I don't understand the point of item levels, this is the first time I've ever heard the term.
What happened to gear with special effects or niched abilities? Hidden items? They could have secret gear where the requirements to get it change randomly every day so that nobody could really farm it (and that might encourage players to try other content besides raids to try and find it)
I'd rather they release gear that encourages experimentation in playstyles and character builds rather than arbitrarily making all the numbers in the game higher. A boss with 100hp while I'm doing 1 damage is the exact same thing as a boss with 1 billion hp if the new gear lets me do 10 million damage. I don't want the game to become a retread of the same content over and over with just higher numbers.