Now this is full of lol.
Now this is full of lol.
That's something most people have taken as immutable, but everyone can place signs for a reason. Keeping hate doesn't give you the rights to set the pace of the run or the order mobs must be attacked. We are just overly used to this scheme because tank pulling is pretty convenient, but there's no reason for another role not to determine what to pull first.
English is not my mother language. I'm trying to do my best, so please don't be rude...
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Marking targets in a priority order should be a DPS duty. It makes more sense since they are the one killing those things.
The tank should then focus his rotation according to this order, but it's not its job to define what's the most dangerous/annoying thing to kill first. He's here to take the hits and keep aggro, he's not in charge of the damage dealing part of the battle.
Also, there are letters next to each monsters when you engage them. It's the "by default marking system"... yet, nobody seems to know his ABC, because nobody is using it.
It's the community fault to ignore this feature, which was especially made to have something in replacement of manual marking.
Use it. It's here. It's free. It replaces manual marking when no priority order is requiered.
Damnit people.
Last edited by Fyce; 01-31-2014 at 12:03 AM.
I have only a level 31 WAR and I find marking to be pretty simple. I just use the 'X' and switch it to another mob when the previous one is almost dead. Marking seems to help more with single target specialists like melee and smn.
I think some people just outright lie to make an argument. Of course we can't actually say what their experiences are, but seriously, when I'm tanking I always mark and it is very rare for people to not follow the order. Organization always makes things easier. I have a hard time believing anyone would have a drastically different experience. Well actually, I just don't believe them at all.
Ummm no.
Tanks essentially lead the parties. DPS are pretty much the bottom of the pile in any decision making and that's probably the best place for them because of the nature of the role and the average level of idiot said role attracts. Granted, that puts a great deal of responsibility on the tank to both learn the encounters and to maintain focus at all times.
Which is pretty much why there's always a shortage of tanks because it's a taxing and thankless job much like healing.
Tanks marking Mobs?
It was one of the first things I've been getting rid of in my FC
Atm only the hardcore wow raider in our FC do mark. Otherwise a DD will be pointed responsible for chosing targets. Pointed DD often is a noob in the dungeon, s/he should learn which mob to priorize.
In DF groups i choose the melee DD to be my "T" target.
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
There are more reasons to mark than just keeping threat.
For the healer: Keeping all the dps on one mob kills that mob faster, which means less damage to the tank making the healer's job easier.
For the tank: The obvious, it makes it easier to control threat.
For the dps: It's more efficient for dps because they can easily see which mob the tank is targeting without having to target the tank first. I can't count the number of times we killed a mob. I target the tank. .....and he just sits there for like 2-3 seconds before finally targeting a mob leaving my dps at 0.
I'm honestly blown away by all the tanks in here working so hard to justify ignoring the most basic aspect of mmo teamwork. Perhaps they would prefer a single player game with npc party members?
.
You say that the tank leads the party. Why? What in his job makes you say that? Because he's the one in the front line, engaging first? This doesn't give him the "lead" at all...Ummm no.
Tanks essentially lead the parties. DPS are pretty much the bottom of the pile in any decision making and that's probably the best place for them because of the nature of the role and the average level of idiot said role attracts. Granted, that puts a great deal of responsibility on the tank to both learn the encounters and to maintain focus at all times.
Which is pretty much why there's always a shortage of tanks because it's a taxing and thankless job much like healing.
"The tank already has a lot of things to manage, so I think it's fair if we hand him another of those things to do". No, just no... DPS should not be the "idiots without responsabilities" slot in parties.
I might also add that your run is defined by the ability of the DPS to kill stuff. It's a fact. You won't do anything if monsters don't die. In fact, your party may even be stuck on an encouter if you cannot pass a certain "DPS check". It says a lot about DPS responsabilities in a run.
Last edited by Fyce; 01-31-2014 at 12:25 AM.
Tanking is more fun when you don't mark.
DPS is more fun when there are no marks.
Marks are almost completely unnecessary in this game except for in a few cases in extremely high level play (a single mark to indicate kill order on a specific set of adds in a difficult raid encounter, for example, is the only time marks are ever needed)
People getting uppity about marks in 4 man dungeons are hilarious.
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