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  1. #1
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Just because there are aspects of XI that they'd gotten right, wouldn't make this game XI-2 if they implemented them. I don't understand that logic. It's not the same storyline, not even close to the same content, but the difficulty and the meaning behind rewards were what made them good.

    Sure they were frustrating, but at the time I'm sure they felt like they were worth it. If you really dig beneath the sentiments of those asking for things from XI I'm sure they'd all relate back to that meaning.

    Currently XIV, with how easy things are, even things that should feel like goal don't. With the boss battles we have, no pretty cut scene is going to make anyone feel genuinely proud they spent that amount of time on it. Especially when you know someone has already soloed it. If everything from here on out will be a similar let down then why continue to play. Not everyone who still latches on wants this game so easy even a toddler could handle it.
    (11)

  2. #2
    Player

    Join Date
    Jun 2011
    Posts
    35
    Quote Originally Posted by Oscillate_Wildly View Post
    Just because there are aspects of XI that they'd gotten right, wouldn't make this game XI-2 if they implemented them. I don't understand that logic. It's not the same storyline, not even close to the same content, but the difficulty and the meaning behind rewards were what made them good.

    Sure they were frustrating, but at the time I'm sure they felt like they were worth it. If you really dig beneath the sentiments of those asking for things from XI I'm sure they'd all relate back to that meaning.

    Currently XIV, with how easy things are, even things that should feel like goal don't. With the boss battles we have, no pretty cut scene is going to make anyone feel genuinely proud they spent that amount of time on it. Especially when you know someone has already soloed it. If everything from here on out will be a similar let down then why continue to play. Not everyone who still latches on wants this game so easy even a toddler could handle it.
    You suffer from the same syndrome eq and swg(pre nge) players suffered. Playing games that are excessively tedious and difficult so once you put up with the misery and time sink you get bragging rights, you feel special. Most people realise this is not good, others dont and keep on going about how easy that is, should be a lot harder, bla bla.
    Games should be played because they are fun to play, not because they make you feel oh so special for putting up with more misery than the average player is willing to put up with.
    (0)

  3. #3
    Player
    Mugiwara's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Caius Illiyunn
    World
    Malboro
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by kaboro View Post
    You suffer from the same syndrome eq and swg(pre nge) players suffered. Playing games that are excessively tedious and difficult so once you put up with the misery and time sink you get bragging rights, you feel special. Most people realise this is not good, others dont and keep on going about how easy that is, should be a lot harder, bla bla.
    Games should be played because they are fun to play, not because they make you feel oh so special for putting up with more misery than the average player is willing to put up with.
    they are trying easy, casual, and less "time sinky"... how do you think thats turning out?...
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    315
    Quote Originally Posted by kaboro View Post
    You suffer from the same syndrome eq and swg(pre nge) players suffered. Playing games that are excessively tedious and difficult so once you put up with the misery and time sink you get bragging rights, you feel special. Most people realise this is not good, others dont and keep on going about how easy that is, should be a lot harder, bla bla.
    Games should be played because they are fun to play, not because they make you feel oh so special for putting up with more misery than the average player is willing to put up with.
    Ever read a story or watched a movie that was good where the main character did not struggle to get something done at all? Then maybe Clash of the Titans is the greatest movie of all time for you.

    Isn't the main idea of videogames since Pong about increasing difficulty as you level up. Here's an idea for a game you might like: Do you want to finish this level? Press Yes. Congratulations you have beaten the game!
    (1)

  5. #5
    Player

    Join Date
    Jun 2011
    Posts
    35
    Quote Originally Posted by Dyne View Post
    Ever read a story or watched a movie that was good where the main character did not struggle to get something done at all? Then maybe Clash of the Titans is the greatest movie of all time for you.

    Isn't the main idea of videogames since Pong about increasing difficulty as you level up. Here's an idea for a game you might like: Do you want to finish this level? Press Yes. Congratulations you have beaten the game!
    How easy is too easy, how hard is too hard? Where do you draw the line?
    How hard you can make a game before its not fun anymore for the majority of players?
    How easy can you make it before it gets boring?
    Its all about balance i think.
    I dont come from wow, i come from Vanguard and Ryzom, two hardcore games, not easy to get into.
    I dont like it easy, but i dont like it hard for the sake of being hard.
    The typical retarded cliche of most mmos: lets group and whack everything...done.
    A really good mmo offers complex and deep solo gameplay as well as exciting group play. The only game that delivered was Vanguard, played it for years. Now i got in the mood for a good ol' console game and ffxiv seemed like a good idea, its not better but least its different.
    (0)