Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 59
  1. #11
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    I've given up any hope of SE making a decent summoner class, even in their offline games summoning has become a flashy light show that does crap for damage. In XIV it isn't even that, it's a freaking puppet show with crap for damage. I don't even bother with the Arcanist jobs anymore.
    (3)

  2. #12
    Player
    Cons's Avatar
    Join Date
    Dec 2013
    Posts
    204
    Character
    Larissa Blackheart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    I was sad to see Ifrit at only level 20, great artwork to the OP
    (0)

  3. #13
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tupsi View Post
    FFXI - 1999-2001 developed Playstation 2 MMORPG has full detailed (for that platform) Avatars (Summons), that's not an argument. They stated it wasn't PS3 limitation in any shape or form, Yoshi simply hated seeing people with multiple copies of a powerful beast as a pet as he felt it "cheapened" them.
    I'm not talking about the size of the model, or choice in using a more "elemental" looking pet.

    I simply mean, look at the minions in this game, now look at the Egis. they have low poly counts and very little texture.

    Yoshi also stated the PS3 version was designed to show 24 PT members. What happens if you just so happen to have all SMN for DPS and SCH for healers?

    They lowered the poly count and texture for a reason.

    Im sure they would keep the "small pet" look for them, but would add more texture if they could.

    Hopefully the DX11 update will allow for some textures on them/minions.
    (5)
    CLAIRE PENDRAGON

  4. #14
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    My only complaint of the Summoner pets is that Titan should have legs and be walking on the ground behind me. Doesn't make much sense to me that he flies.

    On Topic: That is awesome looking OP.
    (1)

  5. #15
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DragonFlyy View Post
    My only complaint of the Summoner pets is that Titan should have legs and be walking on the ground behind me. Doesn't make much sense to me that he flies.

    On Topic: That is awesome looking OP.
    The Egi are seen as "Spirits"

    You are summoning them in spirit, rather than their physical form. (And like the Bogy enemies, they still take dmg from physical stuff, and do physical dmg with melee attacks.)

    And a lot of people see ghosts as floating beings.
    (2)
    CLAIRE PENDRAGON

  6. #16
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    I don't get what all the Summoner hate is coming from. I played XI, I saw Summoners in that game, they were nifty (I didn't play one). Yet, I enjoy the hell out of my Summoner in XIV. It's my Main job (until Dark Knight is released). I think the egis work perfectly with the game's mechanics and lore. This is not XI-2 people. Good or bad in thinking that it should be, does nothing to hinder the awesomeness that is the current Summoner. Now, on the other hand - perhaps future Egis (Shiva, Ramuh, Leviathan) will provide us with slightly larger Egi models (after the level cap increase, of course).

    But I really don't feel we need Egi's that are as large as the primals themselves. I mean, really. We are not summoning the actual Primal, and are infact summoning a portion of the Primal's power. So, current Egi sizes make sense both lore-wise and game mechanic-wise. I have enough on my screen as is. I don't need a freaking boss sized summon blocking up my screen just so I can look even more badass.

    Now, all that said and done; I actually do like the OP's reworked Ifrit Egi, given that it is either the same size as the current Ifrit Egi, or only very slightly larger.

    People seem to be clamoring to older FF titles when it comes to the Summoner, most particularly FFXI. This is not that/those games, this is FFXIV and it is different whether you like it or not, get the heck used to it. This is Summoner, and it is fine.
    (0)

  7. #17
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kiroh View Post
    I've given up any hope of SE making a decent summoner class, even in their offline games summoning has become a flashy light show that does crap for damage. In XIV it isn't even that, it's a freaking puppet show with crap for damage. I don't even bother with the Arcanist jobs anymore.
    You either don't play a Summoner or have no idea how one works. Tyvm. Summoner is one of the strongest dps in the game right now. Even after our nerf.
    (5)

  8. #18
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    The Egi are seen as "Spirits"

    You are summoning them in spirit, rather than their physical form. (And like the Bogy enemies, they still take dmg from physical stuff, and do physical dmg with melee attacks.)

    And a lot of people see ghosts as floating beings.
    The avatars in FFXI were 'spirits' or 'fragments of power' of the beings sleeping in the crystals, but Titan walked on the ground in that game too. The rest of them floated.

    BUT, on topic, the design is amazing and after reading the modding wish thread this morning, makes me wish I could replace my Egi's even more.

    And to Ecks, no one wants egi's the size of primals. No one. We just want better details and to feel like the Egi has a significant presence on the battlefield.
    (0)
    Last edited by Parodine; 01-09-2014 at 05:12 AM.

  9. #19
    Player
    Gevvy's Avatar
    Join Date
    Dec 2013
    Posts
    17
    Character
    Cenn Cwyn
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kiroh View Post
    I've given up any hope of SE making a decent summoner class, even in their offline games summoning has become a flashy light show that does crap for damage. In XIV it isn't even that, it's a freaking puppet show with crap for damage. I don't even bother with the Arcanist jobs anymore.
    I don't know, I think they did an excellent job in WoTL.
    http://youtu.be/FhUwX-AI4cs
    Yes, they were flashy, but they had a good AoE effect, and were capable of ignoring magic resistance, had some powerful OHKO moves and some useful buffing/debuffing moves.
    (0)

  10. #20
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gevvy View Post
    There's a difference between creating a fully animated 3D model and a static 3D model. He probably has a while to go yet before taking this on a full professional level.
    Though that being said, it is a very nice piece of work, and a step in the right direction. I'd suggest making an arena and unique moveset for each primal for a possible "primal reborn" new set of instances... Or even a boss rush.
    he/she can just slap any human shape rigging on it then its done.
    (0)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread