Why not just play XI? Why does it have to be named XIV as well?
PS: Its like Square using VIII and updating the graphics and calling it XV.
Last edited by Joeking; 06-10-2011 at 11:05 AM.
Umm I played XI for years...and I really don't want to play a reskinned clone...no thanks...
"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
Some are missing the point...I wasn't suggesting it be the same game. Hence the new jobs/quest/storyline/mobs I had said. The format for the game as far as battle and strategy went was perfect in my opinion. You can hate all you want that people loved FFXI and want something similar but the fact is it worked. Why wouldn't that battle system/strategy work with a new FF while implementing a whole new story/jobs/mobs/quests.
Agreed fully! Make us good SP grinding camps and seeking for party flag. I want to be able to group together and have challenging fights with my new dragoon if that's what lancer unlocks. I miss pre abyssea exp. (except summoner burns)
But missing the point is what XIV forum posters are all about!Some are missing the point...I wasn't suggesting it be the same game. Hence the new jobs/quest/storyline/mobs I had said. The format for the game as far as battle and strategy went was perfect in my opinion. You can hate all you want that people loved FFXI and want something similar but the fact is it worked. Why wouldn't that battle system/strategy work with a new FF while implementing a whole new story/jobs/mobs/quests.
The problem was that it was never balanced. Colibri worked great. KRT monk parties worked great. BLM soloing worked great. All of those were fast and easy to organize.
SC parties were fun. I thought it was awesome the first time I used SATAVB to break 1k in a skillchain. But they were slower and harder to organize. A lot of career BLMs complaining about the devaluation of the job fail to recognize that in order to be devaluated, they had to come down from somewhere, and BLMs used to make/break a party. Then it became buffers that would make/break a party.
It would've been good if they could've encouraged SCs by introducing a XP bonus for triggering them (after all, it is a more skillful way to play). Part of me chuckles to think that maybe they considered it and ruled it out due to SAMs being even more broken than they were already.
Personally I always thought it would've been good if the XP would have given enmity-adjusted variances, similar to what XIV used to do before the SP rewards were adjusted to flat. It might've worked in XIV if the enmity system had been fixed first, hard to say. Perhaps the SP reward could've been adjusted by calculating it against the number of actions used adjusted by job, or in the time taken to defeat a specific party of monsters (similar to FFXIII's Target Time).
My wife didn't like Colibri parties because it was too much sustained intensity, and she wanted to be able to take breaks here and there without having to kill the XP chain. I can see her point. I was fine with it myself (and I was a WHM). Different strokes, etc, but I feel like it has given me some interesting perspective.
to me it was the start of the mini-expansions (even though some parts were fun imo) but then abyssea made it...
I think it was the most stupid thing ever to increase the level cap that fast without having proper content (well its a tradition it seems lol). They made EVERYTHING easy/took away capped fights, and no gear was worth anything.
The much better abyssea gear was already at AH 20times+ and cheaper then lvl 10 gear...
The many years of added endgame and other gaming content were kicked in the trash within 1-2 updates without the proper replacements/adjustments. Smart move lmao. If they just added abyssea and perhaps increase merit point system,
new gear sets (lvl 75 sets) people would have all the options of endgame. All different approaches and gamesyles would ahve been possible... now its down to... all abyssea... which isnt even a real story/content expansion, its a battleground, that doesnt even have a new landscape, just recoloured old areas... big mistake imo.
first think then act... there is a reason for that... destroy first, and salvage after... its another approach but much harder and i bet far less fun!![]()
Those saying "get over it" and "go play XI" -- why do you think XI is continuing to thrive while XIV is on the inevitable course with being sold or closed down? People did "get over" it not being XI, hence why no one is playing this game as they should be, because the fact that XI exists and XIV exists in it's current state is a pretty big reason people say XIV "should/need/etc to borrow from XI", not a clone, but actually evolve from what it's done to become a bigger and better game.
I won't never get tired saying that SE has to follow the example of FFXI to build another masterpiece. This not means that FFXIV should be equal to XI!!!
P.S.
Please TRY to use recruit system, it's not so bad as many people say...
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