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  1. #11
    Player
    Xanros's Avatar
    Join Date
    Dec 2013
    Posts
    90
    Character
    Xanros Tawse
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Noahlimits View Post
    On Gilgamesh I see newbie parties filling up all the time. Especially for coil. Maybe it's just the time of day or your server? /shrug
    I should get in on this.
    (0)

    Lalafell Advenrues! My "Let's play" of FFXIV: http://www.youtube.com/playlist?list=PLtyUVCfrimFdnhAoMxVmdy6zjVO0OPZy4

  2. #12
    Player
    Nicco's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Niccolo Machiaveli
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    meh when i first got to iffy ex i put up a learning pt got fil'ed spent an hour learned it. joined a expd pt and won in 2 shots /shrug
    (0)

  3. #13
    Player
    Lukahn's Avatar
    Join Date
    Nov 2013
    Posts
    95
    Character
    Lukahn Gatea
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Unfortunately, a player only has to learn the fight once, so of course there is going to be fewer newbies. However if you can just get a couple of nice people in your group that know the fight and want to help (which does take a little luck,) you can change the description in your party finder. Also the newbie leader from that picture may not have been advertising in mor dhona.

    There is no denying that a learning group can take longer to put together, but it's quite doable. Being new to something is frustrating, I hear you. I probably pissed off a couple of people learning what do about that damn wicked wheel in garuda as a melee.
    (0)

  4. #14
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Bring back the grind, stop with the memorization fights you have to "learn".
    (12)

  5. #15
    Player
    Starkiller's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    78
    Character
    Starwalker Orion
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Lyrinn View Post
    "New or learning players should just make their own parties in party finder"
    Or maybe the elitists should World Transfer to a Legacy Server where the population of players are more of the same mindset?
    (1)

  6. #16
    Quote Originally Posted by Lyrinn View Post


    Pretty common sight whenever I open PF.
    i guarantee that i85 group is a learning group or never fills up. EX Primal groups that starts with no tanks and healers always fail.
    (1)

  7. #17
    Player
    Vinroke's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Ellis Slater
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lyrinn View Post


    Pretty common sight whenever I open PF.
    So why not join one of those learning parties to help the newbies out?
    (0)

    "Alot" is not a word. Allot is but it's unlikely to be what you want, try "A lot".

  8. #18
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Starkiller View Post
    Or maybe the elitists should World Transfer to a Legacy Server where the population of players are more of the same mindset?

    I hope that people don't think that Legacy servers are for elitists.

    Legacy servers are simply servers that carried over from 1.0.
    (8)

  9. #19
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    I've seen people join supposed "learning" groups and leave after one or two wipes, which usually ends up destroying the party when everyone exits the duty and leaves the party soon after. It pretty much wastes everyone's time. People always seem to want the win on the first try, every time, but kudos to those of you with the patience to die a few times before conquering a new battle.
    (7)

  10. #20
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    The issue is this: deadly or time-consuming mechanics in this game are very rarely intuitive or easy to learn.

    People who figure them out on the first try (without seeing other players in the parties do it, or being told how it's done) are the exception, not the rule.

    Some mechanics give you big clues on how to solve them. A considerable amount of boss fights will include clickable items that you almost always just click immediately.
    For example:
    1. Cannons against Isgebind.
    2. Bubbles in Satasha.
    3. Stinger in Toto-rak.
    4. Lanterns in Haukke.
    5. Crystals in Dzemael.
    6. Golem's heart in Dzemael.

    However, the majority of deadly mechanics are nearly impossible to figure out without trial-and-error, guessing, or knowing beforehand.
    1. Blasting cap in Copperbell Mines.
    2. Wisps in Halatali.
    3. Poison pools in Brayflox.
    4. Doom effect in Qarn.
    5. The sandworm's abilities in Cutter's Cry.
    6. Chimera's abilities in Cutter's Cry.
    7. Firewater AoE in Dzemael.
    8. Isgebind's breath attacks in Stone Vigil.
    9. Morbol fruit in Aurum Vale. (when it's best to use them)
    10. Eye of the Beholder in Aurum Vale.
    11. Livia in CM.
    12. Everything the Ultima weapon uses.

    And so, what ultimately ends up happening is that the player who is not familiar with the mechanic asks for an explanation, or fails repeatedly to pass the mechanic (and waste everyone's time). Then, it's up to the party to explain how to pass this mechanic. So now, we've spent the same amount of time explaining the mechanic manually as it would have taken for the new player to simply read about it on their own.

    Is it so much to ask for new players to familiarize themselves with mechanics that they are very likely to not be able to figure out within a reasonable timeframe? Or do we really expect everyone who queues up in the Duty Finder to be willing to go for the maximum length of time available to clear the dungeon?

    Quote Originally Posted by Lukahn View Post
    Unfortunately, a player only has to learn the fight once, so of course there is going to be fewer newbies.
    Quote Originally Posted by DefendPopPunk View Post
    People always seem to want the win on the first try, every time, but kudos to those of you with the patience to die a few times before conquering a new battle.

    Let's be honest here, we're not just talking about a wipe or two to learn some of these mechanics.
    This is especially true because if you die too early to see it more than once (or totally are oblivious to what is going on), you may not even know what's going on and have to try it multiple times to even see how you are dying.

    Even if you know how to handle mechanics such as Isgebind's breath, Doom, and Ram's Voice, it takes precise execution to dodge them. Knowing and understanding what to expect is a very, very large first step that makes passing the mechanic even possible. I'm sure that people who've mastered HM and XM primals and Coil will still need to focus when dodging some mechanics.
    (4)
    Last edited by YuriRamona; 01-17-2014 at 06:34 AM.

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