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  1. #11
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I'm almost certain we will get 1 ability per 5 level increment for jobs just like we currently do.

    55: Summon IV: Summons a supporting-type pet (Leviathan).
    ---Slot 1: Spinning Dive: Delivers an attack. Recast: 3s.
    ---Slot 2: Spring Water: Heals all nearby party members. Recast: 40s.
    ---Slot 3: Barracuda Dive: Delivers an attack. Additional Effect: Silence (1s). Recast: 30s.
    ---Slot 4: Tidal Roar: Lowers attack of nearby targets (10s). Recast: 120s.
    -Enkindle: Tidal Wave: Deals water damage at a potency of 200 to all nearby targets. Additional Effect: Heavy (10s). Recast: 300s.

    The reason I think this is so far XIV has pretty much copied the summons of RIFT.
    -Wind is the best magic attacker used for buffing the owners spell power, causing both to deal additional damage, wind dmg to target and nearby targets and a standard wind attack.
    -Earth is the tank getting basic earth attacks that increase enmity or force the target to attack it, AoE attack that forces targets to attack it, and a charge-in attack.
    -Water is the "crowd control" (support really) used for basic water attack, weight, silence, and dispel with water damage added to all abilities but silence.
    -Fire is the melee attacker. Don't know much else on its abilities yet, only 48, need to be 51.

    Quote Originally Posted by Mhaeric View Post
    Why are there two of these threads? You posted almost the exact same thread like 30 minutes apart.

    http://forum.square-enix.com/ffxiv/t...02#post1865002
    Also this^.
    (0)
    Last edited by MartaDemireux; 02-12-2014 at 08:52 AM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  2. #12
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Giving Egi's Stun on regular attacks will absolutely cripple stun rotations since three stuns and it's immune for 30 seconds. Please dont, unless you want to see Summoners shunned from everything.
    (1)

  3. #13
    Player
    RavenCB13's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Doradus Pictoris
    World
    Behemoth
    Main Class
    Arcanist Lv 50

    My thoughts on New Egis / Actions

    My Thoughts....

    Leviathan- AOE bursts and Knock backs. Basically an improved Carby. Further more Leviathan is of the sea, and you have Sirens and such which are famous for their songs., Perhaps allow Bards within a Certain area to Leviathan to have a 5, 10, or 15% increase to their songs Potency.

    Ramuh- Arsenal of Dots including stuns and weakness. In addition, due to the good nature of the Sylphs I believe Ramuh should increase the healing potency of Healers within a certain area to Ramuh by 5, 10, or as much as 15% but not to exceed 120 added Cure Potency to healing spells and actions.

    Shiva- Arsenal of Dots Including Heavy and Slow. In addition, Spell Casters that are with in range of Shiva could benefit from Her by providing a Damage Boost to all Ice/Water Spells and Actions with a Potency of 5, 10, or 15% but not to exceed a set amount. This would include your Blizzards and Fluid Aura.
    (0)

  4. #14
    Player
    RavenCB13's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Doradus Pictoris
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    If other abilities are offered might I suggest.

    Sacrifice- Extinguishes the life of your Egi and replenishes Summoner's hit points by 50, 75, or even Maximum Health. This would have a large cool down time and could be a Summoner's Personal Benediction. Instant Cast, No Mana Cost. 300.00s Recast.

    Siphon- This would be a Great spell for those moments when your Titan is at full health and you take unexpected damage from an AOE or you pulled Aggro that you couldn't avoid. This action would allow you to drain 10% or your Summon's Health to replenish your own. Instant Cast, No Mana Cost. 60.00s Recast.
    (0)

  5. #15
    Player
    RavenCB13's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Doradus Pictoris
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    If my ideas don't jive with the Final Fantasy franchise as being on spot with previous games, I do apologize. This is the first Final Fantasy Game I have ever played. I find that more and more the summoners are losing their "likability" with in the community because it seems with each patch they get nerfed and due to that they are not allowed into some runs. Or people complain in Duty Finder when we are given a Summoner.

    Therefor I motion that in the end Summoners Should get these three Summons and that these three new Summons should be geared towards benefiting the group in some fashion so that Summoners find a re-purpose of sorts for late game dungeons. I further Motion that these Three New Summons DO NOT replace Infrit, Titan or Garuda. The Summoners should have Six at their Disposal.

    Akiza... I am sorry to say that I agree with Mimilu and Sunako. Multiple Egis on the field at any given time is cloggy (in parties) and gives an enormous unfair field advantage to solo play.
    (0)

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