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  1. #1
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1

    Twintania, special attack notices

    1. Dive Bombs icon:
    I can barely hear it and sometimes don't see it. I'm talking about the 2nd set of Dive Bombs while you still fight the snakes. What sounds can you turn up/down to hear it better? I've tried System Sounds but that doesn't seem to affect it. What I'm doing is zooming in a little and place the camera down behind me, focus and try to spot/hear them which is pretty difficult sometimes. Any tips?

    2. Twisters:
    Well, they are not really a problem but again, I think everyone would like some sort of "notice" for that as well.

    (yes, I know about that thing you can use, which shall not be named) :P
    (2)

  2. #2
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    You can set party effects to limited and changing displayed names to either off or initials. Both options are under your character settings and will remove some of the "clutter" around your group so you can see the visual better.
    (0)

  3. #3
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    use only initials or no names displayed during twin at all. if you still can't see the divebomb symbol you might have other issues.
    for twister just set a focus target on twin or if you use mumble, ts, and so on have the tank announce it. enough time to react to it.
    (0)

  4. #4
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Setting names to initials is what I am doing.
    I'll try to set party effects to limited.
    My focus target is really close to the center of my screen.
    Does she actually do anything before Twisters? I know it's during every 2nd Dreadknight but is there any visual clue? Like the Death Sentence follows after every 2nd Plummet.
    (0)

  5. #5
    Player
    iNizmo's Avatar
    Join Date
    Dec 2013
    Posts
    10
    Character
    Nizmo Tezenia
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Someoene should be focus targeting Twintania after she does her big move when snakes fall. Having someone call out twisters helps alot. But if you dont have someone taking on that responsibility just focus target her yourself that way you know its coming.
    (0)

  6. #6
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    1. turn all volume to '0' except sound effects and master volume....turn these 2 up
    2. remove names or put everyone on initials
    3. remove special effect for yourself and party
    4. set HP bars to never show up
    5. can set an alarm on your phone to 40 sec so when it goes off you know that divebombs are coming
    (0)

  7. #7
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    FFXIVAPP with Twintania plugin can be your friend as well
    (0)

  8. #8
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    A lot of her mechanics can be pretty buggy. There was one Twintania run I did where *no one* saw who had conflag (not a single person saw the icon or heard the noise)... We all sat there baffled/confused until it triggered on one of us (the big aoe) and everyone was stuck in it. Normally, with those glitches, only one person *doesn't see it* and the rest of the party can say "Hey, you have conflag!" Nope. Not a single person could see it or hear it... Very frustrating.
    (0)

  9. #9
    Player
    Aleo's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Aleo Izzle
    World
    Ultros
    Main Class
    Archer Lv 20
    Quote Originally Posted by BunnyChain View Post
    1. Dive Bombs icon:
    I can barely hear it and sometimes don't see it. I'm talking about the 2nd set of Dive Bombs while you still fight the snakes. What sounds can you turn up/down to hear it better? I've tried System Sounds but that doesn't seem to affect it. What I'm doing is zooming in a little and place the camera down behind me, focus and try to spot/hear them which is pretty difficult sometimes. Any tips?

    When you kill the snakes they make an explosion + explosion sound. When this explosion sound plays it overwrites and/or drowns out other sound effects (including ones played through chat input). This can cause the divebomb sound cue to either not be audible or be very quiet depending on when the snake is killed. I assume this is a bug.

    Best way to avoid this is to kill off the snake between divebombs.
    (0)

  10. #10
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    The only thing we did was to limit the effects and use initials during the fight. Twister's mechanics are pretty dumb, it's way too easy. While for divebombs, yeah, I agree it's somewhat hard to notice, all you can really do is to focus on the screen and don't bother too much with the snakes, as they won't hit you because they don't have cleave attack. But seeing you're a healer, that might be a problem since you need to focus on the tank's HP as well.

    Quote Originally Posted by Aleo View Post
    When you kill the snakes they make an explosion + explosion sound. When this explosion sound plays it overwrites and/or drowns out other sound effects (including ones played through chat input). This can cause the divebomb sound cue to either not be audible or be very quiet depending on when the snake is killed. I assume this is a bug.

    Best way to avoid this is to kill off the snake between divebombs.
    What? Do people actually kill the snakes during divebombs? That was............... sorry for the word, stupid.
    (0)

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