I am completely expecting the second option, in addition to questioning myself yet again as to why I bought this game...
i hope it can be longer than an hour, it doesn't have to be for everyone but, if it's only an hour that's gonna leave my group wanting more. The mini nms took us less than 2 days to get all we wanted out of, just want something with more longevity.
Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/
I'm expecting a cave like Cassiopeia Hollow, with few monsters.
I prefer something like "Valkurm-Dynamis", need strategy to win. Farm or Clear the stage to get access to next dungeouns !!
Myself honestly, can't do 3hrs+ event anymore (>.<)
I'm hoping for a salvage like system, but with more generous drops.
Instead of random drops like XI's salvage, make things a bit more direct to obtain.
2 months to obtain a FULL 5/5 set of JSE sounds about right.
But maybe im asking for too much depth. (3 base mats = 1 JSE piece, trying to include crafting here...)
Im expecting a cut and paste hall or cave where you see the same left and right turns everywhere you go. And to change it up a bit...they will put a 4 way intersection here and there. But seriously, I really do hope Im wrong and they are something cool and fun to do as well as explore.
Hopefully they require some kind of brain power and tactic to get through. Trash mob gring to get to a boring boss, is not cool. I want strategy and organization, and teamwork to count for something in these dungeons.
What ever square releases needs to at least have enough longevity to it to occupy a hardcore/semi-hardcore gamers in-game time while SE completes more content to feed our unending appetites.
If these dungeons are like a WoW style dungeon (not saying they are bad) and they are only adding 2 of them... a more hardcore endgame focused ls will clear their entire drop list in about 0.5-1 weeks tops. {meaning they spent how long working on a dungeon for about ~15-20hrs of content}
Now if this dungeon is something that will keep the playerbase appeased for say 1-2 months, while they make the dungeons in the other zones and other content, they can get the new content out just as people are finishing the old and keep up with the players. Or if it is like a FFXI dungeon/Raid it will remain worthwhile for 6-12months and the content just keeps building up more and more until it is impossible to run out of things to do.
As others said the lesser NMs(lower lvl nms) with their crazy fast spawn and semi decent drop rate simply was too short lived... was enough content for me to fully gear my 36 person linkshell in about a month. Note we only did these like 2-3times a week tops.
So all the NMS SE added where only say about 40hrs of content. I pray this is not going to be a repeating theme, because of it is there is simply no way without SE putting double to triple the development power into churning out content that they will be able to keep up with the community playing the game.
If a player beats the game, well they move on to the next game. This is the deadly part of a casual mmo and one of the reasons so many fail (rift is actually starting to face this now, they are struggling to release content fast enough now). Casual content is all short lived, and unless the game has years and years of content... people simple max out their character with the content in a short time... and are forced to take a break. Break gets too long they move on to a new mmo. {WoW example: New Expansion raiding guilds burn through it gets everything, 1/2 of the guild takes a break until new things release... rinse and repeat} <= that is not a good thing in a mmo.
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