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  1. #501
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by JMadFour View Post
    everyone says this. but when a "different" mmo comes out, they won't play it.
    Hate to break it to you. But most mmos that have come out over the years have just been clones. They haven't changed much at all. Well save for GW2, but that "failed" (in my opinion) due to going BACK on their manifesto and adding samey progression with some gear, and the fact that free server transfers killed pvp back in the day.

    So yeah really haven't seen many "different" come out yet. It's the same "spam eq/wow style skinner boxes" that weve seen for quite a long time.
    (1)

  2. #502
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    [QUOTE=Vandark;1751121

    Would a samurai change his beliefs simply because guns were created? I compare a Samurai to guns because to me it's the same difference, guns are the easy root but being a samurai requires alot of knowledge, skill, experience and fighting capabilities. We XI players are Samurai's!!!

    We want what is owed to us, our right to play our game the way we like playing it. -.-b

    Is it too much to ask that we have some content we can relate too?[/QUOTE]


    Yes, Yes a Samurai would. The whole Samurai system as was romanticized in the Edo period could only have come into existence through force of fire arms at the end of the Sengoku period. We can also talk about the number of Samurai who adapted in the Meiji restoration.


    Or I guess in your metaphor you're the guys up in the hills waiting to die holding ot the old ways but letting the new guys put you out of your misery?
    (4)

  3. #503
    Player
    Shigu's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Shigu Kahz
    World
    Moogle
    Main Class
    Pugilist Lv 50

    No

    Just no, oh, just no.
    (1)

  4. 01-05-2014 04:39 AM

  5. #504
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Remian View Post
    Six player groups grinding in the open world being the only way to progress through the levels combined with it taking a long time to reach level cap was amazing. Get rid of linear questlines, instanced dungeons and fates entirely and just give us that instead. It would open up the game a whole lot and give players a reason to actually go out into the game world to participate in meaningful progression and have fun while doing it. This is what we've been craving all of these years but we only get the standard 5 days to hit max level junk.

    Put an end to handing out free gear to players and make them put in effort to raise the funds to buy crafted gear to use while leveling up instead.

    Make gathering and crafting worthwhile. Add in a few dangerous areas with extremely rare materials that you have to dig up. Instead of endgame content dropping completed gear, change it up so you have to use a boss drop combined with these rare materials gatherers dig up to craft the completed item. Player driven economies are a good thing.

    Add in diverse endgame content. Remove mythology tomes entirely and put the alternative set of item level 90 gear in some challenging content that is actually difficult meant for organized 4 player groups. I think it's just plain stupid that you can get a full set of ilv90 gear by simply completing these brain dead easy mode dungeons.

    I'm sure I can go on and on about how a mmorpg should be and how super important meaningful progression and grind is to ensure the longevity and enjoyment of a mmorpg but I will stop here. Doubt i'll ever see any of the things I want in the genre ever again so i'll just have to settle for what's available.
    There aren't enough ways to say "no" in the English language.
    (1)

  6. #505
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by LiadansWhisper View Post
    There aren't enough ways to say "no" in the English language.
    They are Samurai. Fetishing the most irrelavant aspect of their previous relevancy in hopes of making them Relevant once more.
    (1)

  7. #506
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Remian View Post
    Sheer Lunacy
    This post right here is the very reason Yoshi & Co. should just keep doing what they're doing. These types cannot be catered to under ANY circumstance. These types of players drove most of us from XI after Adoulin was released and Team Matsui has been going the wrong way ever since (Having to do Divine Might on HGH to upgrade Artifact gear to iLv 119? Seriously?).

    I haven't even gone over all of the job bandwagon-hopping and discrimination that caused players to leave in droves.
    (0)

  8. #507
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Remian View Post
    She said a bunch of stuff.....
    Give them time. The game is still young. They are still catering toward people who like things handed to them.

    Since this thread is about making 14 more like 11, remember the following;

    There was no real 'end game' 4 months in to 11
    Storyline was limited to Rank 5 iirc
    Only a few HNMs roamed Vana'diel

    It wasn't until the release of Rise of Zilart did they implement a true grind. More HNMs, Sky, Dynamis. Key elements that hardcore players enjoyed about XI. Give them time...
    (0)

  9. #508
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    A few things I miss about XI;

    Quantity of Spells for Mages
    Weaponskills for Melees and Abilities of All Classes
    and the over all uniqueness of each class.
    I miss Skill Chaining in low level Groups.
    Going into a Zone and the Mobs actually pose a threat.
    Purchasing / Farming spells for Mages, Why are they just given to us?!
    The Gear, may be, the #1 thing I miss. Not a fan of every piece being exactly the same as the piece before, just larger numbers.
    The Auto-Translate function, so much better than what we currently have
    Gear Comparison Windows, Why don't we have this?!

    Things I don't Miss

    Looking for party for 3 Hours, just to have to log off.
    Over crowded HNM pops. Waiting for the 3 hour window to pass, just to Have someone in ur PT target a Darter and lose claim on Fafhogg.
    Lack of Transportation between areas.

    While I understand some of his has been addressed in recent Expansion, I stopped playing shortly after the 90 lv Cap.
    (1)

  10. #509
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LordSaviour View Post
    Give them time. The game is still young. They are still catering toward people who like things handed to them.

    Since this thread is about making 14 more like 11, remember the following;

    There was no real 'end game' 4 months in to 11
    Storyline was limited to Rank 5 iirc
    Only a few HNMs roamed Vana'diel

    It wasn't until the release of Rise of Zilart did they implement a true grind. More HNMs, Sky, Dynamis. Key elements that hardcore players enjoyed about XI. Give them time...
    Don't forget BCNM. Those counted as end game back then also. But the biggest difference was that you could actually do them more then once a week.
    (0)

  11. #510
    Player
    Allyra's Avatar
    Join Date
    Aug 2012
    Posts
    359
    Character
    Allyra Arianos
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Amberion View Post
    Don't forget BCNM. Those counted as end game back then also. But the biggest difference was that you could actually do them more then once a week.
    bcnms are an equivalent to ffxiv's primal fights imo. Heck even in 1.0 you had to farm currency to enter them.
    (0)

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