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  1. #411
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by NeoAmon View Post
    I really hope the new crafting gear does not just trash my ilvl90 for T6+ .
    If 2.2 introduces i90 crafted gear then it will, sorry. But it won't be miles better, and will probably be too expensive initially to be worth bothering with unless you're going for world/server firsts or something and can throw money at it. Much like 2.0 it will probably be the accessories that are debatably worth getting just because you can meld VIT for the extra HP.
    (1)

  2. #412
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alkimi View Post
    If 2.2 introduces i90 crafted gear then it will, sorry. But it won't be miles better, and will probably be too expensive initially to be worth bothering with unless you're going for world/server firsts or something and can throw money at it. Much like 2.0 it will probably be the accessories that are debatably worth getting just because you can meld VIT for the extra HP.
    If it is ilvl90 then it should be fine . My fear is that it might be ilvl100, in that case the rich will have huge advantage. Ilvl90 crafted gear should be about the same damage wise and the extra Vit will be meaningless most likely until t8 or 9. If you have bis then the only way to top it is to meld crafted ilvl90 it to death costing no less than 3m per piece.

    Even though I was planing for this for a while I had to fork my cash for FC house. Currently setting on 160k, hopefully selling Twintania and T4 will grant me enough cash if the crafted set is way better than current BiS.
    (0)
    Last edited by NeoAmon; 02-28-2014 at 11:36 AM.

  3. #413
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Beliel View Post
    So i have a question and would like to hear some opinions.

    I got my allagan weapon, so now im overflooding of ACC.
    Is it worth trade vortex ring over ultima ring? Is +10 crit, +2 det better then 2 int?
    Yes it should be fine until you have full BiS. You will need the vortex ring later down the road for 432-435 Acc which is the current Acc cap. I tested it for weeks and 435 is the sweet spot.

    I suspect T6 will be the same Acc as T5 then it will jump by 20-30 points for T7+. Fun stuff really, you can do T1 with such low Acc yet in T2 430 Acc is not enough as I was testing it for weeks and missed every week in T2 with 430 Acc. So yeah the extra Acc we get from ilvl95 is going to be god send unless the new crafted set included a two handed ilvl95 staff.
    (0)

  4. #414
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Shout out to Hitmoe who corrected me when I said Aetherial Manipulation sucks. It is damn good, I have been using it in every single end game fight to the point it is almost always on cool down such a good lvl50 spell which is faster and better than sprinting. Thanks buddy for opening my eyes to it, it is now on my main hot bar right next to Fire I .
    (0)
    Last edited by NeoAmon; 02-28-2014 at 11:40 AM.

  5. #415
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NeoAmon View Post
    Shout out to Hitmoe who corrected me when I said Aetherial Manipulation sucks. It is damn good, I have been using it in every single end game fight to the point it is almost always on cool down such a good lvl50 spell which is faster and better than sprinting. Thanks buddy for opening my eyes to it, it is now on my main hot bar right next to Fire I .
    I like to use it to slide over to the other side of the columns before Garuda EX does her big directional attack after she first disappears. It makes people freak out almost every time ^^
    (0)

  6. #416
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Alkimi View Post
    If 2.2 introduces i90 crafted gear then it will, sorry. But it won't be miles better, and will probably be too expensive initially to be worth bothering with unless you're going for world/server firsts or something and can throw money at it. Much like 2.0 it will probably be the accessories that are debatably worth getting just because you can meld VIT for the extra HP.
    Even ignoring Vitality, it would have the advantage of being able to cap Critical, Determination, and Spell Speed on one piece. Across 5 accessories with i90 stat caps, that would 80 Critical, 55 Determination, and 80 Spell Speed just from jewelry. There will likely be natural Accuracy on some pieces, though I'd rather add Piety than cap Accuracy unless necessary.
    (0)

  7. #417
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    The Piety alone will probably warrant an i90 myth piece or two. I currently use Mulled Tea as my food of choice and gain about 10+ DPS from being able to always Thunder III; if there are other similar breakpoints the INT boost from i100 or whatever might not be worth it.
    (0)

  8. #418
    Player
    Ceveth's Avatar
    Join Date
    Feb 2014
    Posts
    59
    Character
    Ceveth Airen
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sleigh View Post
    The Piety alone will probably warrant an i90 myth piece or two. I currently use Mulled Tea as my food of choice and gain about 10+ DPS from being able to always Thunder III; if there are other similar breakpoints the INT boost from i100 or whatever might not be worth it.
    Unless something changed I'm not aware of "casting" (no Thundercloud proc) a Thunder III instead of II in your Umbral Ice phase is a DPS loss.
    (0)
    Last edited by Ceveth; 03-01-2014 at 03:12 PM.

  9. #419
    Player
    xEscaflownex's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Annasophia Senkusha
    World
    Leviathan
    Main Class
    Archer Lv 80
    Quote Originally Posted by Ceveth View Post
    Unless something changed I'm not aware of "casting" (no Thundercloud proc) a Thunder III instead of II in your Umbral Ice phase is a DPS loss.
    Same, I have tested this many times (as have many others) and always found applying with II and only using III with thundercloud to be more DPS, not sure how you are finding applying with III to be an increase.
    (0)

  10. #420
    Player
    Ceveth's Avatar
    Join Date
    Feb 2014
    Posts
    59
    Character
    Ceveth Airen
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by xEscaflownex View Post
    Same, I have tested this many times (as have many others) and always found applying with II and only using III with thundercloud to be more DPS, not sure how you are finding applying with III to be an increase.
    With all do respect anyone's "tests" are irrelevant, as it's a direct PPS calculation.
    I just hate that word, as any data you gather from "tests" (unless you're doing something wildly different from the norm) will be insufficient to prove one thing or the other.

    http://www.reddit.com/r/ffxiv/commen...d_know/cdghke7
    Quote Originally Posted by magusgs
    Thunder II potency: 295 (50 + 35 * 7 ticks every 3s) Thunder III potency: 340 (60 + 35 * 8 ticks every 3s) (If you distrust my math, read the skill description for the Thundercloud proc, the numbers match)
    Now, let's assume each spell's DoT runs its full duration (ideal scenario for Thunder III)

    Thunder II potency per second cast time: 98.3 (295 / 3s)
    Thunder III potency per second cast time: 97.1 (340 / 3.5s)

    Thunder III is ALWAYS at least a 1% potency per second (PPS) loss when hard casted
    (0)
    Last edited by Ceveth; 03-01-2014 at 03:41 PM.

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