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  1. #61
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Peregrine View Post
    Yup, you and everyone else. We're going down the exact same road we did in FFXI, right down to the same damn jobs running away with the game as last time, and no one apparently cares.

    That's kindof why I hope that archers get a solo class overlay, not a DD overlay. And thms get whm.
    Doesn't even need the job system to nerf ARC, auto-attack could easily do that. I'd still play ARc/RNG whatever it's supposed to be I just love ranged attacks

    And don't worry grimlock, MAR will definitely be a DD class. SE has definitely realized the issue with PUG and MRD being tank/dd's and hence the job system is coming out. I'm going to guess since SE states that classes will be more solo oriented that certain jobs will have attack boosts and defense penalty to make them deal much more damage, while taking much more. Therefore, being better for group play with a designated tank.
    (1)
    http://mercsxiv.enjin.com/home

  2. #62
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    At this point I'm afraid autoattack is just as likely to give archers free tp between arrow shots as it is meant to reel them in. We'll see. In the epic nerf archer topic, we did get a commitment to balance classes whenever and however needed. Then again, Yoshida loves ranged physical classes. Wouldn't be surprised if multishot's recast timer was 3 seconds and could now be spammed in battle every time a buff is up.

    You can tell how optimistic I am at this point that first and second class classes and jobs are only months away from fully expressing themselves.

    For now, all I want is to be let known ahead of time if I need to be dropping conjurer or sticking with it. If it doesn't have travel benefits, or nuking benefits, I levelled the wrong thing and need like a month to fix that.

    I don't like thaumaturgy lore. It's not FF to me, but if it has the FF mage I want for ransom I'll have to do it.
    (1)
    Last edited by Peregrine; 06-17-2011 at 11:35 AM.

  3. #63
    Player
    WiiSam's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    222
    Character
    Wii Sam
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Peregrine View Post
    I would think that a logical first step to starting the job system is to assign each class their future job, then start to work on it. Therefore, this info should be known to the devs relatively early in the process, almost from its inception.

    Those job/class assignments are actually really important to players. Many of us are levelling entire classes with the future job assignment in mind. That is, they're not playing thaumaturge to play thaumaturge. They're playing thaumaturge to be a black mage or red mage. Needless to say, levelling of that class takes many hours.

    When job assigments for each class are known, could we get informed of that ASAP so we have time this summer to prepare for that?

    If for instance, someone who loves blm levelled conjurer...but at the last minute finds out conjurer actually unlocks white mage...that's instant rage factor there. Or if someone finds out that black mage, or thief, or summoner isn't an initial job at all, that's rage factor too. And if say marauder gets beastmaster...that is bedlam right there. Players need time to cope with the possibility that their job doesn't match why they levelled that class, or that their job isn't even in the first round at all.

    Players will tolerate any potential disappointment/missed expectations the more time they're given to react to that news.

    So earlier is better. Like...months in advance. As soon as possible. People need time to react to that decision.
    I agree completely! Please let us know SE!
    (2)

  4. #64
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nilheim View Post
    GLA: PLD or ??? (NIN? lol)
    I was playing FFIV on my PSP tonight when I realized... why couldn't Gladiator branch off into Paladin and Dark Knight? Just like Cecil, you could choose between the path of a holy or dark swordsman.

    Edit: Seems Eldaena already thought of this first. >.<

    Good brainstorming!

    Quote Originally Posted by Eldaena View Post
    It's almost like each class needs to split into at least two jobs to make sense.

    Con - BLM or WHM
    Thm- TIM or RDM
    Gla - PLD or DRK
    Pug - MNK or THF
    Lnc- DRA or ...
    Mrd- Beastmaster or ...Warrior?
    Arc- RNG or Corsair?
    (0)
    Last edited by Rowyne; 06-17-2011 at 08:03 PM.

  5. #65
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I'd love it if they ninja'd it in the game and just left it as foot notes in the update. Just like the good old days of XI.

    -Oh yeah by the way we added new missions to the game.
    -By the way Corsair AF quests can now be done
    -By the way you can redo your ToAU rings now
    -Oh yeah, Sozu Rogueberry is now a forced spawn...enjoy.
    (0)

  6. #66
    Player
    CptGrimlock's Avatar
    Join Date
    Mar 2011
    Posts
    121
    Character
    Captain Grimlock
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rowyne View Post
    I was playing FFIV on my PSP tonight when I realized... why couldn't Gladiator branch off into Paladin and Dark Knight? Just like Cecil, you could choose between the path of a holy or dark swordsman.
    I WOULD LOVE THIS,but am thinking its not likely since they already stated 1 class =1 job,but here's to hope.
    (0)

  7. #67
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    To me it seems like some jobs will have two roles each or more.

    Conjurer- Whm or Blm
    Thuamuturge- Rdm or Necromancer. EQOA they could be heals by give their health to the tank, it's sort the same in this game.
    Arcanist could be a time mage, while Stavesman could be summoner.
    (0)

  8. #68
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    con is going WHM , THM is going BLM 99%

    probably CON get some debuffs ( slow , dia , paralyze ) , while THM conserve the absorb , and umbral attacks

    Reading the class description looks like THM was going to be the caster DD ,with some healing in a pinch (Heal over time) , however Sacrifice is amazing.........so that truncated Cure
    (0)

  9. #69
    Player
    Meridian's Avatar
    Join Date
    May 2011
    Location
    Goblin Sympathisers HQ
    Posts
    111
    Character
    Ritual Morvant
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Warlyx View Post
    con is going WHM , THM is going BLM 99%

    probably CON get some debuffs ( slow , dia , paralyze ) , while THM conserve the absorb , and umbral attacks

    Reading the class description looks like THM was going to be the caster DD ,with some healing in a pinch (Heal over time) , however Sacrifice is amazing.........so that truncated Cure
    I'm not quite sure how you worked that out when Thaumaturge literally translates as "miracle worker" - it would make a lot more sense for them to become WHM, with Conjurer (who already get the main nukes......) to become BLM.
    (1)

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Eldaena View Post
    I wasn't thinking new abilities, but what if they take sacrifice over to conjurer, and debuffs from conjurer over to thm? That's the kind of thing I'm wondering about....it's almost like conjurer needs to turn into black mage or white mage, but where does that leave thm? Time mage and red mage? I don't know.

    It's almost like each class needs to split into at least two jobs to make sense.

    Edit:

    Con - BLM or WHM
    Thm- TIM or RDM
    Gla - PLD or DRK
    Pug - MNK or THF
    Lnc- DRA or ...
    Mrd- Beastmaster or ...Warrior?
    Arc- RNG or Corsair?

    I dunno how to fill in the holes. >.<
    I've been saying this for so long ; ;

    2 jobs per class would be the best and most fun way of doing this system. Each class could fill 2 party roles depending on what's needed. PUG could tank as Monk and then have some more thief-based class, like boxer or something. LNC could DD on DRG and then have a tank. MRD could tank on WAR, DPS/Debuff on DRK. GLD could tank on PLD, DPS on berserker or something.

    That way, Conjurer could be black mage and white mage, thaum could be red mage and... some form of healer or something that performs differently to WHM (through sacrificial type stuff, could get martyr and that)

    Definitely seems like the best and most flexible system.

    Edit: As for future classes, as others have said I could see Arcanist becoming time mage and scholar/mathematician/sage/something intellectual, and musketeer becoming corsair/gun mage/sniper etc.

    They've got plenty of options just drawing on old games, whilst keeping the characteristics of the current classes and splitting them up.
    (1)
    Last edited by Sephr; 06-17-2011 at 06:37 PM.

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