Its just people just see melee as unsafe and want to completely eliminate the risk.
kinda sucks how melee get one shot by WW even though its not to hard to dodge.
Its just people just see melee as unsafe and want to completely eliminate the risk.
kinda sucks how melee get one shot by WW even though its not to hard to dodge.
I'd say it's annoying for the healers, if they're worth their salt they position around you, not the other way around.
It really is. Kill Chirada first, if your group is fast wait till Garuda Wicked Wheels to jump/dash in. Burn as normal, gtfo after Suparna casts friction. Collect Loot. Bonus points if you're geared and can buff up to eat the wheel.
SE have never been good at balancing ranged and casting dps with melee dps.
In the early to mid years of XI, Rangers and BLMs were the only DPS classes that were considered worthy of spots in Alliances.
Rather than addressing the flaws with Melee DPS such as DRGs, MNKs, DRKs and sometimes WARs, SE's first thought was to nerf Ranged DPS and establish diminishing returns for same elemental magic.
Swoosh SE. The problem was that Melee DPS were on the front lines and taking relatively more DMG than their ranged counterparts, which taxed the MP and stress levels of the healers, (RDMs and WHMs). It was seen as an annoyance and wasn't in fact about dmg output, but more about less headache for the healers.
EDIT:
While the situation in XI eventually reversed itself(BLMs and RNGs becoming rather inferior to pure melee dps such as WARs/DRKs/SAMs/MNKs and even THFs), SE again proved itself incapable of addressing the issue, where the final solution was to boost melee dps so far above ranged and casters' dps, that alliances and parties favored them now. Thus leaving Rangers and BLMs out in the cold on 90% of the content. Those who remember the horror stories of BLMs soloing their exp or were one of them,will be able to relate.
I fear we will now have a similar situation in XV, more than a decade later.
Parties and Alliances will always favor the easiest route to a goal; the path of least resistance.
While SMNs, BLMs and BRDs require the least amount of upkeep, they are also on par with melee dps in terms of dmg output.
SE have already increased Melee DPS (DRG and MNK in 2.1) in an attempt to address this issue. But again, they failed to understand what the core issue was. Melee will always have to dodge more than ranged/caster dps, and their dps AND sustainability will be effected by such.
WHMs and Healers tend to get rather lazy and passive and prefer a class that requires less healing from them. That's just how healing becomes in an MMO after doing it for hours on end, day after day, for months.
There are several solutions to this problem. 1 is make being on the front lines near a tank less of an issue. You could do this by giving tanks more abilities or passive traits/auras that grant all surrounding members of the PT a increased defense % or a flat -damage taken%.
Suddenly the playing field is even. This is just one possible solution. You wouldn't want to give the Melee DPS their own DMG reduction abilities or traits, because then you would render tanks obsolete. (2008sh-2012 Tanks were worthless in XI. DPS classes became the tanks. SE gave up and never really tried to fix their own mechanics again)
There are also several ways to make healing a fun job/role. SE just need to think outside the box. What if WHM and SCHs were rewarded for timely heals by their healing causing an additional effect on the enemy? WHMs could compete for DPS numbers and have something to work towards. You wouldn't want it to be their main utility, but just enough to keep them motivated to heal and heal well.
Last edited by Royze; 01-10-2014 at 03:39 PM.
I believe the Japanese players have a tactic of using melee DPS as a third tank, to tank Chirada. The off-tank grabs Suparna, and main tank focuses on Garuda + Spiny Plume I believe.
Can be done, people simply don't deviate from the "most optimal" tactic. Just like how Coil parties refuse to not run 2 bards.
I wonder how much longer until people catch on that it's easier to do it like the HM.
The sisters can be tanked by any class. I've tanked it as WHM, seen others tank it as BRD and even BLM. DRG and MNK would have NO issue at all tanking them providing their healers are worth anything which unfortunately, in most cases, are not.
do u know if you stack as in stack with tanks, it reduce the damage of wicked wheel?
meh just casuals who refuse to learn an easy fight.
inb4 ppl begin to only kill chirada first for melee group. Our group kill surpana first and our DRG melee have no problem with dodge the WW
"Virtually impossible." I loled, and it honestly looks like all 3 melee were geared enough.
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