sure sounds like it here.

Bone Dragon has his AoE that he throws at random people. I believe if you pacify him with Shield Swipe he just replaces that AoE with an auto-attack, and has to run to the person to do so.

There is the human aspect of it but, I would have to agree with Ryuko."grr I don't want fights to be nerfed because everyone must be super pro at this game like me because older people, people with terrible latency and those without time to practice don't exist!1111one"
I've played the same class as my friend who claims that her character is "squishy" and has "low HP" which is why she dies.
When I played the exact same dungeons that she did in similar gear, I didn't get hurt or die.
This is not mechanics, this is the person, let those who cannot "learn mechanics" be able to try all content in the game.
There have been times in fights, Grauda EX specifically, that I was well out of the range of the "indicators" but still end up getting hit by it. There was even a time where I and a few other casters (BLM, WHM, SCH) were most definitely inside the bubble, but ended up dying to The Reconing. I pride myself on being able to move out of the way and not take unnecessary damage. But to get hit when you are clear out of the danger zone is a bit ridiculous. My boyfriend, who plays a tank, also has the same issues. He is a MMO veteran, and grumbles quite a lot about the delays.
So I do wish that they would look at the delays as it would make the game much more enjoyable.
Last edited by AzucenaC; 02-22-2014 at 05:09 AM. Reason: Edited to include quote for reference.


This I've saw it happened, quite annoying... got told to do better, but hard to see if those icons appears for a split sec and boom... :/Turn 5 (Twintania): on rare occasions, icons marking conflag and fireball will not appear on a player's screen -- or on really rare occasions, anyone's screen. There was one time my group was fighting Twin, many weeks after we conquered conflag phase (it's very predictable). After the first fireball, we all moved and waited for the conflag icon that was sure to come next... but... it never came. We all stood there dumbfounded, and just as one of us said in voicechat 'where is conflag?', it dropped on a random person and trapped their group of people. Upon discussion, not one of us saw it. As far as I have experienced, this issue (icons not appearing) does not happen in any other part of the fight -- just conflags.


That's another thing I didn't mention -- sometimes the icon WILL appear, but super late... as in, you don't have time to move at all. The first time I was trying Twin, I couldn't even take a step by the time I saw conflag, and neither could anyone else. It happened a few times before we just decided to reenter and everything was fine. Of course, this was months ago so I didn't list it because I wasn't sure if that particular problem was addressed or not.
As far as others -- I will add the "hate list is not 100% accurate" to the list, although I will point out that some mobs have weird mechanics with hate... such as the first 'phase' of storyline Ultima where he just randomly attacks anyone who takes any actions. I'll put the hate thing down as a possible issue.



Titan's mechanics work reliably, Ifrit's mechanics do not. But that is the personality of the primals there. Earth is reliable, whereas fire is unpredictable.
The mechanics do work properly, I think you think they do not because you are waiting to move. On Titan especially, you wait for the Weights to spawn, you are thinking about them spawning so you think about if they are late or not.
If the mechanics were changed they would be made too easy, you would no longer have to think about any of them because they wouldn't be hard to avoid.


I really wish people would read my threads before responding.Titan's mechanics work reliably, Ifrit's mechanics do not. But that is the personality of the primals there. Earth is reliable, whereas fire is unpredictable.
The mechanics do work properly, I think you think they do not because you are waiting to move. On Titan especially, you wait for the Weights to spawn, you are thinking about them spawning so you think about if they are late or not.
If the mechanics were changed they would be made too easy, you would no longer have to think about any of them because they wouldn't be hard to avoid.
Again, I'm not talking about lag. I very rarely lag and not once did I mention weights as being buggy... because they are not. If you get hit by weights, either you are lagging or your system is not showing them right away -- graphical lag, I suppose. I only get hit by weights once in a blue moon, and that's because I'm fortunate enough to have a good connection. The issues I am mentioning with Titan are ones others have attested to in this thread... a maintank getting hit by landslide despite never being near it, for example. In extreme, sometimes bombs/landslides do not come at the right timing... and the only reason you can notice this is because of how scripted the fight is, and how most people will have the fight memorized by the time they beat it reliably.
I'm not asking for the mechanics to be changed. I just want them to work properly. For example, don't at all change how spiny bubble works in Garuda Extreme... just make sure it registers everyone who is IN the bubble long before the AoE triggers.
Ifrit is not 'unreliable'... his mechanics in Extreme are scripted very well. The dps will always know when eruptions are coming because they happen immediately after most Inferno Howls (exception being the first one after he lands following Inferno). Plumes only happen after he lands, following Inferno Breath (or whatever it is called). The only 'random' factor is how many times he'll spam breath on the tanks, but using a triangle (or V) formation, this is easy to deal with.
I've gotta chime in here about this specific issue. First, my team has been farming Twin since prior to 2.1; we have put in countless hours with this boss, we have cleared this boss, and I know what I'm talking about when it comes to this boss.
That having been said, this specific issue (icons not appearing/appearing at improper times) can happen. However, I have only ever seen it occur a handful of times, and it is very obvious when it does. That is to say, everyone in your group will notice it, regardless of what they were focusing on in their role up to that point.
If it isn't immediately apparent to every person of your group, then that wasn't what actually happened. Either you lagged, were inattentive, need more practice, need to alter settings/hardware, or simply aren't that skilled of a player. Not all of these are strict negatives, but the point is that there are numerous things that really need to be ruled out before someone throws up their hands and cries "bug!".
tl;dr--Conflag icon bug can occur, but it is rare.
<Overdose> Goblin <OD>
Twintania downed (Pre-2.1) Dec. 9th, 2013



Have to confess, Garuda's disappearing act has really gotten me down. I would love to tackle the extreme mode primals, but as a tank I feel gimp when I can't see Garuda half the time. I would rather not put my parties through that and I can't unlock the other Primals without first beating her.
A true paladin... will sheathe his sword.
Yes, I have run Titan EX a lot and sometimes he will Bombs > Tumult > Plumes right after another during heart phase-- just before Earthen Fury and it's absolute hell to heal through because you just can't stand still long enough to get a heal off. Swift cast > Medica only does so much and the tumults alone can be enough to kill a dps. It's a frantic race if everyone does survive to heal everyone up to full before Earthen Fury hits just do to it all over again after.Titan (extreme only, I think): sometimes, landslide and bombs will not trigger at the time they usually do, or Titan will completely skip landslide in his rotation. This is survivable, but just plain weird. I'm not talking about the heart phase, where I know his abilities can trigger at odd times if the heart is almost dead.
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