Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 32
  1. #21
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by ForteXX View Post
    Also sucks that they lied about just being able to turn off the echo buff to do coil at its current difficulty.
    they never stated about current difficulty. they stated about "normal difficulty", which may change due to various nerf/buff they may add in between.
    (0)

  2. #22
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HumsterMKX View Post
    Well... since when experimental changes been accidentally added into a patch a bug? (>....>
    Always. It's pretty common.
    (0)

  3. #23
    Player
    DamienPeters's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    36
    Character
    Angelica Starfire
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I very much wish that they wouldn't revert the changes to turn 2 myself^^
    (2)

  4. #24
    Player
    starswept's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Kibeth Starswept
    World
    Ridill
    Main Class
    Pugilist Lv 1
    Haha this is just too funny. Especially after reading some of the responses in the other T2 thread and now this :3
    (1)

  5. #25
    Player
    Lyrro's Avatar
    Join Date
    Dec 2013
    Location
    Fort Myer, VA
    Posts
    44
    Character
    Lyrro Deigon
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lexia View Post
    You can't unfix what was not broken, clearly there no problem with enrage method if they reverting the unintended changes.
    If it weren't broken, they wouldn't be experimenting in an effort to fix it. The fact that they did not intend to release that fix in this patch doesn't change the fact that they've acknowledged it to the point of experimenting to find a way to make it more challenging. Honestly, I hope they keep it as is because the method is now viable, since it can be done with adequately geared healers but those guys who've been running it in ak gear because it was so easy originally will now be filtered out.
    (1)

  6. #26
    Player
    Siobahn's Avatar
    Join Date
    Apr 2012
    Posts
    73
    Character
    Siobahn Meris
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Junpei View Post
    You guys mean nerfed AGAIN. They nerfed Twin back in November already when they made twisters a joke.
    How did twisters work before the nerf? I've always wondered this, and since you're in that BG world first vid, I can trust your info. Were they able to spawn anywhere your character walked during the cast time, including your final step?
    (0)

  7. #27
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Most attacks have a red circle that you have to move out of, old twisters essentially had a circle that you had to stay within. There was still the mechanic where it would drop the green twister and you had to be out of it, but you also couldn't run in a straight line from where you started.


    The twister would drop at around 80% of the cast bar, so some people could happily just side step at the end of the cast bar but the most reliable was to run in a small circle/square that you see me doing in the video. The twister now drops at around 60% of the cast bar and is much easier to dodge, the maximum movement range is all but gone (i think you can still trigger it if you hit sprint and run in one direction)

    Back in September when I worked out the twister mechanic my thought process was

    This can target the tank
    The tank is unlikely to be expect to move very far as this would disrupt the flow of battle
    Try making small movements -> somewhat successful
    Try making a consistent movement within a small area -> 90% + success rate.
    To a point having the twister drop at 80% also invoked a certain amount of unluckyness with the old positional updates being every 0.3, the new 0.15s updates would have made the old twister mechanic much more manageable.

    Here is a video I made for my FC during progression to teach people how to dodge them
    http://www.youtube.com/watch?v=sEeiyboAydI

    (in the kill video my favourite part is when the OT died and I had to stun the DK, dodge a twister, Take a death sentence, re-stun the dk and then get back in position. I was sweating bullets.)

    Uploaded sep 26th, first kill oct 26th, yes it took a long time for some people to be able to dodge consistently. I would add that the Healer PoV for the video was the second most consistent twister dodger after myself and that was pretty unlucky for him!
    (0)
    Last edited by Junpei; 02-22-2014 at 12:22 AM.

  8. #28
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    [removed] the explanation above is a lot better than mine
    (0)

  9. #29
    Player
    Siobahn's Avatar
    Join Date
    Apr 2012
    Posts
    73
    Character
    Siobahn Meris
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Wow. Awesome post. Thanks for the info!
    (0)

  10. #30
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    No worries, I'm almost always available in game if you have any other questions Siobahn!
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast