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  1. #51
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    1. VPN
    2. bandwidth control
    3. netcut
    4. ???
    5. PROFIT!
    (0)

  2. #52
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    No offense to anyone, but I was doing Titan EX on a Monday with 1-2 second freeze lag a literally every 6-8 seconds. Think I 90k'd 4 times that day as well. I was still the last one standing every time out of the party. Actually one time I didn't live, that was a 20 second freeze lag.. and not much I could do about that.. got a raise (was weird I died on top, so they raised, but lag knocked me off as well.. so I took raise at bottom and still was on top, LOL; just a funny story) and was still the last one up.

    Point of all this is, while there is legitimate lag concerns, and bad positional checks on SE's part (ugh melee chasing), a lot of people's issues can be solved by learning rotations and pre-moving. I got out of plumes every time doing this, and I wouldn't even see the animation at times. Also, play at fullscreen in lower resolutions if you are having issues, I have helped many a people by telling them this trick, and they drastically improve for Titan EX just by doing it.
    (0)

  3. #53
    Player
    Flickalado's Avatar
    Join Date
    Sep 2013
    Location
    Lake Hylia, Hyrule
    Posts
    55
    Character
    Flash Delirium
    World
    Behemoth
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Traek View Post
    No offense to anyone, but I was doing Titan EX on a Monday with 1-2 second freeze lag a literally every 6-8 seconds. Think I 90k'd 4 times that day as well. I was still the last one standing every time out of the party. Actually one time I didn't live, that was a 20 second freeze lag.. and not much I could do about that.. got a raise (was weird I died on top, so they raised, but lag knocked me off as well.. so I took raise at bottom and still was on top, LOL; just a funny story) and was still the last one up.
    If you were doing it as a tank you get a little more grace if you mess up (high HP). It's caster's and those with lower VIT gear that literally can't mess up once. I've gotten the fight down but there's times you just make it out of a WOL and breath a sigh of relief... and suddenly you're dead. I agree with your resolution solution it does help!
    (2)

  4. #54
    Player
    MorbidAngel's Avatar
    Join Date
    Mar 2012
    Posts
    131
    Character
    Azrial Asmodae
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    There definitely is some unfortunate lag that goes on in this game. I was doing Titan EX yesterday and died from plumes when I was almost at the edge of the arena, even the group I was with was laughing about how that was even possible.
    (1)

  5. #55
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Crimson-Falcon View Post
    if u have 0.1 lagg its over no way u can survive 6 ways landslide

    double plumes

    2 new sets of bombs

    i hate that
    if you have a 0.1s lag and you can't dodge the plumes then yes you are bad.
    (3)

  6. #56
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Sounds like a L2P issue
    (4)

  7. #57
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lafiele View Post
    if you have a 0.1s lag and you can't dodge the plumes then yes you are bad.
    if u cant look at thread date you are bad too
    (0)

  8. #58
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Having a lag of 0.1s is not going to kill you, you need to lag more than that.

    This is basically what our group says about this fight. Titan EM is not exactly that hard, the only reason it is so hard is that it's so unforgiving. If you lag even for a second (yes, a second, not 0.1 seconds) at the wrong time, you're going to die, and it should not be that way. Twintania is supposed to be harder, but if you lag for a second, Twin won't kill you.

    Most of the time, I have no issues dodging plumes or landslide, but sometimes I can be out of those for one second and still get hit (And yes, I am aware of cast bars, they were at halfway). In fact, I have been hit by a landslide I was never inside of, it appeared in an area I had left a second before the cast even started.
    (0)

  9. #59
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Sove92 View Post
    (..) Twintania is supposed to be harder, but if you lag for a second, Twin won't kill you. (..)
    Because Twintania doesnt have many AoE which are targeting the whole group at once, and Titan not only have one AoE, but 4... hitting all the time EVERYONE in group (because the one who dont avoid is dead meat)
    (0)

  10. #60
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Sure you can avoid lag issues by starting to move before the ability goes off - but that is just crap game design. Getting hit by an aoe attack when your screen shows that you are well out of range is extremely frustrating and not fun. Yoshi P. has mentioned the "fun" factor in many of his design decisions. It's time he looked into these timing issues to bring fun back into these encounters. Timing for AOE hits should be determined client side, taking all of the two way lag out of the equation.
    (5)

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