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  1. #1
    Player
    ArcheustheWise's Avatar
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    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by JMadFour View Post
    everyone says this. but when a "different" mmo comes out, they won't play it.
    Hate to break it to you. But most mmos that have come out over the years have just been clones. They haven't changed much at all. Well save for GW2, but that "failed" (in my opinion) due to going BACK on their manifesto and adding samey progression with some gear, and the fact that free server transfers killed pvp back in the day.

    So yeah really haven't seen many "different" come out yet. It's the same "spam eq/wow style skinner boxes" that weve seen for quite a long time.
    (1)

  2. #2
    Player
    JMadFour's Avatar
    Join Date
    Nov 2013
    Posts
    246
    Character
    Malthoran Madyson
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ArcheustheWise View Post
    Hate to break it to you. But most mmos that have come out over the years have just been clones. They haven't changed much at all. Well save for GW2, but that "failed" (in my opinion) due to going BACK on their manifesto and adding samey progression with some gear, and the fact that free server transfers killed pvp back in the day.

    So yeah really haven't seen many "different" come out yet. It's the same "spam eq/wow style skinner boxes" that weve seen for quite a long time.

    If everyone who claims they want "different" really played and support games that were actually "different", then games like EVE, The Secret World, Guild Wars 2, Wakfu...would have WAY, WAY more players than they do currently. games like Ryzom would not have failed.
    (3)

  3. #3
    Player
    Sapphic's Avatar
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    Oct 2013
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    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by JMadFour View Post
    If everyone who claims they want "different" really played and support games that were actually "different", then games like EVE, The Secret World, Guild Wars 2, Wakfu...would have WAY, WAY more players than they do currently. games like Ryzom would not have failed.
    Exactly! Players ask for change then when they get something different they complain.

    Also, as very few are asking. If FFXIV changed to be more like FFXI then it would be something they accuse of it doing already. Cloning another MMO.
    (3)

  4. #4
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Sapphic View Post
    Exactly! Players ask for change then when they get something different they complain.
    "change" is an extremely broad and open ended term. However, when I asked for "changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea" in the poling, I expected actual change from the typical formula. Not the same basic setup we've seen a million times before.
    (3)

  5. #5
    Player Vandark's Avatar
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    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    "change" is an extremely broad and open ended term. However, when I asked for "changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea" in the poling, I expected actual change from the typical formula. Not the same basic setup we've seen a million times before.
    Amen to that! 3 Cheers for Gramul, every time I see your sig now I will /salute you.
    (2)

  6. #6
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gramul View Post
    However, when I asked for "changes to FINAL FANTASY XIV that would drastically alter the rules already set in Eorzea" in the poling, I expected actual change from the typical formula. Not the same basic setup we've seen a million times before.
    If you're going to expect to be different solely for the sake not following a "basic setup", you're setting yourself up for disappointment. Speaking for myself, I expected something different from FFXI, and that's exactly what we got.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Duelle View Post
    If you're going to expect to be different solely for the sake not following a "basic setup", you're setting yourself up for disappointment. Speaking for myself, I expected something different from FFXI, and that's exactly what we got.
    And by different from XI, you mean similar to WoW?
    Like nearly other MMO for the past decade? The very same stagnation that poisons so many other genres in so many other industries? The very concept that defines the word "generic"? This "basic setup" is little more than companies charging head first after the biggest pot of gold.
    Don't get me wrong. WoW has made a lot of breakthroughs, but they don't have to be the standard structure of the whole genre.

    And no. The little novelties and changes you see in every WoW inspired game does not change the core structure.
    (8)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gramul View Post
    And by different from XI, you mean similar to WoW?
    Being similar to WoW was more icing on the cake than anything else. All that meant is that I could make a transition from one to the other. This is not counting that I hated most of FFXI's gameplay (gear swaps, refresh-whoring, utsusemi, on/off switches in the form of gear, to name a few) while I did enjoy WoW's take on encounter design, mechanics and party dynamics.
    Like nearly other MMO for the past decade? The very same stagnation that poisons so many other genres in so many other industries?
    Taking ideas from your peers has been par for the course in entertainment since the coming of motion pictures, and is thus a poor talking point. Specially when it is ideas that work.

    We could sit here and condemn the fighting game industry for implementing super meters, or RPGs of old for using turn-based combat, or even recent beat em ups that seem to be taking major pointers from Akham Assylum's free flow combo system (equivalents to what we've seen within the MMORPG genre), but to do so would be asinine and pointless. MMORPGs also fall into this line of reasoning.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Ahzarhuuk's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Narangal Asokhatai
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gramul View Post
    And by different from XI, you mean similar to WoW?
    Like nearly other MMO for the past decade? The very same stagnation that poisons so many other genres in so many other industries? The very concept that defines the word "generic"? This "basic setup" is little more than companies charging head first after the biggest pot of gold.
    Don't get me wrong. WoW has made a lot of breakthroughs, but they don't have to be the standard structure of the whole genre.

    And no. The little novelties and changes you see in every WoW inspired game does not change the core structure.
    Things are similar to WoW because WoW is the most successful MMO that ever existed.



    It's a game that has had incredible influence, and continues to do so. And at the same time it maintained it's success by taking elemetns from other MMOs.
    This is how innovation works...you don't reinvent the wheel each time and you don't deviate from things that are proven to be very effective. Especially not for the sake of pandering.
    (3)

  10. #10
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sapphic View Post
    Also, as very few are asking. If FFXIV changed to be more like FFXI then it would be something they accuse of it doing already. Cloning another MMO.
    It's not call cloning an mmo when the other mmo is made by the same company.


    People call it "Wow Clone" but really they just meant it plays like any other generic mmo out on the market today. It's not a bad thing but this game needs to have some uniqueness as well.
    (2)
    Last edited by Doo; 01-06-2014 at 02:14 AM.

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