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  1. #1
    Player
    Gangaloo's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Ganga Loo
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kitru View Post
    Basically, WAR is the king of burst damage tanking while PLD is the kind of tanking constant high damage.
    I'd have to strongly disagree with this considering in my group's last TT kill I had to call for Virus twice? I'd hardly consider that a big deal. Not to mention that a PLD can stoneskin themselves right before a DS lands. Once a PLD starts pushing towards 600 parry rate with food I've noticed that DS becomes quite negligible as long as a Virus lands for when a major CD isn't up (as I said for myself last kill that was only 2). There's been quite a few times I've taken 0 damage on my PLD from a DS because I blocked the in coming damage with a CD up.

    If you rotate your CDs properly on a PLD you really don't have very many cases where you don't have something up to mitigate DS. Also keep in mind that burst damage prevention includes the plummet that comes before DS, which will not always allow IB up for the DS right after as the cast time could let IB drop off. PLD can mitigate BOTH of those attacks a lot better trivializing the in coming burst damage.

    Most single tank TT groups use a PLD tank for a reason. While PLD is a lot more forgiving against TT than WAR is in terms of CD usage, an inexperienced PLD is very noticeable. They won't have their CDs up for quite a few DS because they don't know how to rotate them properly. You'd be surprised how much more often a PLD will have his CDs up if he say... hits times a Rampart so it eats both the DS and the Plummet, and has 2 seconds before it drops off right as DS hits him. I see a LOT of PLD new to TT hit their CDs when they see the cast bar start, which is NOT how you're supposed to mitigate the damage (even though it does work).
    (0)

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gangaloo View Post
    I'd have to strongly disagree with this considering in my group's last TT kill I had to call for Virus twice?
    And what does that have to do with WAR v. PLD? Properly played, a WAR has the equivalent of Rampart up for every single burst attack. PLD can't get close to that. Saying that you did Twintania with a PLD and only had to use Virus twice means nothing because you're looking at PLD in a vacuum rather than comparing it to a WAR which is what I was talking about.

    If you rotate your CDs properly on a PLD you really don't have very many cases where you don't have something up to mitigate DS.
    And if you're using Inner Beast properly, you will *always* have the equivalent of Rampart up for every single DS. A PLD properly rotating CDs is still going to take more damage than a WAR using IB because the WAR will also have their own CDs to use.

    Also keep in mind that burst damage prevention includes the plummet that comes before DS, which will not always allow IB up for the DS right after as the cast time could let IB drop off. PLD can mitigate BOTH of those attacks a lot better trivializing the in coming burst damage.
    Inner Beast is not the sum total of the WAR burst damage mitigation capability. You've also got Infuriate available every minute to lengthen the IB window for another 6 seconds. As to the plummet, it's not burst damage if there is more than 6 seconds between because that's more than enough time for healers to top the tank off; basically, if it's not damage that fits within a single IB, it's not burst damage.

    If a WAR uses IB and their CD suite, they'll trivialize regular burst damage much more effectively than a PLD can.

    Most single tank TT groups use a PLD tank for a reason.
    They bring a PLD for single tank Twintania because of Hallowed Ground. It has nothing to do with PLD being better at mitigating burst damage and everything to do with PLD being able to not take damage for 10 seconds when the RNG decides that it's time to screw over the tank.

    Your entire argument for PLD being better at mitigating burst damage scenarios looks only at PLD. It completely ignores WAR, which means that your argument is entirely invalid. A properly played WAR is always going to be the better tank for regular burst damage fights because of Inner Beast. Even if a PLD has the comparatively stronger CD suite, WAR still has a CD suite on top of Inner Beast and Inner Beast is simply insanely good for predictable burst damage. PLD can do well in those scenarios (which is all you're saying), but WAR is simply better.
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