I use Snap > Snap > Dragon > Twin > Demolish > ToD as an opener. If you don't lag it works every time, you just have to be fast.



I use Snap > Snap > Dragon > Twin > Demolish > ToD as an opener. If you don't lag it works every time, you just have to be fast.
ive always used PB when i have all my buffs on, pre 2.1 i just spammed snap punch, now, i use the 190 potency rear attack then demolish for my last hit so GL doesnt fall off. that way i do the most damage.


Don't use Dragon Kick first because it doesn't apply the -10% Blunt Resistance if you are not in Opo Opo Form, which is impossible to achieve during Perfect Balance. Opo Opo is only gained through use SP or Demo, and I'm almost certain it won't apply the form if you use either of those while under the effects of PB.
I use PB>SP>SP>SP>Demo>ToD. I'm of the opinion that the faster I can get my GL3 up the better, not only for the potency increase and the increased damage from SS increase, but from the flexibility it provides. And I'd rather not apply DoTs until I'm fully stacked. I think BFB is a good option to pop right before Demo as well.

Best opener is either: DM SP SP DK TW
Or very close to it.
Cool. i will test these out sometime today. But again... +10% Damage or -10% blunt Resistance if you had to choose between one?

Depends on what you attack with next.
The blunt resist is +11% to all your direct damage and 10 higher base potency. The Twin buff is +10% to all your damage.
Basically using DK gains you 10 flat potency and then trades +1% direct damage + costs you 10% to DoTs until you recover the TW buff. If you use ToD or Demolish before you recover the Twin buff, then Twin is better. If you don't use those before you recover the Twin, then DK is better.
thanks for the info! If you dont mind me asking, where did you get this information from as far as Blunt ResistanceDepends on what you attack with next.
The blunt resist is +11% to all your direct damage and 10 higher base potency. The Twin buff is +10% to all your damage.
Basically using DK gains you 10 flat potency and then trades +1% direct damage + costs you 10% to DoTs until you recover the TW buff. If you use ToD or Demolish before you recover the Twin buff, then Twin is better. If you don't use those before you recover the Twin, then DK is better.

It's semi-common knowledge based on the way the resist system works. Some other people tested it. Even if the testing is wrong and it is +10% instead of +11% (1/0.9), that's not a meaningful difference. The main difference is that DK does 10 more potency than TW, and the blunt% only applies to direct damage, not DoTs.
I prefer demolish>snap>dragon>twin>snap.
I like demolish first because if I put it last I don't get as many ticks of it off before I will reapply it again with full buffs. Having gl2 before applying the demolish might make up for the lost ticks but I haven't done the math.
Last edited by MomoOG; 01-30-2014 at 04:57 AM.
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