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  1. #21
    Player
    RickiFake02's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    179
    Character
    Tarii'to Shiruba
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    I've never had *that* much of a problem healing MRD/WAR tanks, but I certainly do agree that they take a lot more healing that a GLD/PLD. I think GLD/PLD take much less damage, while MRD/WAR are designed with much higher HP to be able to live through more damage. Both work, but the latter does make it a bit harder on the healer.
    (0)

  2. #22
    Player
    Stalkster's Avatar
    Join Date
    Jul 2013
    Posts
    101
    Character
    Sir Stalkster
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    IMO depends on a number of factors, a war not playing properly is a pretty big difference. Where pld is less noticeable unless there really making big mistakes.
    At the end of the day there 2differant type of tanks looking at it from a healer perspective. War more HP, Receives higher cures, Spiky health. Pld less HP, more damage resistance/less spiky health. Imo War still needs to be watched closer.
    A good way to keep your mana up is to take advantage of freecure, yes it's not always a option but keeping the tank topped off, while not over healing with cure1. Then drop that free cure2. As said whm will still find there self with MP issues during certain circumstances, SoS/Freecure can only do so much. Hi Brd.
    (0)


  3. #23
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    i remember when i was doing stonevigil 5x a day for gear every time it was a war i was like oh great this is gonna be rough, it can be wrong and there are some good lowlvl wars, but mostly i was relying on sleep, which occasionally dumbasses kept breaking with aoe
    (0)

  4. #24
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I think the MP Refresh from Shroud of Saints does not apply until higher levels due to a trait.

    For lower levels, I would say Gladiator or Marauder feel about the same to heal if comparably geared. Gladiator gets Rampart that reduces damage taken and Convalescence that increases healing received, but the only times I notice a large gap are when the tank may be wearing gear a few or more levels below the dungeon's minimum requirements. And Brayflox, that's just a weird place compared to the dungeons before it.
    (0)

  5. #25
    Player
    EmptyFibers's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Aries Fellhammer
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Is this an issue you solely encounter on lower level dungeons and do not have much trouble healing MRD's on the higher level dungeons? I am a WHM that heals and nukes DPS when I can, and that is often. But since the Daily Roulette, I have went back to the lower level dungeons and noticed that all I can do, especially with a MRD lowly geared, is heal, heal, HEAL! That is how they are designed, but once they get to higher levels, they demolish mobs and I prefer them over PLD's. No offense PLD's, I will roll with you any day too!

    Just make sure you are healing and never let them get below 1/2 health. Even with shitty gear on the MRD, you should not be having much of an issue.
    (0)

  6. #26
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Fiosha_Maureiba View Post
    I think the MP Refresh from Shroud of Saints does not apply until higher levels due to a trait.

    For lower levels, I would say Gladiator or Marauder feel about the same to heal if comparably geared. Gladiator gets Rampart that reduces damage taken and Convalescence that increases healing received, but the only times I notice a large gap are when the tank may be wearing gear a few or more levels below the dungeon's minimum requirements. And Brayflox, that's just a weird place compared to the dungeons before it.
    It applies, the trait just enhances the mp regeneration.

    @ OP level 35 and up, abuse Regen as much as you can, there's so many whms I've played with that don't use this spell, it's a great boon to your mp management. I wouldn't call it a big help, but it takes a lot off of the work load and lets you do a bit more like stated below.
    (0)
    Last edited by Leoheart; 01-13-2014 at 10:49 PM.

  7. #27
    Player
    EmptyFibers's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Aries Fellhammer
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Can't say that I fully agree with using Regen as stated. I literally never used Regen and had no problems healing or running out of MP. But it all boils down to play style per person I guess.
    (0)
    “What if life was like a vapor, rising up from the heated viscosity of our existence? One minute it is thick and robust, full of depth, but instantly it changed and separated to near nothingness. What would it be like at the apex of separation? That point when all the steam has left your existence….”

  8. #28
    Player
    NightWrath's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Night Wrath
    World
    Behemoth
    Main Class
    Archer Lv 50
    Regen+divine seal = 21 second of full dps... unless u tank mob to much then just cure together.

  9. #29
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NightWrath View Post
    Regen+divine seal = 21 second of full dps... unless u tank mob to much then just cure together.
    ^^^--try this

    I would cast regen as soon as tank establishes the hate then spam cure and cast stone skin when you can to reduce the damage.
    (0)

  10. #30
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    At the low levels you're talking about, neither tank has the defensive abilities that really define them. They're weak DPS in heavy armor with a couple enmity skills and a couple defensive cooldowns.

    All other things being equal, Gladiators have better defensive CDs (Rampart and Convalescence vs. Foresight and Bloodbath). They also have a shield. Which means they get to both block and parry, while Marauders only get to parry. It's not a massive difference on a per-hit basis, but it adds up, especially on trash packs. More enemies means more overall incoming damage, but also more chances for blocks, which means more chances for the difference to be visible.

    It's possible there's also some degree of player personality coming through. GLA/PLD is your standard stand your ground, protect your team, sword-and-board defensive tank. MRD/WAR is the rampaging, bloodthirsty berserker. Newer MRDs might not be thinking as defensively as they'll need to later on. A lot of people see that big axe and think it's supposed to do loads more damage instead of blocking it.

    It should really all go out the window later on. From 30 on, you should have Warriors instead of Marauders, and they should be using Defiance (+25% HP, +20% healing received, +Enmity). Paladins, meanwhile, don't have Shield Oath until 40. Between 30 and 40, Warriors should be much easier to keep alive. After that, they should be roughly equal.

    At this point, it's likely also a bit of confirmation bias and self-fulfilling prophecy going on. You see a MRD and prepare yourself for a stressful time, and see every HP drop as further proof of the trend, while letting them slide a bit more with GLAs because, after all, the rest of the time they're so easy.

    Incidentally, you don't have to use roulette to use the DF. After your daily roulette, you get better XP going specifically for the highest-level dungeon you qualify for. Assuming the party can actually complete it, of course.
    (1)

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