    Boost tank damage so that you see some big numbers every once in awhile (1000+) like spirits within was in 1.0. ALSO, give me Holy Succor back damnit and take the infuriated requirement off of Steel Cyclone so it's no longer useless.
    (1)

  4. #24
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Destain View Post
    Boost tank damage so that you see some big numbers every once in awhile (1000+) like spirits within was in 1.0. ALSO, give me Holy Succor back damnit and take the infuriated requirement off of Steel Cyclone so it's no longer useless.
    You must not play WAR very often. I routinely get 900 damage crits with BB and 1000 with IB so I get to see big numbers plenty often, and Steel Cyclone is far from useless with the addition of the high enmity mod from 2.1: Steel Cyclone is basically an AoE Butcher's Block.
    (2)

  5. #25
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Destain View Post
    Boost tank damage so that you see some big numbers every once in awhile (1000+) like spirits within was in 1.0. ALSO, give me Holy Succor back damnit and take the infuriated requirement off of Steel Cyclone so it's no longer useless.
    Unchained+Berserk would like to have a word with you. Also, Steel Cyclone is far from worthless. It wasn't worth using pre-buff since it was better to sit on Infuriate for a big heal but now, I routinely use it in any spot that I know I can blow it. It's magical in Turn 4. Relatively free 360 degree BB? Why the hell not.
    (0)

  6. #26
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Destain View Post
    I don't think tanking requires anymore leadership than "okay, here we go". Look at the role...

    Would you rather spend 20 minutes getting your face pounded in doing very little damage compared to other party members and then none of the glory (stupid f'n parsers) or would you rather be a DPS and rain death on the mobs in forms of punches, punctures and pyro.

    Boost tank damage so that you see some big numbers every once in awhile (1000+) like spirits within was in 1.0. ALSO, give me Holy Succor back damnit and take the infuriated requirement off of Steel Cyclone so it's no longer useless.
    This is what they did in Tera and tanks were still always in shortage when I was still playing that game. The Lancer, which is the primary tank which has a shield in Tera, was buffed repeatedly until it was a comically broken invincible killing machine in PvP and it was still hard to find tanks to do dungeons because just as in this game, when it came to PvE content tanks only ran with friends and never PUGs.
    (0)

  7. #27
    Player
    Shref's Avatar
    Join Date
    Nov 2013
    Posts
    69
    Character
    Shref Master
    World
    Balmung
    Main Class
    Marauder Lv 50
    seriously. definitely one of my favorite moves. it just sucks that i have to choose between it and IB whenever i get my stacks.

    if my math and sources are right(wouldn't surprise me if they're not), its actually just as much total enmity as overpower, but without any TP cost! for T4 this is invaluable! not to mention its more actual damage!!!
    OP: 120 potency (x5 enmity multiplier) (x2 defiance multiplier) = 1200 enmity
    SC: 200 potency (x3 enmity multiplier) (x2 defiance multiplier) = 1200 enmity

    of course its worth mentioning that you can't do unchained+SC, unless you use infuriate for SC. but you get the idea. still an extremely good skill.
    (0)

  8. #28
    Player
    EvilHarry's Avatar
    Join Date
    Mar 2014
    Location
    Leon
    Posts
    1
    Character
    Darkgambit Sagu
    World
    Malboro
    Main Class
    Gladiator Lv 43
    The tank "shortage" is a common thing on all the games, the role isn't friendly for new players. Not all the groups are patient enough to help a new tank through the dungeons or raids, most of my tank learning was because the guild helped by providing me with the gear and the runs to learn my job

    I learned by the old ways: getting screamed at by the raid leader (aggro!!!, move!, dude why you keep dying?), reading tons of guides to understand the class, rotation, stats and in game mechanics. Takes time and trial and error to learn and you are going to screw it up from time to time, its a fact

    And that takes me to another point: FFXIV doesn't have Tanking guides like WoW, besides the one i found on the forum, there is not vast info to guide new players to learn the class and understand the basics, stats and priorities, a lot of trial and error takes place.

    Not all the people have the patience to learn how to tank and can take all the heat from people, specially on random groups.
    (1)

  9. #29
    Player
    therpgfanatic's Avatar
    Join Date
    Feb 2014
    Posts
    330
    Character
    Charlemagne Martell
    World
    Malboro
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Freyt View Post
    Gear isn't as big a deal as you think. It's important, but just about as important as any other class. A tank with low armor will have low HP and will get made fun of, that's for sure, but that doesn't mean the tank with higher HP knows what he's doing. So many times has it been the contrary for me.
    Tanks must know the duty? Only because everyone blames them and relies on them.

    It's startling that anyone would even argue with the OP on these points.


    1. HP for a tank matters, because if the adds deal more damage than the tank has HP he will die before he ever gets healed. This isn't World of Warcraft where a healer can just spam heals without thinking, since over-healing causes massive threat in this game. Because of the overhealing threat mechanic, in FF XIV the defense and HP of the tanks matter a lot more at lower levels than is typical for MMOs.

    2. A DPS who is using a gear several levels lower than the encounter can complete the dungeon. A tank with gear several levels lower than the encounter cannot, because their Defense and HP are too low to take the incoming damage from adds / bosses.

    3. The party relies on the tank because the tanks have to position the mobs. No one else has the damage mitigation and HP pool to do it.

    Sure, if you have a lot of experience tanking in other MMOs then you can wing it (I certainly did) by following generic rules of tanking (like face the monster away from your party and constantly using mitigation cooldowns), but if you are wholly new to MMOs then tanking in FF XIV is completely brand new and knowing the strategies beforehand is important.
    (2)

  10. #30
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Shref View Post
    seriously. definitely one of my favorite moves. it just sucks that i have to choose between it and IB whenever i get my stacks.

    if my math and sources are right(wouldn't surprise me if they're not), its actually just as much total enmity as overpower, but without any TP cost! for T4 this is invaluable! not to mention its more actual damage!!!
    OP: 120 potency (x5 enmity multiplier) (x2 defiance multiplier) = 1200 enmity
    SC: 200 potency (x3 enmity multiplier) (x2 defiance multiplier) = 1200 enmity

    of course its worth mentioning that you can't do unchained+SC, unless you use infuriate for SC. but you get the idea. still an extremely good skill.
    Has somebody been testing the threat multipliers for Overpower, Defiance or Steel Cyclone (or even flash for that matter)?

    I haven't seen any testing since the 2.1 updates
    (0)

Page 3 of 18 FirstFirst 1 2 3 4 5 13 ... LastLast