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  1. #1
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73

    Garuda Extreme as WAR MT.

    I know I'm late to the party (went away for 2.5 weeks the day after 2.1 launch) and you folks have probably already figured this fight out. Or at least that's what I thought would be the case. Unfortunately there's a lot of incorrect information out there about this fight, especially on reddit.

    I haven't figured out the exact pattern on the double Wicked Wheel, but I have worked out how to deal with it. So here's what I do:

    1. Get agro on Suprana (OT takes Chirada) and focus target Garuda to dodge Slipstreams.
    2. Once in position, wait until the Slipstreams go off, dodge them and then hit Inner Beast.
    3. Once Inner Beast wears off, hit Convalescence and Thrill of Battle.
    4. Once Thrill of Battle wears off, hit Inner Beast again.
    5. After Inner Beast, use Vengeance.
    6. If at any point Garuda and Suprana teleport into the air, run away from the AoE and immediately hit Inner Beast when they land (or something anyway, as they will both WW when they land most of the time).

    This has worked quite nicely for me, Vengeance and Thrill/Convalescence are available for every sisters phase. If you have 3 ranged and 1 melee, have the melee focus Chirada and the 3 ranged can usually kill Suprana before you have to deal with a second Wicked Wheel combo.

    This setup gives you 47 seconds of cooldowns, which is more than enough time to kill the sisters and you should survive just fine.

    Anyways, has anyone figured out a reliable way to predict the WW combo? My solution is more of a brute force one, and although it works, I'd like to be able to say with some degree of certainty when things are going to go off.
    (0)
    Last edited by Paikis; 01-09-2014 at 04:46 PM.

  2. #2
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    It seems to pop usually after the jump. I think they intended it to pop in that order, but I've seen it hit before jump, right after jump (usually), and within 10 seconds of jump. It's frustrating because that particular attack demands preparation since 90% of tanks can't just eat it (and subsequent attacks while the heals come in). It could be a health% or timer based attack, but I doubt it.
    (0)

  3. #3
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I actually think Warrior is the ideal MT for Garuda.

    The Sisters phases are between 2:30 and 2:45 apart. Warrior's big cooldowns (Thrill and Defiance) are 120s cooldowns, plus Inner Beast + Infuriate.

    Meanwhile, Paladin only has Rampart for every Sister phase, but Sentinel is on a 180s.
    (1)

  4. #4
    Player
    krazyrs's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    345
    Character
    Krzy Rs
    World
    Marilith
    Main Class
    Dark Knight Lv 95
    9/10 times its right after they jump
    when with fc i just ask for ss right at jump and use vengeance/ib combo
    (0)

  5. #5
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by krazyrs View Post
    9/10 times its right after they jump
    when with fc i just ask for ss right at jump and use vengeance/ib combo
    Yup, most of the time it is right after the jump. If they haven't used it before the jump, it is always right after. The problem is if you're holding cooldowns for after the jump and they do it before, you're going to take a dirt nap. With the method I outlined above, you're covered either way.

    Quote Originally Posted by bokchoykn View Post
    I actually think Warrior is the ideal MT for Garuda.

    The Sisters phases are between 2:30 and 2:45 apart. Warrior's big cooldowns (Thrill and Defiance) are 120s cooldowns, plus Inner Beast + Infuriate.

    Meanwhile, Paladin only has Rampart for every Sister phase, but Sentinel is on a 180s.
    I agree.
    (0)

  6. #6
    Player
    dimsumdarren's Avatar
    Join Date
    Jun 2012
    Posts
    75
    Character
    Sweaty Betty
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    i jsut hit vengeance during the slipstreams, it will last the whole time whether or not its before or after jump. Then when they jump i hit thrill. A stoneskin pops on me with thrill of battle is like 2.5-3k mitigation (i have 10.5k health with thrill). Then i inner beast either target after they land. I take about 1-1.5k damage per wheel which is nothing. I also make sure to pop a storms path on at least one target before jump. We are way better for Maintanking than paladins for the above mentioned reasons.
    (0)

  7. #7
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by bokchoykn View Post
    I actually think Warrior is the ideal MT for Garuda.

    The Sisters phases are between 2:30 and 2:45 apart. Warrior's big cooldowns (Thrill and Defiance) are 120s cooldowns, plus Inner Beast + Infuriate.

    Meanwhile, Paladin only has Rampart for every Sister phase, but Sentinel is on a 180s.


    100% agree, WAR MT works extremely well. WW before or after jump seems to be DPS based. High DPS groups it always happens after the jump. Low DPS it happens before the jump.
    (0)

  8. #8
    Player
    Rxpain's Avatar
    Join Date
    Jan 2014
    Posts
    1
    Character
    Hussi Like'a'boss
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SirTaint View Post
    100% agree, WAR MT works extremely well. WW before or after jump seems to be DPS based. High DPS groups it always happens after the jump. Low DPS it happens before the jump.
    ^^ Has been my experience as well. When I am running with my FC group, it happens after 99% of the time. What everyone has described is all very solid ways to deal with the WW's. What I do though when I know it is going to be after the jump is just Holmgang when they land.
    (0)

  9. #9
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    You can also do it easy way, have OT take suprada and MT take Chi and boss. dps focus on Sup first. this way WW will come after fiction and no jump (any dps com should be able to kill sup b4 jump happen)

    FYI for the PLD MT you can alternate Sentinal and Bulwak for the sister phase, I never has isseed on sister. altho i perfer OT this fight. OT got to be lazy on this fight ;P
    (0)

  10. #10
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Why is it that tanks perffer to tank Suparna and Garuda together, instead of Chirada and Garuda?
    (0)

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