What a waste of a thread, CT strategy....
I think I will write a strategy on "How to kill a karakul properly in Coerthas Highland", because Killing Karakul's is harder.
What a waste of a thread, CT strategy....
I think I will write a strategy on "How to kill a karakul properly in Coerthas Highland", because Killing Karakul's is harder.
I think it destabilizes the tethers and accelerates the big bomb timer. I think I also read somewhere that it also gives the demons a damage reduction/ invul buff if they're too close.
Never seen it tanked in the center, Just seems weird and too dangerous for no good reason.
Never heard of tanking him in the centre. Everytime it's been north but it's another viable option.
You can FaceRoll this fight so I don't think location really matters that much. Next time I tank it I'll ask the alliance and go with what they want. I guess both ways work and "Tanking north is stupid" is wrong. Never wiped or had any problems doing it. Since I haven't tanked centre I can't really comment but I'll give it a try if my next alliance want to try it![]()
As long as the dragon is pointed north in the center its no biggie. Honestly I like tanking center better, its safer for the physical dps and if you can't kill skeles before they get to the center you probably are in for a long run anyway. I've died on a tanking on the edge but not on a center tank.
I've done 20-30 runs so far, and not one tanked him anywhere BUT the middle. I'm all for trying new strategy, but all the people claiming 99% of people tank him against the wall are just wrong.
There are 6 adds, and 8 green platforms.
If u drag him north, u have 1 platform taken up. 2 which are the same distance as they already were, and then 5 left to be "further away". In most cases, ppl have the 6th mob overlap one of the 5, making 2 get to the boss with a sprint effect.
Then u have the mobs running through poison, and healers need to reach/run further to heal people.
It's honestly just as easy to pull the skeletons in separate directions, while tanking the dragon facing north (so no one gets hit by breath)
Adds spawn in order of North to south, and they spawn in front of the panel u need to pull them onto.
It really is easy. I usually pull all 3 adds on the east or west side alone. (since i know when, and where they spawn)
You will be on green panels 50% of the time, and healers can sit on the middle east/west panels to reach everyone.
Pulling to the north brings more problems imo than it fixes. (Though some groups are so bad, its needed just to survive.)
So if your group knows the fight, its easier not to pull to the north.
If your group cant win, then its easier toi pull to the north, since u can still try to recover.
CLAIRE PENDRAGON
Stunnable? I blow Brutal Swing all the time to try to do more dps when I'm pacified when I mt it, it always says its immune D:
ok let see the positive point of each strategy
to the edge:
more distance between the dragon and the skeleton... that all.
to the center:
less movement for the ranged dps for kill skeleton (since they will be at middle way between the dragon and the add)
the melee dps have more space for attack the boss
the melee can go help on the skeleton
the bad side, now
the edge:
skeleton are most of the time walking in the poison area, melee can't help on the skeleton phase.
skeleton will be close to each other as they get closer of the boss.
less space for the melee for dps in the last phase
to the center:
less distances for the skeleton for reach the dragon
actually it's more efficient to tank the dragon to the center... simply people think it's safer at the edge... loosing of sight that they are nerfing themself by doing this.
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